[Freeciv-Dev] [bug #22781] Windows start script issues

2014-10-11 Thread Frank
URL: Summary: Windows start script issues Project: Freeciv Submitted by: dunnoob Submitted on: Sat 11 Oct 2014 08:41:11 UTC Category: None Severity: 2 - Minor Pr

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-12 Thread Frank
URL: Summary: freeciv-manual 2.5.0-beta1 bugs Project: Freeciv Submitted by: dunnoob Submitted on: Sun 12 Oct 2014 22:25:11 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-12 Thread Frank
Follow-up Comment #1, bug #22796 (project freeciv): So far for UIs without "preview", entering my own "submit until readable" dead loop now: 0 freeciv-manual -h lists -- --help as GUI help option. freeciv-manual -- --help fails with "unknown option --". 0 freeciv-manual ends up in a dead loop or

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-12 Thread Frank
Follow-up Comment #2, bug #22796 (project freeciv): Third attempt: 0 freeciv-manual -h lists -- --help as GUI help option. freeciv-manual -- --help fails with "unknown option --". 0 freeciv-manual ends up in a dead loop or very long loop of assertion failures. in is_nation_pickable() [../../../.

[Freeciv-Dev] [bug #22797] freesounds.soundspec

2014-10-12 Thread Frank
URL: Summary: freesounds.soundspec Project: Freeciv Submitted by: dunnoob Submitted on: Sun 12 Oct 2014 23:47:10 UTC Category: None Severity: 3 - Normal Priority

[Freeciv-Dev] [bug #22767] UTF-8 signature

2014-10-13 Thread Frank
Follow-up Comment #2, bug #22767 (project freeciv): Yes, the BOM is alaways the same u+FEFF in any UTF . Your bug #22793 will also help. The signature would be good for tools I'm not using (notepad or wordpad or similar). My text editor doesn't support

[Freeciv-Dev] [bug #22808] 2.6.amplio2.icons.spec

2014-10-14 Thread Frank
URL: Summary: 2.6.amplio2.icons.spec Project: Freeciv Submitted by: dunnoob Submitted on: Wed 15 Oct 2014 04:54:17 UTC Category: art Severity: 3 - Normal Priorit

[Freeciv-Dev] [bug #22809] 2.6.amplio2.tilespec

2014-10-14 Thread Frank
URL: Summary: 2.6.amplio2.tilespec Project: Freeciv Submitted by: dunnoob Submitted on: Wed 15 Oct 2014 04:56:31 UTC Category: art Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-16 Thread Frank
Follow-up Comment #6, bug #22796 (project freeciv): New observation: Part 4 (buildings) is not empty for LANG=C (instead of *auto* de on my box). The output ends after "Barracks", I created ten test pages up to the 2.5.0-beta1 buildings

[Freeciv-Dev] [bug #22846] typo in README

2014-10-21 Thread Frank
URL: Summary: typo in README Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 03:54:56 UTC Category: docs Severity: 2 - Minor Priority: 5 - N

[Freeciv-Dev] [bug #22847] "reset" in server/commands.c

2014-10-21 Thread Frank
URL: Summary: "reset" in server/commands.c Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 04:12:49 UTC Category: docs Severity: 2 - Minor P

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread Frank
Follow-up Comment #5, bug #22795 (project freeciv): Just in case, because Pepeto wrote that the error message is not (?) visible in 2.5.0-beta1: Checking one of the ordinary Windows crash reports (RPT attached) I stumbled over lots of unusual "we don't know about this unit" in the corresponding s

[Freeciv-Dev] [bug #22848] Add comments to classic/effects.ruleset

2014-10-21 Thread Frank
URL: Summary: Add comments to classic/effects.ruleset Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 05:04:17 UTC Category: rulesets Severity: 1 - Wish

[Freeciv-Dev] [bug #22847] "reset" in server/commands.c

2014-10-25 Thread Frank
Follow-up Comment #2, bug #22847 (project freeciv): If I use my UNIX settings to preserve Tabs and trailing white space ALL lines are changed from CRLF to LF. In theory I could create a FREECIV macro preserving Tabs and trailing white space for CRLF everywhere, but switching line ending styles p

[Freeciv-Dev] [bug #22834] City map not greyed out when governor enabled

2014-10-27 Thread Frank
Follow-up Comment #1, bug #22834 (project freeciv): bug #20509 discusses this unnecessary fog. I always have to disable the governor only to check what they are doing, and I still haven't found out what causes this fog, maybe it's the amplio(2) tx.fog tile. __

[Freeciv-Dev] [bug #22847] "reset" in server/commands.c

2014-10-27 Thread Frank
Follow-up Comment #4, bug #22847 (project freeciv): When I look in voting.c it has LF, while commands.c has CRLF. svn proplist server/voting.c reports no properties. svn proplist server/commands.c reports svn:eol-style (and two other properties). svn propget svn:eol-style server/commands.c say

[Freeciv-Dev] [bug #22892] Corrupted stderr.txt

2014-10-29 Thread Frank
URL: Summary: Corrupted stderr.txt Project: Freeciv Submitted by: dunnoob Submitted on: Thu 30 Oct 2014 06:48:25 UTC Category: None Severity: 3 - Normal Priority

[Freeciv-Dev] [bug #22892] Corrupted stderr.txt

2014-10-29 Thread Frank
Follow-up Comment #1, bug #22892 (project freeciv): Some part of the stderr.txt corruption after a crash might be reproducible, it is again... p: F ...in the attached log. The corresponding RPT (also attached) has the shortest call stack I've ever seen. The client simply terminated itself in tur

[Freeciv-Dev] [bug #22892] Corrupted stderr.txt

2014-11-10 Thread Frank
Follow-up Comment #3, bug #22892 (project freeciv): I'd be quite willing to test a version supporting -d 4 if that helps and is still playable for about 400 turns. Output truncated to the last MB for the upload limit here (or parked elsewhere.) After the special nogetaddr version failure (also n

[Freeciv-Dev] [patch #5298] missing Amplio2 mountains.spec [info] section header

2014-11-11 Thread Frank
Follow-up Comment #6, patch #5298 (project freeciv): For trunk I'd test my Amplio1+2 mongrel with your 2.5.99. Generally it's either fine when I start a game and look on the map in the editor, or it breaks immediately (with the error listed in the -d 3 log.) But admittedly I did not yet unpack y

[Freeciv-Dev] [bug #22781] Windows start script issues

2014-11-11 Thread Frank
Follow-up Comment #10, bug #22781 (project freeciv): In a discussion about the dubious "native" style confusing my editor, which supports UNIX when I say so, but not some ftp or svn trying to outsmart me, I tested a local propset LF. Twice as nothing happened, the checked out files were not at al

[Freeciv-Dev] [bug #22781] Windows start script issues

2014-11-11 Thread Frank
Follow-up Comment #11, bug #22781 (project freeciv): JFTR, I tested the suggested dogfood.cmd patch(es) with 2.4 + 2.5.0-beta1 locally: C:Program Files (x86)Freeciv-2.4.3-gtk2>fsutil hardlink list freeciv-gtk2.cmd Program Files (x86)Freeciv-2.4.3-gtk2freeciv-gtk2.cmd Program Files (x86)Freeciv-2.

[Freeciv-Dev] [patch #3180] -f (load savefile) for client

2014-11-15 Thread Frank
Follow-up Comment #7, patch #3180 (project freeciv): Brilliant (seen on the 2.5.0-beta2 draft). This asks for a configurable Windows file extension in a later version: After name.sav.gz or similar (I'm only using a locked PLAIN); if all savegames + scenarios use, e.g., whatever.sav.fsg, Windows u

[Freeciv-Dev] [bug #21155] City settings for new citizens

2014-11-15 Thread Frank
Follow-up Comment #3, bug #21155 (project freeciv): Reported by me long before I created an account here, and I can't answer the question. The old behaviour worked when "elvis" was still the default for all towns. Meanwhile I like the new hardwired and unmodifiable "scientist" setting, and I use

[Freeciv-Dev] [bug #22953] Server LAN advertisement IP

2014-11-17 Thread Frank
Follow-up Comment #2, bug #22953 (project freeciv): Looking into the code, it's apparently near the end of server/sernet.c, it sends fc_gethostname() and other info, and that's just a gethostname() wrapper if the latter doesn't exist. Maybe the client is supposed to use the sending IP of that bro

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-11-17 Thread Frank
Follow-up Comment #2, patch #4949 (project freeciv): If your var is one of the "specenum" thingies used here, and you optimize for size, the machine code should be a jump table to the function calls. 20 years old observation, the point being, a compiled switch does not necessarily compare cases

[Freeciv-Dev] [bug #22638] Extended nations crash with non-English locale

2014-12-01 Thread Frank
Follow-up Comment #10, bug #22638 (project freeciv): Unchecked idea, [nset_extended] has a name=_("?nationset:Extended") to get a translation. So when I click on German "erweitert", does it end in some black hole expecting only "extended" or "core", or is the name strictly only for display/transla

[Freeciv-Dev] [bug #23012] future target purged on same turn as requirement get

2014-12-01 Thread Frank
Follow-up Comment #1, bug #23012 (project freeciv): I'm not sure that this is a bug. It matches a similar behaviour for growth and building settlers: The settler can't be built in the same turn where the city size reaches 2. It's also still possible to lose a building in a "low on funds" situatio

[Freeciv-Dev] [patch #5474] Amplio updated with features from Amplio2

2014-12-04 Thread Frank
Follow-up Comment #4, patch #5474 (project freeciv): Oops, I didn't see that your forests are "tall". I would add them to the mountains for map2oil, because my script sorts all tiles by size for a given input tileset (to find dupes later.) About the random effect: At the moment amplio2 mountains

[Freeciv-Dev] [bug #23010] No about dialog

2014-12-04 Thread Frank
Follow-up Comment #1, bug #23010 (project freeciv): JFTR, maybe this needs no separate bug number: The feature in the GTK client to change the rulesetdir (or rather to invoke anything with file extension .serv as server /read command) also does not yet exist in the QT client; or I haven't found it

[Freeciv-Dev] [patch #5486] u.refugee for trident suggested by The Square Cow

2014-12-04 Thread Frank
URL: Summary: u.refugee for trident suggested by The Square Cow Project: Freeciv Submitted by: dunnoob Submitted on: Thu 04 Dec 2014 16:57:03 UTC Category: art Priority: 5 - Nor

[Freeciv-Dev] [patch #5486] u.refugee for trident suggested by The Square Cow

2015-01-25 Thread Frank
Follow-up Comment #5, patch #5486 (project freeciv): Almost two months ago you asked: "Is there some reason you rearrange units.png completely?" Yes, my script to extract, merge, and create PNG + tilespec files sorts everything as it comes, unless a hardwired sort order arranges it otherwise (f

[Freeciv-Dev] [patch #6740] Old copy + paste typo in improvement.c

2015-12-28 Thread Frank
URL: Summary: Old copy + paste typo in improvement.c Project: Freeciv Submitted by: dunnoob Submitted on: Mon 28 Dec 2015 09:15:06 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2015-12-28 Thread Frank
URL: Summary: Unexpected gameloss in 2.5.0 Project: Freeciv Submitted by: dunnoob Submitted on: Mon 28 Dec 2015 09:55:28 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Frank
URL: Summary: road_tunnel or base_tunnel disables airlifting Project: Freeciv Submitted by: dunnoob Submitted on: Mon 28 Dec 2015 10:19:05 UTC Category: None Severity: 3 - Norma

[Freeciv-Dev] [bug #22684] Temporary AI "overflow" from worshipping to genocidal

2015-12-28 Thread Frank
Follow-up Comment #3, bug #22684 (project freeciv): In my variant of the classic rules I adopted the experimental root_req feature. Therefore "give all advances to an ally" is limited to a much smaller set of "give all advances permitted by root_reqs to an ally". In other words, I cannot judge if

[Freeciv-Dev] [bug #20524] Impossible terrain for city name

2015-12-28 Thread Frank
Follow-up Comment #1, bug #20524 (project freeciv): Summary after almost two years: 1) In addition to the existing "city name (river)", "city name (ocean)", etc. feature I'd like to have "city name (gold)" for resources, because (gold) is not the same as only (mountain). 2) I want a base_igloo

[Freeciv-Dev] [bug #20509] City mini-map issues

2015-12-28 Thread Frank
Follow-up Comment #1, bug #20509 (project freeciv): The grayed out city map is a GTK2 feature: When a governor is active it is not possible to click on the city map, therefore the bitmap is shown as "disabled" = grayed out. This could be fixed by a new feature: Sometimes it makes sense to "pulse"

[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2016-01-01 Thread Frank
Follow-up Comment #2, bug #24236 (project freeciv): Yes, that's a dupe, exactly the same problem. I'll try cckcc with 2.5.1. ___ Reply to this item at: ___ Messa

[Freeciv-Dev] [patch #6775] Qt client - added trade planning

2016-01-14 Thread Frank
Follow-up Comment #2, patch #6775 (project freeciv): If you need a test case with "unusual" trade rules check out the attached 2.5/dunnoob/effects.ruleset General idea: The 1st trade route per city needs a marketplace. The 2nd, 3rd, and 4th trade route need a bank. Additionally the 3rd and 4th t

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-17 Thread Frank
URL: Summary: Music- and soundspec issues Project: Freeciv Submitted by: dunnoob Submitted on: Sun 17 Jan 2016 11:38:25 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-01-17 Thread Frank
URL: Summary: Obsolete or insecure libraries Project: Freeciv Submitted by: dunnoob Submitted on: Sun 17 Jan 2016 11:44:16 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-01-17 Thread Frank
Follow-up Comment #1, patch #6818 (project freeciv): As long as Vista or later installations do not really work, because Freeciv tries to write to its own installation directory (stdout + stderr + crash RPT + map colour test output among others, strictly forbidden on Vista or later) this is a slig

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-01-18 Thread Frank
Follow-up Comment #2, bug #24321 (project freeciv): No, I'm not sure, I haven't used a compiler for years. But http://www.libpng.org/pub/png/src/libpng-1.6.21-README.txt appears to be the latest and greatest (2016-01-15). No new security issues, 1.6.20 could be also good enough. For OpenSSL see h

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-18 Thread Frank
Follow-up Comment #3, bug #24320 (project freeciv): I tested this in ~/.freeciv/2.6/dunnoob.musicspec [musicspec] ; Format and options of this spec file: options = "+Freeciv-musicspec-Devel-2014.Mar.13" [info] artists = " " [files] music_menu = "dunnoob/freecol.ogg" ;music_victory = "" ... Wh

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-18 Thread Frank
Follow-up Comment #4, bug #24320 (project freeciv): ~/.freciv/test instead of ~/.freeciv/2.6 for the alpha test, or is the test directory at ./data/../test (well, that should b all plausible places, I'll figure it out.) ___ Reply to this it

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-18 Thread Frank
Follow-up Comment #5, bug #24320 (project freeciv): ~/.freeciv/test and really wanting "+Freeciv-soundspec-Devel-2014.Mar.13" also in dunnoob.soundspec if that also exists. Otherwise it creates only "C:UserssysopAppDataLocalVirtualStoreProgram Files (x86)Freeciv-2.5.99-alpha+r31157-gtk2stderr.txt

[Freeciv-Dev] [bug #20738] Windows Vista/7/8 file locations

2016-01-18 Thread Frank
Follow-up Comment #4, bug #20738 (project freeciv): Discussion continued in http://gna.org/patch/?6818 ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24458] Trapped pirates

2016-02-25 Thread Frank
URL: Summary: Trapped pirates Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:51:46 PM UTC Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #24459] assertion plrhnd.c 310

2016-02-25 Thread Frank
URL: Summary: assertion plrhnd.c 310 Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:54:53 PM UTC Category: None Severity: 3 - Normal Pri

[Freeciv-Dev] [bug #24460] diplo double fault

2016-02-25 Thread Frank
URL: Summary: diplo double fault Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:56:11 PM UTC Category: None Severity: 3 - Normal Priorit

[Freeciv-Dev] [bug #24462] desert mining regression

2016-02-25 Thread Frank
URL: Summary: desert mining regression Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:57:07 PM UTC Category: None Severity: 3 - Normal P

[Freeciv-Dev] [bug #24463] 'enter maketplace' without marketplace

2016-02-25 Thread Frank
URL: Summary: 'enter maketplace' without marketplace Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:58:25 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24464] Migration nit

2016-02-25 Thread Frank
URL: Summary: Migration nit Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:59:33 PM UTC Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #24465] small flags

2016-02-25 Thread Frank
URL: Summary: small flags Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:01:36 PM UTC Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #24466] Malloc1+2

2016-02-25 Thread Frank
URL: Summary: Malloc1+2 Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:02:43 PM UTC Category: None Severity: 3 - Normal Priority: 5 - No

[Freeciv-Dev] [bug #24467] decoding error

2016-02-25 Thread Frank
URL: Summary: decoding error Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:03:52 PM UTC Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #24467] decoding error

2016-02-25 Thread Frank
Additional Item Attachment, bug #24467 (project freeciv): File name: decoding error.log Size:174 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #7010] default.nationlist.ruleset

2016-02-25 Thread Frank
URL: Summary: default.nationlist.ruleset Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:06:56 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-03-22 Thread Frank
Follow-up Comment #9, patch #6818 (project freeciv): > Are you really against this I really think that Freeciv should work on any platform it used to work on. Dropping W2K because it had no IPV6 (and because QT5 also dropped W2K) was am exception, like dropping XPM was an exception. OTOH it wo

[Freeciv-Dev] [patch #7072] win32 icons

2016-03-22 Thread Frank
URL: Summary: win32 icons Project: Freeciv Submitted by: dunnoob Submitted on: Tue 22 Mar 2016 06:26:17 PM UTC Category: None Priority: 5 - Normal Status: None

[Freeciv-Dev] [bug #24536] 2.5.3 gameloss AI assertion failed

2016-03-22 Thread Frank
URL: Summary: 2.5.3 gameloss AI assertion failed Project: Freeciv Submitted by: dunnoob Submitted on: Tue 22 Mar 2016 06:50:50 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24533] Fair islands map generator creates invalid resources

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24533 (project freeciv): Maybe related, I once "found" a whale in a lake after connecting the lake with an ocean. Therefore I was able to repeat this on another "fair island". So far I thought that "hidden resources" (only available after some kind of terrain transfor

[Freeciv-Dev] [bug #24497] It's too hard to create bug reports

2016-03-22 Thread Frank
Follow-up Comment #1, bug #24497 (project freeciv): If the game would allow me to collect "ready to submit" bug reports, where I can decide when to send them (my mobile broadband sucks, I'm rarely online), it would simplify things for all interested parties: You get exactly the info you want/need

[Freeciv-Dev] [bug #24464] Migration nit

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24464 (project freeciv): At the moment I can't say if that's still applicable for 2.5.3, but if I see it again I'll try to create a *.sav. MAYBE related, when an engineering group (one mech. inf. as guardian + two or more engineers) arrives at a new tile I THINK (or h

[Freeciv-Dev] [bug #24463] 'enter maketplace' without marketplace

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24463 (project freeciv): Okay, makes sense. Please keep it open as feature request, IMO caravans should not get any bonus if they arrive in a city that's too small for a trade route and/or cannot get any trade route for other reasons. That's what I hoped to achieve wit

[Freeciv-Dev] [bug #24462] desert mining regression

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24462 (project freeciv): Oops, please tag as INVALID, I wasn't aware of that, thanks. ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #7073] default.nationlist.ruleset

2016-03-22 Thread Frank
URL: Summary: default.nationlist.ruleset Project: Freeciv Submitted by: dunnoob Submitted on: Tue 22 Mar 2016 09:56:59 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #20533] Missing building gfx for experimental ruleset: Hospital, Genetic Lab

2016-03-22 Thread Frank
Follow-up Comment #2, bug #20533 (project freeciv): Somewhere on the forum somebody already posted a hospital, but if that's not good enough here's another dummy (attached): I simply recycled the existing trunkdatagraphicstechmedicine.svg as PNG. (file #27018) ___

[Freeciv-Dev] [bug #24543] base_tech_cost

2016-03-30 Thread Frank
URL: Summary: base_tech_cost Project: Freeciv Submitted by: dunnoob Submitted on: Wed 30 Mar 2016 11:22:48 PM UTC Category: rulesets Severity: 2 - Minor Priority

[Freeciv-Dev] [bug #24544] effect_city_walls

2016-03-30 Thread Frank
URL: Summary: effect_city_walls Project: Freeciv Submitted by: dunnoob Submitted on: Wed 30 Mar 2016 11:25:36 PM UTC Category: rulesets Severity: 3 - Normal Prio

[Freeciv-Dev] [bug #24545] assertion aidata.c 333

2016-03-30 Thread Frank
URL: Summary: assertion aidata.c 333 Project: Freeciv Submitted by: dunnoob Submitted on: Wed 30 Mar 2016 11:36:00 PM UTC Category: None Severity: 3 - Normal Pri

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-03-30 Thread Frank
Follow-up Comment #6, bug #24320 (project freeciv): Solved problem, I renamed 2.5.99 to a (dummy) 2.6.0-beta0 to make my scripts happy, and linked ~/.freeciv/test to ~/.freeciv/2.6 to collect future 2.6 stuff. Off topic, updating a working 2.5 ruleset to 2.6 manually takes about TEN HOURS, but I'

[Freeciv-Dev] [bug #20524] Impossible terrain for city name

2016-03-30 Thread Frank
Follow-up Comment #2, bug #20524 (project freeciv): JFTR, as a side effect of http://gna.org/patch/?7073 I'm now sure that (Glacier) is an allowed terrain in the default/nationlist.ruleset for natural city names. ___ Reply to this item at:

[Freeciv-Dev] [bug #20491] CMA cruft

2016-03-30 Thread Frank
Follow-up Comment #1, bug #20491 (project freeciv): README.cma is now README.governor for some years, and I'd know how to submit a patch if something is still wrong. This vintage 2013 nit can be closed. ___ Reply to this item at:

[Freeciv-Dev] [bug #24546] ruleset table syntax

2016-03-30 Thread Frank
URL: Summary: ruleset table syntax Project: Freeciv Submitted by: dunnoob Submitted on: Thu 31 Mar 2016 06:43:07 AM UTC Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #24544] effect_city_walls

2016-03-31 Thread Frank
Follow-up Comment #1, bug #24544 (project freeciv): Dupe, cf. http://gna.org/bugs/?24522 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org

[Freeciv-Dev] [bug #24430] freeciv-web uses civ2civ3 tutorial scenario with fcweb ruleset

2016-03-31 Thread Frank
Follow-up Comment #3, bug #24430 (project freeciv): There can (should?) be different tutorials, a new civ2civ3, an old classic, and more if folks create it, e.g., some new 2.6 features are apparently only used in experimental. ___ Reply to

[Freeciv-Dev] [bug #24399] stdsounds.soundspec comment says it's not up-to-date

2016-03-31 Thread Frank
Follow-up Comment #1, bug #24399 (project freeciv): Also see http://gna.org/bugs/?24320 - the sort order is tricky, really old stuff is alphabetical, new stuff can't because it apparently has to match a header file with definitions. ___ Rep

[Freeciv-Dev] [bug #24080] Include packet/field name in "Trying to put X into Y bits" messages?

2016-03-31 Thread Frank
Follow-up Comment #1, bug #24080 (project freeciv): Remotely related observation: The maximal number of fragments is 15, otherwise I get a loud bang and error messages telling me that X * 16 doesn't fit into 8 bits for 15 < X. (I wanted 100 fragments to get percent ;-) _

[Freeciv-Dev] [bug #24546] ruleset table syntax

2016-04-12 Thread Frank
Follow-up Comment #3, bug #24546 (project freeciv): Yes, eventually I arrived at "just delete the stupid lines". Related, values of type list as in foo = x, y, z apparently have no empty list value, only ; foo = (comment out or delete line) works. For some graphics in 2.6 "none" is not the same

[Freeciv-Dev] [bug #24466] Malloc1+2

2016-04-12 Thread Frank
Follow-up Comment #2, bug #24466 (project freeciv): No, it always was something in the direction of 2**32 - 3713796 4291253500 or similar, i.e., -4291253500 interpreted as unsigned. ___ Reply to this item at:

[Freeciv-Dev] [patch #7010] default.nationlist.ruleset

2016-04-12 Thread Frank
Follow-up Comment #2, patch #7010 (project freeciv): Actually you can: Transform coastal oceab to swamp (and better), build city. I sometimes do that, but admittedly I don't have a predefined city name wanting "deep ocean" as adjacent. But I have a disaster earth quake only for adjacent "deep oc

[Freeciv-Dev] [bug #24628] No warning given when saving fails

2016-05-10 Thread Frank
Follow-up Comment #2, bug #24628 (project freeciv): > Any ideas how to mitigate the problem in stable branches? A simple SAVE command is only echoed, i.e., I'm not sure about its effect (folder + file name). It would be nice to see what happened (in the client chat window) for a manual save. I

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-05-16 Thread Frank
Follow-up Comment #3, bug #24321 (project freeciv): The libssl32.dll (+ libeay32.dll) in Freeciv 2.5.3 windows (gtk2) apparently belongs to OpenSSL 0.9.8r (8 Feb 2011). The same OpenSSL version was used in 2.5.99 alpha r32098. The OpenSSL 0.9.8 and 1.0.0 branches were closed in December 2015, cf.

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-05-16 Thread Frank
Follow-up Comment #11, patch #6818 (project freeciv): JFTR (in a closed bug), http://doc.qt.io/qt-5/windows-issues.html mentions that XP could be also an issue for QT5. ___ Reply to this item at: __

[Freeciv-Dev] [bug #24545] assertion aidata.c 333

2016-05-16 Thread Frank
Follow-up Comment #1, bug #24545 (project freeciv): That was about 2.5.3, see the SAV files in the attached ZIP. ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-05-16 Thread Frank
Follow-up Comment #5, bug #24321 (project freeciv): Good plan for 2.5.x, the security issue fixed on May 3, 2016, was about ASN (abstract syntax notification) parsing, I don't see how that could affect Freeciv: a malicious multiplayer server certificate trying to crash its clients makes no sense.

[Freeciv-Dev] [bug #24673] modpack.spec would be better than modpack.db

2016-05-16 Thread Frank
URL: Summary: modpack.spec would be better than modpack.db Project: Freeciv Submitted by: dunnoob Submitted on: Mon 16 May 2016 11:58:56 PM UTC Category: None Severity: 3 - Norm

[Freeciv-Dev] [bug #24673] modpack.spec would be better than modpack.db

2016-05-17 Thread Frank
Follow-up Comment #2, bug #24673 (project freeciv): A common icon for Freeciv-related text files in a graphical shell (on Windows that's typically explorer) is just nice. Syntax high-lighting for Freeciv-related text files is also just nice. On Windows for each file extension there can be only o

[Freeciv-Dev] [bug #24673] modpack.spec would be better than modpack.db

2016-05-17 Thread Frank
Follow-up Comment #3, bug #24673 (project freeciv): Somewhat unrelated, AFAIK "delete installed modpack subdirectory and delete the corresponding line in .control/modpack.list manually with a text editor" is the only way to uninstall a modpack. I never did that so far, but it's a valid "edit .cont

[Freeciv-Dev] [bug #22781] Windows start script issues

2016-05-17 Thread Frank
Follow-up Comment #13, bug #22781 (project freeciv): Still working for me, the same (hardlinked) script handles 3*3 "start this" i18n kludges (auto or set LANG=xx) on Windows: c:Program Files (x86)Freeciv-2.6.0-beta0-gtk2>fsutil hardlink list freeciv-gtk2.cmd Program Files (x86)Freeciv-2.6.0-be

[Freeciv-Dev] [patch #7233] doc/FAQ updates

2016-05-18 Thread Frank
URL: Summary: doc/FAQ updates Project: Freeciv Submitted by: dunnoob Submitted on: Wed 18 May 2016 10:54:05 AM UTC Category: docs Priority: 3 - Low Status: Non

[Freeciv-Dev] [bug #24678] Player observer can start the game

2016-05-18 Thread Frank
Follow-up Comment #1, bug #24678 (project freeciv): The bug could be a feature (later): It can be rather convoluted to tweak lots of options, pick a nation, start, and immediately give up, because the start position is boring/hopeless/... It would be brilliant if I could pick options, start as o

[Freeciv-Dev] [bug #24673] modpack.spec would be better than modpack.db

2016-05-19 Thread Frank
Follow-up Comment #6, bug #24673 (project freeciv): > the temporary file is not written at all You could pick a .tmp extension for unclear temporary blobs, where "unclear" means "really not notepad", e.g., http://forum.freeciv.org/f/viewtopic.php?f=12&t=838&start=10#p4852 __

[Freeciv-Dev] [patch #7234] Freeciv wiki category candidates for deletion

2016-05-19 Thread Frank
URL: Summary: Freeciv wiki category candidates for deletion Project: Freeciv Submitted by: dunnoob Submitted on: Thu 19 May 2016 02:15:38 PM UTC Category: general Priority: 3 -

[Freeciv-Dev] [patch #3927] Define nation-dependent colours for civ1/civ2 rulesets?

2016-05-19 Thread Frank
Follow-up Comment #8, patch #3927 (project freeciv): There's a list of colors per small flag (reduced to #rgb in 4+4+4 bits) for https://gna.org/bugs/?24465 in the attached https://gna.org/bugs/download.php?file_id=26860 The top three #rgb colours (by pixel count) are shown.

[Freeciv-Dev] [patch #7235] data/graphics/logo+splash/Freeciv_Logo.svg

2016-05-19 Thread Frank
URL: Summary: data/graphics/logo+splash/Freeciv_Logo.svg Project: Freeciv Submitted by: dunnoob Submitted on: Fri 20 May 2016 06:50:10 AM UTC Category: art Priority: 3 - Low

[Freeciv-Dev] [patch #7233] doc/FAQ updates

2016-05-20 Thread Frank
Follow-up Comment #2, patch #7233 (project freeciv): Is it okay to update http://freeciv.wikia.com/wiki/FAQ for 2.6.0 while folks are still using 2.5.4? I certainly missed the trunk/doc/generate_FAQ.pl, and wouldn't know what the Makefile.am actually does :-P Tag as INVALID, please.

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2016-05-24 Thread Frank
Follow-up Comment #9, patch #4392 (project freeciv): One of the few major C-evo features not yet available in Freeciv, good plan. As feature for some (new) rulesets, not everywhere, not in classic. ___ Reply to this item at:

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