Hi
Am 15.05.23 um 20:04 schrieb Russell King (Oracle):
On Mon, May 15, 2023 at 07:55:44PM +0200, Sam Ravnborg wrote:
Hi Thomas,
On Mon, May 15, 2023 at 11:40:23AM +0200, Thomas Zimmermann wrote:
Use the regular fbdev helpers for framebuffer I/O instead of DRM's
helpers. Armada does not use da
Hi
Am 15.05.23 um 19:55 schrieb Sam Ravnborg:
Hi Thomas,
On Mon, May 15, 2023 at 11:40:23AM +0200, Thomas Zimmermann wrote:
Use the regular fbdev helpers for framebuffer I/O instead of DRM's
helpers. Armada does not use damage handling, so DRM's fbdev helpers
are mere wrappers around the fbdev
On Mon, May 15, 2023 at 07:55:44PM +0200, Sam Ravnborg wrote:
> Hi Thomas,
>
> On Mon, May 15, 2023 at 11:40:23AM +0200, Thomas Zimmermann wrote:
> > Use the regular fbdev helpers for framebuffer I/O instead of DRM's
> > helpers. Armada does not use damage handling, so DRM's fbdev helpers
> > are
Hi Thomas,
On Mon, May 15, 2023 at 11:40:23AM +0200, Thomas Zimmermann wrote:
> Use the regular fbdev helpers for framebuffer I/O instead of DRM's
> helpers. Armada does not use damage handling, so DRM's fbdev helpers
> are mere wrappers around the fbdev code.
>
> By using fbdev helpers directly
Use the regular fbdev helpers for framebuffer I/O instead of DRM's
helpers. Armada does not use damage handling, so DRM's fbdev helpers
are mere wrappers around the fbdev code.
By using fbdev helpers directly within each DRM fbdev emulation,
we can eventually remove DRM's wrapper functions entirel