[Freeciv-Dev] (PR#39358) vote in pregame

2007-04-25 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39358 > When there is a vote while the pregame, and a player leaves or is lost, the players are renumbered. But votes are based on player_no, so the vote are messed up. For exemple: * A (player 0), B (player 1), C (player 2) are connected on the s

Re: [Freeciv-Dev] (PR#39126) Nuke bug

2007-05-11 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39126 > >From: "Per I. Mathisen" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: (PR#39126) Nuke bug Date: Fri, 11 May 2007 13:33:12 -0700 > > >http://bugs.freeciv.org/Ticket/Display.html?id=39126 > > >So the nuke

Re: [Freeciv-Dev] (PR#39126) Nuke bug

2007-05-12 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39126 > >From: "Per Inge Mathisen" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: (PR#39126) Nuke bug >Date: Sat, 12 May 2007 04:47:37 -0700 > > >http://bugs.freeciv.org/Ticket/Display.html?id=39126 > > >On 5

[Freeciv-Dev] (PR#39368) pregame: aifill and vote

2007-05-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39368 > There is a strange thing: In pregame, you can create votes, but you cannot use /vote. And more, if you do '/aifill 8', you have: /cmdlevel: Niveau d'accès aux commandes à "info" pour la connexion pepeto. AI4 a é

Re: [Freeciv-Dev] (PR#39368) pregame: aifill and vote

2007-05-14 Thread Pepeto _
gt; > >http://bugs.freeciv.org/Ticket/Display.html?id=39368 > > >On Mon, 14 May 2007, Pepeto _ wrote: > > In pregame, you can create votes, but you cannot use /vote. And more, if >you > > The vote passes before it exists :) > > I don't know if the main problem

Re: [Freeciv-Dev] (PR#39368) pregame: aifill and vote

2007-05-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39368 > I made a new patch... --- 12954/server/stdinhand.c2007-05-14 10:32:22.0 +0200 +++ test/server/stdinhand.c 2007-05-16 10:33:46.0 +0200 @@ -3457,8 +3457,10 @@ return FALSE; } - if (caller + if (server_state !

[Freeciv-Dev] (PR#39374) warnings while compilation of S2_1

2007-05-18 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39374 > I configured with --enable-auth and got many warnings: auth.c: In function ‘authdb_check_password’: auth.c:422: attention : pointer targets in passing argument 3 of ‘create_md5sum’ differ in signedness auth.c:423: attention : pointer target

[Freeciv-Dev] (PR#39375) map.generator = 3

2007-05-19 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39375 > Is this a bug you can change all geological settings, the generator doesn't generate a different kind of map? For example, set steepness 100, you will have less mountains than with steepness 30.

Re: [Freeciv-Dev] (PR#39375) map.generator = 3

2007-05-19 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39375 > >From: "Peter Schaefer" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: Re: [Freeciv-Dev] (PR#39375) map.generator = 3 >Date: Sat, 19 May 2007 10:36:35 -0700 > > >http://bugs.freeciv.org/Ticket/Display.htm

[Freeciv-Dev] (PR#39376) S2_0 danish translation

2007-05-20 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39376 > When I tried to compile branches/S2_0, I got this message: da.po:6640: Il n'y a pas le même nombre de spécifications de format entre « msgid » et « msgstr[1] ». /usr/bin/msgfmt: 1 erreur fatale trouvée Sorry for french. It means there are n

[Freeciv-Dev] (PR#39392) maxplayers

2007-06-12 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39392 > When a user connect a server where nplayers = maxplayer, he is attached to a new player. I guess if nplayer = MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS, it will crash. Please correct the bug for 2.0, 2.1 and trunk branches: --- freeciv-2.0.9/se

[Freeciv-Dev] (PR#39402) observe crash while SELECT_RACES_STATE

2007-06-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39402 > In 2.0, when a user join and start observing while SELECT_RACES_STATE, his client crash because ruleset infos are not sent: 0: Cannot find any palace building 0: Cannot find any land defend building civclient: unittype.c:89: get_unit_type:

[Freeciv-Dev] (PR#39418) lt translation

2007-06-25 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39418 > S2_1 doesn't compile anymore since the last revision :( There are 7 translation errors (escape string number differs between msgid and msgstr. _ Découvrez le Blog heroic Fantai

[Freeciv-Dev] (PR#39455)

2007-07-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39455 > Hello, i just compiled the last version of 2.1 from svn, i got: > menu.c: In function «update_menus": > menu.c:1279: attention : passing argument 2 of «menus_set_sensitive" makes integer from pointer without a cast > menu.c:1280: attention :

[Freeciv-Dev] (PR#39456) celebrate hscale in Governor page

2007-07-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39456 > >From Gilles Seguin: When you click on the right or the left on the cursor on a hscale in the Governor page, the value decrease or increase by 1. This is not the case of celebrate hscale, is this a bug or a forgotten stuff? --- cma_fe.c.yy 2

[Freeciv-Dev] (PR#39455) Warning: makes integer from pointer without a cast in menu.c

2007-07-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39455 > > [engla - Sam. Jul. 14 11:20:57 2007]: > > Caused by the checkin in #15260. Here is a patch that works with both > the 2.1 and trunk branches. > This patch looks very better. Thank you ___ Free

[Freeciv-Dev] (PR#39457) air goto in client

2007-07-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39457 > Since 2.1, airgoto doesn't work with the "G" command. It seems it's a bug. I think there are > instead of >=. --- common/aicore/pf_tools.c2007-07-14 11:03:06.0 +0200 +++ common/aicore/pf_tools.c.exp2007-07-15 00:31:36.000

[Freeciv-Dev] (PR#39458)

2007-07-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39458 > The function do_unit_goto() doesn't work anymore since 2.1. This is annoying when you load save game and you have to reset destination for every unit. The function always returns 2 (GR_OUT_OF_MOVEPOINTS). It should be nice if could work. Tha

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39458 > > [pepeto - Sam. Jul. 14 22:31:59 2007]: > > The function do_unit_goto() doesn't work anymore since 2.1. This is > annoying when you load save game and you have to reset destination for > every unit. The fu

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39458 > > [pepeto - Sam. Jul. 14 22:31:59 2007]: > > The function do_unit_goto() doesn't work anymore since 2.1. This is > annoying when you load save game and you have to reset destination for > every unit. The fu

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39458 > > [pepeto - Sam. Jul. 14 22:31:59 2007]: > > The function do_unit_goto() doesn't work anymore since 2.1. This is > annoying when you load save game and you have to reset destination for > every unit. The fu

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39458 > Sorry, all wrong ticket... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-07-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > When you attempt to move few units and one cannot do the move (if it's not the first), you get a crash: #0 pft_concat (dest_path=0x0, src_path=0x0) at pf_tools.c:841 old_length = __PRETTY_FUNCTION__ = "pft_concat" #1 0x

[Freeciv-Dev] (PR#39464) metaserver's server list

2007-07-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39464 > I checked unused entries for the section file sent by the metaserver to te client. There is a strange thing: the server's settings (allowtake, endyear, generator, maxplayers, minplayers, size, timeout, turn and year) are not sent when the gam

[Freeciv-Dev] (PR#39503) /cut and 'Unassigned' user name

2007-08-07 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39503 > When a user gets cut in a pregame, the next player user name is set to "Unassigned". --- server/stdinhand.c 2007-08-07 14:10:49.0 +0200 +++ server/stdinhand.c.new 2007-08-07 14:16:35.0 +0200 @@ -3750,6 +3750,7 @@ enum m_pr

[Freeciv-Dev] (PR#39526) Parse metaserver phtml file.

2007-08-10 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39526 > When a string contain the '\\' character (for example "hello\\nworld"), parsing into a section file make it as 1 character with the next character (in the example "hello\nworld"). If the string ended with "...\\", it will be transformed to "

[Freeciv-Dev] (PR#39566) worklist_iterate

2007-08-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39566 > About, worklist.h, line 59: Because of an argument of the macro is named "worklist", you cannot use struct "worklist". Or it will give some like: worklist_iterate(&pcity->worklist, prod) { { struct &pcity->worklist *_worklist = (&pcity->wo

[Freeciv-Dev] (PR#39566) worklist_iterate

2007-08-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39566 > > [EMAIL PROTECTED] - Mar. Aoû. 14 12:20:47 2007]: > In trunk we have different macro which has doesn't have this issue. Oops, sorry, you are right. ___ Freeciv-dev mailing list Freeciv-dev@gna.o

[Freeciv-Dev] (PR#39568) cannot sell an improvement

2007-08-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39568 > In the gtk2.0 client, you cannot sell an improvement by clicking on this in the city dialog if you bought in the same turn. This quite annoying... --- client/gui-gtk-2.0/citydlg.c2007-08-13 22:49:05.0 +0200 +++ client/gui-gtk

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > This is a first patch to fix the bug. With this, you cannot get a crash with goto, patrol and connect. However, the cursor doesn't work well, sometimes it's give a right move cursor, sometimes a wrong move cursor. If you want I continue to fi

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > > [wsimpson - Mer. Aoû. 15 20:41:39 2007]: > > Pepeto _ wrote: > > sometimes it's give a right move cursor, sometimes a wrong move cursor. > > If you want I continue to fix this bug, I would like to know if t

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > > [wsimpson - Mer. Aoû. 15 20:41:39 2007]: > Thank you! Is this trunk or 2.1? It was for 2.1. This is now the patch for trunk... --- client/control.c.old 2007-08-16 00:01:23.0 +0200 +++ client/control.c 2007-08-16 00:02:21.

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > > [wsimpson - Jeu. Aoû. 16 01:18:04 2007]: > Are there some old bug reports with games we can test? This is a save game you can test this, with select the engineers with Y, on the 2 islands. Then you can test goto, patrol and connect... civ

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > > [wsimpson - Jeu. Aoû. 16 01:18:04 2007]: > Are there some old bug reports with games we can test? This is a save game you can test this, with select the engineers with Y, on the 2 islands. Then you can test goto, patrol and connect... civ

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > This patch should work faster (when there are a lot of unit for example). This one can be apply on 2.1 and trunk. Enjoy... --- client/control.c.old 2007-08-15 20:28:54.0 +0200 +++ client/control.c 2007-08-16 10:49:38.0 +0200 @

[Freeciv-Dev] (PR#39575) Redefinition of packets crash

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39575 > at revision 13068, 13069 and 13070, ATTRIBUTE_CHUNK_SIZE had been changed. But, ATTRIBUTE_CHUNK_SIZE is used to define packets. PACKET_PLAYER_ATTRIBUTE_CHUNK=47; pre-send, sc,cs,handle-via-packet UINT32 offset, total_length, chunk_length;

[Freeciv-Dev] (PR#39575) Redefinition of packets crash

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39575 > > [wsimpson - Jeu. Aoû. 16 13:48:36 2007]: > > Pepeto _ wrote: > There is no released version with this new code. > > IT'S VERY DANGEROUS TO RUN DEVELOPMENT CODE AGAINST RELEASED SERVERS. > > You want t

[Freeciv-Dev] (PR#39577)

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39577 > When you bribe a city in 2.0, the units are not transfered correctly. Actually, you get all the homecities of the units. It seems there were an error at revision 13057: (PR#39431) Cannot add settlers to city patch by "Timothy Brownawell" <[

[Freeciv-Dev] (PR#39575) Using development code with released servers

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39575 > > [wsimpson - Jeu. Aoû. 16 15:22:31 2007]: > > Pepeto _ wrote: > > You are wrong, the 2.0 branch is supposed be stable. All the user with a > > 2.0.* client would be able to play on a 2.0.* server without &g

[Freeciv-Dev] (PR#39577)

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39577 > > [wsimpson - Jeu. Aoû. 16 15:33:37 2007]: > > Pepeto _ wrote: > > But wipe_unit(vunit) in 2.0 is needed, because transfer_unit() makes > > already a new unit. In 2.1, the same structure is used, so there is no

[Freeciv-Dev] (PR#39575) Using development code with released servers

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39575 > > [per - Jeu. Aoû. 16 22:10:35 2007]: > > On Thu, 16 Aug 2007, William Allen Simpson wrote: > > You don't have a 2.0.* client. That's an unreleased development client. > > We have for a long time been running a fresh checkout of stable bra

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > This is the final patch, which include a new get_line_dest() function (now, it would really return the destination tile and not the first unit destination which could be his own tile). I tried to optimize the code in time. Sorry, I know you

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39462 > To get the crash: - first select the engineer which is in the city. Select both (with Y) - if you try to move both on the first selected unit island, the crash occurs... - if you try to move on the other island, nothing happen. Let try this,

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > Sorry, it seems I didn't give enough info to reproduce the bug. The only thing you have to get is to select at least 2 units and be sure one cannot do the move the other can do. In this example, you need 2 engineers or more (or explorers, if

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > > [wsimpson - Ven. Aoû. 17 18:37:21 2007]: > > Pepeto _ wrote: > > 1 - Select many land units on 2 island (with Y). > > OK, I'm beginning to see where this is crazy. Two islands?!?! > > What client are

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > A small tricks to obtain the crash when 2 land units of different island, attempt move them where there is a path, but there is a wrong destination cursor. ___ Freeciv-dev mailing list Freeciv-dev@

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > Maybe this patch will satisfy you... The variable of goto.c are now: * is_active (no change) * is_goto_valid (checked if the last update, so if the last unit could do the move -> check if one unit can do the move) * goto_tile (which is now t

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > > While you are thinking about goto, maybe figure out why the air units are > having problems: > >http://bugs.freeciv.org/Ticket/Display.html?id=31183 Yes, I dunno why. I created a ticket sometimes ago. See http://bugs.freeciv.org/Ticket

[Freeciv-Dev] (PR#39596) 2.1.0 capability cleanup

2007-08-21 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39596 > > [wsimpson - Mar. Aoû. 21 08:23:16 2007]: > Left ReportFreezeFix, as this is not in trunk and therefore may be removed > before conclusion of beta cycle. I don't understand why keep mandatory capability. If you want really make this clean up

[Freeciv-Dev] (PR#39602) quickselect doesn't like the selection of many units

2007-08-21 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39602 > I got a crash. I selected many units with 'y', and then I typed on a quickselect key '*' or '/': #0 quickselect (ptile=0x101, qtype=SELECT_LAND) at ../utility/speclist.h:110 listsize = panytransporter = panymovesea

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > > [wsimpson - Mar. Aoû. 21 23:06:55 2007]: > 1) The tiles array is uninitialized; its state is indicated by is_init. > 8) There are "waypoints" that cannot possibly work for battlegroups that > are not already in the same stack. Mo

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > I lost the half of the message... > [wsimpson - Mar. Aoû. 21 23:06:55 2007]: > 1) The tiles array is uninitialized; its state is indicated by is_init. > Would make more sense to have initially NULL. Would also make more > sense t

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > 10) At the moment the client attempt to send the path to the server, the units are not checked to know if they can really move there. In the other case, one (or all) of the part's path is NULL. This is this which crash the client. But, if is_

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > 15) the first tile (the unit tile) is an invalid destination when the unit just entered in the goto state whereas, it's valid if you move first the cursor on an other tile. 16) Why the nukes ignore the dangerous position? Isn't this quite st

[Freeciv-Dev] (PR#18010) goto segfault in pft_concat() from send_goto_route()

2007-08-23 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=18010 > > [wsimpson - Jeu. Aoû. 23 13:46:47 2007]: > > Pepeto _ wrote: > > 15) the first tile (the unit tile) is an invalid destination when the > > unit just entered in the goto state whereas, it's valid if you mo

[Freeciv-Dev] (PR#39608) Surrender command

2007-08-24 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39608 > When the surrender command failed, it's written: /endgame: You cannot surrender now. It should be: /surrender: You cannot surrender now. --- server/stdinhand.c.old 2007-08-24 11:40:04.0 +0200 +++ server/stdinhand.c 2007-08-24

[Freeciv-Dev] (PR#39613) Left user in client connection list

2007-08-25 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39613 > When a user which is detached loses connection or leaves, the client is not informed of it. The connection is still in the visible connection list. I fixed this bug a long time ago for warserver by a hack. You should resolve this by a good co

[Freeciv-Dev] (PR#39614) client connection list in start page

2007-08-25 Thread Pepeto _
warnings about the parent iter which is not valid. Second, try to test the menu (when you click on a row with the right button). For example, click try to give a ctrl access level to a connection (user name "pepeto", player name "THE KILLER"): Instead of having "/cmdlevel c

[Freeciv-Dev] (PR#39615) Client crash when game is loaded.

2007-08-25 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39615 > When you connect first a server and you use in a second time the /load command, the gtk-2.0 client crash: assertion (conn_id == -1) failed. The server don't send to the client the connections info, so the client attribute many connection to t

[Freeciv-Dev] (PR#39616) game.info.diplomacy not initialized

2007-08-25 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39616 > In game.c: game_init(), the game.info.diplomacy setting is not initialized. It should be a line more: game.info.diplomacy = GAME_DEFAULT_DIPLOMACY; ___ Freeciv-dev mailing list Freeciv-dev@gna.o

[Freeciv-Dev] (PR#39618) 1: handle_ruleset_nation() bad nation.

2007-08-26 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39618 > When you reload a ruleset with more nations than the previous (for example civ1 -> civ2), you get a lot of "1: handle_ruleset_nation() bad nation %d.". It seems that the nations rulesets are sent both. A first time before the ruleset control

[Freeciv-Dev] (PR#39618) 1: handle_ruleset_nation() bad nation.

2007-08-26 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39618 > > [EMAIL PROTECTED] - Dim. Aoû. 26 15:52:11 2007]: > > On 26/08/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > > Sometimes I got a client crash about nations too, but i didn't find yet > > how repro

[Freeciv-Dev] (PR#39618) 1: handle_ruleset_nation() bad nation.

2007-08-26 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39618 > > [pepeto - Dim. Aoû. 26 17:26:47 2007]: > > > [EMAIL PROTECTED] - Dim. Aoû. 26 15:52:11 2007]: > > > > On 26/08/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > > > > Sometimes I got a cl

[Freeciv-Dev] (PR#39624) [Patch] group unit selection

2007-08-27 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39624 > > [EMAIL PROTECTED] - Lun. Aoû. 27 14:17:04 2007]: > > This patch introduces two new simple feature for gtk2 client: > > * Select same type in tile: Select all units with same type as > selected units that has the same tile too >

[Freeciv-Dev] (PR#39626) [Bug] S2_0 network incompatible with 2.0.9 and earlier

2007-08-28 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39626 > > [EMAIL PROTECTED] - Mar. Aoû. 28 18:11:59 2007]: > > S2_0 network compatibility with previous 2.0.x versions has to > restored before 2.0.10 can be released. > > > - ML > > > I see only 2 small things to make for it: * change ATTRIB

[Freeciv-Dev] (PR#39628) 'Take this player' should not be sensitive when cannot take

2007-08-28 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39628 > > [EMAIL PROTECTED] - Mar. Aoû. 28 22:02:13 2007]: > > gtk-client: > > 'Take this player' and 'Observe this player' are sensitive even if > current allowtake setting makes those actions impossible. > > 'Toggle player ready' seems to be

[Freeciv-Dev] (PR#39629) Freeciv SDl/Client Win2000

2007-08-30 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39629 > I think it's not linked with the SDL client. It's a usual client crash. It should be fixed since revisions 13382 (trunk) and 13384 (2.1) (just after beta 6 release...) in the patch for #18010. This bugs was already reported many times: #1585

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() -> unit_owner()

2007-08-30 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39634 > I think you you ran the server with autoauttack on? I already observed this crash on warserver 0.8.13d when I hosted them. I reported this crash to Yaro, but his forum is no available since he left from Freeciv. But I found the revision he f

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() -> unit_owner()

2007-08-30 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39634 > > [pepeto - Jeu. Aoû. 30 15:56:42 2007]: > > I think you you ran the server with autoauttack on? I already observed > this crash on warserver 0.8.13d when I hosted them. I reported this > crash to Yaro, but his forum is

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() -> unit_owner()

2007-08-30 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39634 > Why this 'open' state is always by default when we post response, so annoying, sorry :( ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2007-08-30 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39627 > > [EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]: > > On 29/08/07, Michael Kaufman <[EMAIL PROTECTED]> wrote: > > > > The last time I checked, not doing a client reset on player switch caused > > bad things to happen, but I can't be more sp

[Freeciv-Dev] (PR#11595) spy doesn't go to cities

2007-08-31 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=11595 > > [EMAIL PROTECTED] - Ven. Aoû. 31 15:11:19 2007]: > > From the original bug report by Pascal Detzlr: > i wonder why the spy (maybe also the diplomat) won't go to alien cities > any more. There's no possibility for me to give any orders to

[Freeciv-Dev] (PR#39644) auth warnings

2007-08-31 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39644 > I configured with --enalbe-auth, and I got some warnings: auth.c: In function «authdb_check_password": auth.c:422: attention : pointer targets in passing argument 3 of «create_md5sum" differ in signedness auth.c:423: attention : pointer targe

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() -> unit_owner()

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39634 > > [EMAIL PROTECTED] - Ven. Aoû. 31 19:54:22 2007]: > > On 30/08/2007, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > > if the unit doesn't survive to the attack the connection list is not > > free, so th

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39640 > I still not understand why Burgundy (the most important French duchy) doesn't have any nation in Freeciv. It was as important (economy an territory) than the whole French Kingdom or the England. _

[Freeciv-Dev] (PR#39644) auth warnings

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39644 > > [pepeto - Ven. Aoû. 31 18:25:43 2007]: > I always got this too, but it's not new: > ltable.c: In function «luaH_mainposition": > ltable.c:108: attention : transtypage d'un pointeur vers un entier de >

[Freeciv-Dev] (PR#39616) game.info.diplomacy not initialized

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39616 > --- common/game.c.old 2007-09-01 11:04:57.0 +0200 +++ common/game.c 2007-09-01 11:06:54.0 +0200 @@ -207,6 +207,7 @@ game.info.nplayers = 0; game.info.pingtimeout = GAME_DEFAULT_PINGTIMEOUT; game.info.pi

[Freeciv-Dev] (PR#20772) [Patch] Air goto attack on unit or city not possible

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20772 > Anyone interested on moving fighters? So sad :( ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39640 > > [dmarks - Sam. Sep. 01 08:37:55 2007]: > > On 9/1/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39640 > > > > > I still not understand wh

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39640 > > [dmarks - Sam. Sep. 01 09:11:10 2007]: > > On 9/1/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > > Ah? ok. But it seems the burgundy flag changed a lot trough the > > centuries. This one is the first, no

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39640 > Maybe some Flanders cities? It's hard to find a city list on the internet, including all countries owned by the Duke of Burgundy at the largest time... I found some links: http://fr.wikipedia.org/wiki/Image:Map_France_1477-fr.svg http://en.

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39640 > Some very famous other dukes: Philippe le Hardi Jean sans Peur Charles le Téméraire duchess: Marie de Bourgogne (already in the list) Marguerite de Flandres Marguerite de Bavière ___ Freeciv-dev

[Freeciv-Dev] (PR#39374) warnings while compilation of S2_1

2007-09-03 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39374 > > [evyscr - Lun. Sep. 03 08:33:35 2007]: > > On Sat, 1 Sep 2007 Pepeto _ wrote: > > > > > http://bugs.freeciv.org/Ticket/Display.html?id=39644 > > > > > > [pepeto - Ven. Aoû. 31 18:25:43 200

[Freeciv-Dev] (PR#34276) clients default to the wrong port

2007-09-04 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=34276 > > [EMAIL PROTECTED] - Mar. Sep. 04 10:09:58 2007]: > > Marko Lindqvist wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=39663 > > > > > On 03/09/07, Jordi Negrevernis i Font wrote: > > > >> When you try to attach to a server

[Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-04 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=15854 > > [wsimpson - Jeu. Aoû. 23 14:54:13 2007]: > > The described test works in current code, presumably due to recent > PR#18010 revisions. > > > It doesn't work. I got it yesterday. But now, I know exactly how reproduce the crash. It occurs

[Freeciv-Dev] (PR#22484) Freeciv 2.1.0-beta2 client crash: goto/timeout

2007-09-05 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=22484 > > [EMAIL PROTECTED] - Mar. Oct. 17 12:05:36 2006]: > > Hello, > > I dont know if this has been reported yet; but there is > a high chance (as usual it is not completely deterministic) > that the civclient of the 2.1.0-beta2 version crashes

[Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-06 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=15854 > > [EMAIL PROTECTED] - Mer. Sep. 05 15:51:25 2007]: > > Hello again, > > On Tue, 4 Sep 2007, Pepeto _ wrote: > > > It doesn't work. I got it yesterday. But now, I know exactly how > > reproduce the cr

[Freeciv-Dev] (PR#39674) freeciv-2.1.0-beta6: leader defends

2007-09-06 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39674 > > [EMAIL PROTECTED] - Jeu. Sep. 06 10:07:51 2007]: > > Hello, > > a behauvior which can be quite surprising if you are > not aware of it: > > When a city is attacked, the unit with the best defense > chances is choosen - even if it is the

[Freeciv-Dev] (PR#39697) Trireme goto ignore dangerous positions

2007-09-09 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39697 > All move of the triremes are possible in the sea. I don't know what is wrong exactly, but it makes user losing their triremes in high sea. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://m

[Freeciv-Dev] (PR#39697) Trireme goto ignore dangerous positions

2007-09-09 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39697 > > [EMAIL PROTECTED] - Dim. Sep. 09 18:38:22 2007]: > > On 09/09/07, Pepeto _ wrote: > > > > All move of the triremes are possible in the sea. I don't know what is > > wrong exactly, but it makes use

[Freeciv-Dev] (PR#39697) Trireme goto ignore dangerous positions

2007-09-09 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39697 > > [EMAIL PROTECTED] - Dim. Sep. 09 21:39:26 2007]: > > Unknown seems to be considered potentially safe coast instead of > potentially dangerous ocean. > > > - ML > > > A ok. You are right, I didn't notice this. I only tried to move ne

[Freeciv-Dev] (PR#12472) abusable bug: team research

2007-09-13 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=12472 > The problem is that the bulb stock is reducted for only the player who got the tech, not the others... It just spoilt LT9. Patch attached... --- server/plrhand.c.old 2007-09-13 17:34:35.0 +0200 +++ server/plrhand.c 2007-09-13 18:38:

[Freeciv-Dev] (PR#12472) abusable bug: team research

2007-09-13 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=12472 > > [pepeto - Jeu. Sep. 13 16:35:37 2007]: > > It just spoilt LT9. Patch attached... > > Forgot this: @@ -697,6 +710,16 @@ plr->research.changed_from = -1; } plr->research.researching=tech; + +

[Freeciv-Dev] (PR#20772) [Patch] Air goto attack on unit or city not possible

2007-09-14 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20772 > Updating the patch for S2_1 at revision 13590. Seulement dans common/aicore.old: aicore Seulement dans common/aicore: .deps diff -uad common/aicore.old/path_finding.c common/aicore/path_finding.c --- common/aicore.old/path_finding.c 2007-09-

[Freeciv-Dev] (PR#20772) [Patch] Air goto attack on unit or city not possible

2007-09-15 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=20772 > > [EMAIL PROTECTED] - Sam. Sep. 15 07:44:52 2007]: > > On 14/09/2007, Pepeto _ wrote: > > > > Updating the patch for S2_1 at revision 13590. > > Except for namespaces, I have written almost identical patch.

[Freeciv-Dev] (PR#39710) Some log errors...

2007-09-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39710 > I got this log errors when I ran a server: 1: In file civgame-1000.sav.gz, there is no entry in the registry for u1.orders_length (or the entries are out of order. This means a less efficient non-tabular format will be used. To avoid this

[Freeciv-Dev] (PR#21244) France map for freeciv 2.x

2007-09-16 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=21244 > > [EMAIL PROTECTED] - Dim. Sep. 16 09:04:00 2007]: > > > Hello, > > > Trying the version of the map available from > > http://svn.gna.org/viewcvs/freeciv-maps/trunk/france/ > > > > Loading it on S2_0, S2_1, S2_2 all gives the same error: >

[Freeciv-Dev] (PR#36339) [SDL client] no way to save in the gui

2007-09-17 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=36339 > > [dmarks - Lun. Sep. 17 08:11:29 2007]: > > > [dmarks - Mon Feb 19 05:36:47 2007]: > > > > The SDL client lacks a simple 'save' button (couldn't find one at > least). > > > > ~Daniel > > > > > > > > I propose this simple (?) solution: >

[Freeciv-Dev] (PR#39721) Change CMA by F1 panel don't work (gcc-4.2 specific bug)

2007-09-25 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39721 > PR#39722 duplication... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39721) Change CMA by F1 panel don't work (gcc-4.2 specific bug)

2007-09-26 Thread Pepeto _
http://bugs.freeciv.org/Ticket/Display.html?id=39721 > > [guest - Mar. Sep. 25 17:33:44 2007]: > > > [EMAIL PROTECTED] - Mar. Sep. 25 16:17:25 2007]: > > > > Cette opération semble ne pas avoir de contenu > > > Hmmm, I submitted wrong patch file sorry... > I already deleted this ticket, use

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