There's already a bit of discussion on the subject of licensing on the
project's BitBucket
https://bitbucket.org/neozeed/q2dos/issues/21/license-needed
W dniu 23.01.2022 o 21:20, Liam Proven pisze:
On Sun, 23 Jan 2022 at 12:36, Jerome Shidel wrote:
First, I took a quick look at the pages an
On Sun, 23 Jan 2022 at 12:36, Jerome Shidel wrote:
> First, I took a quick look at the pages and browsed the source and did not
> see any LICENSE or COPYING Policy. Perhaps it is mentioned somewhere, but at
> a glance I did not notice one. Without such a declaration, I think it
> technically i
Hi, that sounds great!
On Sun, Jan 23, 2022 at 12:45 PM Michał Dec wrote:
>
> W dniu 23.01.2022 o 12:34, Jerome Shidel pisze:
> > Without them, it would not be playable.
>
> This is not a problem in pretty much every Linux or BSD distribution.
> They provide binaries of engines for Quake 1, Quak
W dniu 23.01.2022 o 12:34, Jerome Shidel pisze:
Without them, it would not be playable.
This is not a problem in pretty much every Linux or BSD distribution.
They provide binaries of engines for Quake 1, Quake 2, Quake 3, Doom 1,
Doom 2, Doom 3, Duke Nukem 3D, RollerCoaster Tycoon, RollerCoa
Hello,
> On Jan 23, 2022, at 5:09 AM, Michał Dec wrote:
>
> Perhaps Quake2 could become a FreeDOS package?
This was just a quick and cursory examination. It could be completely wrong...
I see two problems with providing it as a package included with FreeDOS.
First, I took a quick look at the
/
-- Původní e-mail --
Od: Michał Dec
Komu: Discussion and general questions about FreeDOS.
Datum: 23. 1. 2022 11:09:53
Předmět: [Freedos-user] Quake2 for FreeDOS
"Hi everyone,
I have accidentally bumped into a killer app for FreeDOS. I can confirm
that it works on FreeDOS with V
Hi everyone,
I have accidentally bumped into a killer app for FreeDOS. I can confirm
that it works on FreeDOS with Voodoo 5500 and SoundBlaster AWE64 Gold
with just HIMEMX and DOSLFN loaded. It will complain DOSLFN isn't there
if it ain't there, but it still works. Perhaps Quake2 could become