On Mon, Nov 20, 2017 at 4:10 PM, Ilia Mirkin wrote:
> On Mon, Nov 20, 2017 at 7:08 PM, Jason Ekstrand
> wrote:
> > On Mon, Nov 20, 2017 at 3:11 PM, Ilia Mirkin
> wrote:
> >>
> >> On Mon, Nov 20, 2017 at 5:16 PM, Jason Ekstrand
> >> wrote:
> >> > On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin
>
On Mon, Nov 20, 2017 at 7:08 PM, Jason Ekstrand wrote:
> On Mon, Nov 20, 2017 at 3:11 PM, Ilia Mirkin wrote:
>>
>> On Mon, Nov 20, 2017 at 5:16 PM, Jason Ekstrand
>> wrote:
>> > On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin
>> > wrote:
>> >>
>> >> GL doesn't have this, but some hardware support
On Mon, Nov 20, 2017 at 3:11 PM, Ilia Mirkin wrote:
> On Mon, Nov 20, 2017 at 5:16 PM, Jason Ekstrand
> wrote:
> > On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin
> wrote:
> >>
> >> GL doesn't have this, but some hardware supports it. This is convenient
> >> for lowering tg4 to plain texture call
On Mon, Nov 20, 2017 at 5:16 PM, Jason Ekstrand wrote:
> On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin wrote:
>>
>> GL doesn't have this, but some hardware supports it. This is convenient
>> for lowering tg4 to plain texture calls, which is necessary on Adreno
>> A4xx hardware.
>>
>> Signed-off-b
On Sun, Nov 19, 2017 at 11:54 AM, Ilia Mirkin wrote:
> GL doesn't have this, but some hardware supports it. This is convenient
> for lowering tg4 to plain texture calls, which is necessary on Adreno
> A4xx hardware.
>
> Signed-off-by: Ilia Mirkin
> ---
> src/compiler/nir/nir.h | 15