[Freedos-user] Re: FreeDOS / DOSEMU startrek game: memory

2004-02-07 Thread Sam Halliday
Eric Auer wrote: > - tell DOSEMU to give the game a lot of memory (will only hurt if it > actually uses all of it...) i have given it as much as possible without it starting to register negative XMS and EMS :-( > - try using DOS32A instead of DOS4GW: http://dos32a.sourceforge.net/ > If the do

Re: [Freedos-user] xdosemu and Star Trek: A Final Unity

2004-02-07 Thread Sam Halliday
Sam Halliday wrote: > Sam Halliday wrote: > > excellent! the game plays (with no sound) if i set "Audio=none" in > > the game's config file... that gives me good hope! > correction.. got sound working under the game!! ok, but now i have another problem...

Re: [Freedos-user] xdosemu and Star Trek: A Final Unity

2004-02-07 Thread Sam Halliday
Sam Halliday wrote: > excellent! the game plays (with no sound) if i set "Audio=none" in the > game's config file... that gives me good hope! correction.. got sound working under the game!! turns out the game has SB16 bugs in it, and by telling it to use the SB8 drivers

Re: [Freedos-user] xdosemu and Star Trek: A Final Unity

2004-02-07 Thread Sam Halliday
Eric Auer wrote: > Sam Halliday wrote: > > i realised the other day that i had a Star Trek game lying around > > from ages ago and i was wondering if i could get it to play on one > > of the MS-DOS emulators for GNU/Linux. > > > it crashed after several seconds [

[Freedos-user] xdosemu and Star Trek: A Final Unity

2004-02-06 Thread Sam Halliday
hi there, i realised the other day that i had a Star Trek game lying around from ages ago and i was wondering if i could get it to play on one of the MS-DOS emulators for GNU/Linux. i first tried wine (i know its not an emulator), but it turns out the game is pure MS-DOS and doesn't require windo