On Thu, Mar 22, 2018 at 10:43 AM, Wladimir J. van der Laan
wrote:
> Hello Ilia,
>
> On Thu, Jan 25, 2018 at 08:41:11AM -0500, Ilia Mirkin wrote:
>> Should you also expose PIPE_CAP_TEXTURE_RECTANGLE? (Or whatever it's
>> called... I forget.)
>
> I checked and I don't think a capability exists for t
Hello Ilia,
On Thu, Jan 25, 2018 at 08:41:11AM -0500, Ilia Mirkin wrote:
> Should you also expose PIPE_CAP_TEXTURE_RECTANGLE? (Or whatever it's
> called... I forget.)
I checked and I don't think a capability exists for this (anymore?).
Everywhere, the assumption is meant that all Gallium drivers
On Thu, Jan 25, 2018 at 08:41:11AM -0500, Ilia Mirkin wrote:
> Should you also expose PIPE_CAP_TEXTURE_RECTANGLE? (Or whatever it's
> called... I forget.)
Yes, good point, will add that.
Wladimir
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Should you also expose PIPE_CAP_TEXTURE_RECTANGLE? (Or whatever it's
called... I forget.)
On Thu, Jan 25, 2018 at 8:29 AM, Wladimir J. van der Laan
wrote:
> Denormalized texture coordinates are required for text rendering in
> GALLIUM_HUD.
>
> Signed-off-by: Wladimir J. van der Laan
> ---
> src
Denormalized texture coordinates are required for text rendering in
GALLIUM_HUD.
Signed-off-by: Wladimir J. van der Laan
---
src/gallium/drivers/freedreno/a2xx/fd2_compiler.c | 3 ++-
src/gallium/drivers/freedreno/a2xx/ir-a2xx.c | 1 +
src/gallium/drivers/freedreno/a2xx/ir-a2xx.h | 1 +