Seems sound work in QEMU if display=sdl but not if display=gtk:
https://gitlab.com/freedos1/gold-mine-run/-/issues/2#note_1590502684
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Finally, after trying many things that did not work, I just added a
"delay(14);" to wait_vsync function.
You should be able to get the exe from:
https://gitlab.com/freedos1/gold-mine-run
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Problem is that wait_vblank is used to add delays for the game:
https://gitlab.com/freedos1/gold-mine-run/-/issues/1
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On 10/2/2023 5:13 PM, Paul Dufresne via Freedos-user wrote:
I discovered that if I comment out the two while (in vga.c):
void wait_vsync()
{
//while (inportb(0x3da) & 8);
//while (!(inportb(0x3da) & 8));
}
Then the game under dosbox run just like under VirtualBox.
I have tried all the a
Hi,
I'm not very knowledgeable about systems programming or DPMI, but I
don't think you can (normally) access ports under ring 3 (e.g.
CWSDPMI). Try CWSDPR0.EXE (ring 0) or WDOSX (run "stubit") instead.
Who knows what this was tested under (Win9x? JEMM386?).
On Mon, Oct 2, 2023 at 7:14 PM Paul D
I discovered that if I comment out the two while (in vga.c):
void wait_vsync()
{
//while (inportb(0x3da) & 8);
//while (!(inportb(0x3da) & 8));
}
Then the game under dosbox run just like under VirtualBox.
I have tried all the available options for emulated graphics "card" under