On Thu, Sep 12, 2024 at 05:48:45PM +0200, Antonino Maniscalco wrote:
> On 9/10/24 6:43 PM, Akhil P Oommen wrote:
> > On Mon, Sep 09, 2024 at 01:22:22PM +0100, Connor Abbott wrote:
> > > On Fri, Sep 6, 2024 at 9:03 PM Akhil P Oommen
> > > wrote:
> > > >
> > > > On Thu, Sep 05, 2024 at 04:51:22PM
On 9/10/24 6:43 PM, Akhil P Oommen wrote:
On Mon, Sep 09, 2024 at 01:22:22PM +0100, Connor Abbott wrote:
On Fri, Sep 6, 2024 at 9:03 PM Akhil P Oommen wrote:
On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
This patch implements preemption feature for A6xx targets, this a
On Mon, Sep 09, 2024 at 07:40:07AM -0700, Rob Clark wrote:
> On Mon, Sep 9, 2024 at 6:43 AM Connor Abbott wrote:
> >
> > On Mon, Sep 9, 2024 at 2:15 PM Antonino Maniscalco
> > wrote:
> > >
> > > On 9/6/24 9:54 PM, Akhil P Oommen wrote:
> > > > On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Ma
On Mon, Sep 09, 2024 at 01:22:22PM +0100, Connor Abbott wrote:
> On Fri, Sep 6, 2024 at 9:03 PM Akhil P Oommen
> wrote:
> >
> > On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
> > > This patch implements preemption feature for A6xx targets, this allows
> > > the GPU to switch
On 9/9/24 3:15 PM, Antonino Maniscalco wrote:
On 9/6/24 9:54 PM, Akhil P Oommen wrote:
On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
This patch implements preemption feature for A6xx targets, this allows
the GPU to switch to a higher priority ringbuffer if one is ready. A
On Mon, Sep 9, 2024 at 6:43 AM Connor Abbott wrote:
>
> On Mon, Sep 9, 2024 at 2:15 PM Antonino Maniscalco
> wrote:
> >
> > On 9/6/24 9:54 PM, Akhil P Oommen wrote:
> > > On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
> > >> This patch implements preemption feature for A6xx
On Mon, Sep 9, 2024 at 2:15 PM Antonino Maniscalco
wrote:
>
> On 9/6/24 9:54 PM, Akhil P Oommen wrote:
> > On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
> >> This patch implements preemption feature for A6xx targets, this allows
> >> the GPU to switch to a higher priority ri
On 9/6/24 9:54 PM, Akhil P Oommen wrote:
On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
This patch implements preemption feature for A6xx targets, this allows
the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
hardware as such supports multiple levels o
On Fri, Sep 6, 2024 at 9:03 PM Akhil P Oommen wrote:
>
> On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
> > This patch implements preemption feature for A6xx targets, this allows
> > the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> > hardware as such
On Thu, Sep 05, 2024 at 04:51:22PM +0200, Antonino Maniscalco wrote:
> This patch implements preemption feature for A6xx targets, this allows
> the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
> hardware as such supports multiple levels of preemption granularities,
> ranging
This patch implements preemption feature for A6xx targets, this allows
the GPU to switch to a higher priority ringbuffer if one is ready. A6XX
hardware as such supports multiple levels of preemption granularities,
ranging from coarse grained(ringbuffer level) to a more fine grained
such as draw-cal
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