Re: [Freeciv-Dev] (PR#40853) Freeciv crash

2009-09-02 Thread David Lowe
http://bugs.freeciv.org/Ticket/Display.html?id=40853 > On Sep 1, 2009, at 16:11 , François Marlier wrote: > http://bugs.freeciv.org/Ticket/Display.html?id=40853 > > > I put the new package at http://aegipan.free.fr/freeciv/repository/ > Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg > looks like ftp.freeciv

[Freeciv-Dev] [bug #19850] Move diplomat/spy veteran effects to ruleset

2012-06-25 Thread David Lowe
Follow-up Comment #3, bug #19850 (project freeciv): For the spy titles, "Case Officer" is fairly well established, but "Spymaster" is probably preferable due to being shorter and less ambiguous. "Handler" could fit between "Informant" and "Agent".

[Freeciv-Dev] [patch #3024] Inclusion of Alien Worlds to freeciv svn

2012-06-25 Thread David Lowe
Follow-up Comment #5, patch #3024 (project freeciv): Is there a solid reason why we should limit ourselves to just one more ruleset? Since this ticket is NOT about inclusion in tarball, i see no reason to make a high barrier. At this point i think we should welcome all new rulesets that aren't b

[Freeciv-Dev] [patch #3015] Add "citizens" feature to built-in help

2012-06-30 Thread David Lowe
Follow-up Comment #3, patch #3015 (project freeciv): I wonder if it wouldn't be helpful get away from using the word "citizen" altogether since it seems to be tied to multiple concepts and has other legal/emotional meanings in other contexts. More descriptive if perhaps less flavorful replacement

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-07-02 Thread David Lowe
Follow-up Comment #9, bug #18228 (project freeciv): Um, which question still needs an answer? Regrettably i no longer have older emails. ___ Reply to this item at: __

[Freeciv-Dev] [patch #3396] Boolean Check For Effects

2012-07-10 Thread David Lowe
URL: Summary: Boolean Check For Effects Project: Freeciv Submitted by: doctorjlowe Submitted on: Tue 10 Jul 2012 09:26:59 AM PDT Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #19926] WORDS_BIGENDIAN & MacOS X universal binaries

2012-07-12 Thread David Lowe
Follow-up Comment #1, bug #19926 (project freeciv): While this is something that we might want to straighten out anyway, universal binaries are probably not an issue anymore. Our current Mac binaries only run on OSX 10.7, and 10.7 doesn't support PPC processors. The last version of OSX that ran

[Freeciv-Dev] [patch #3396] Boolean Check For Effects

2012-07-12 Thread David Lowe
Follow-up Comment #2, patch #3396 (project freeciv): After some searching i didn't find a similar test in any other source file. ___ Reply to this item at: ___ M

Re: [Freeciv-Dev] [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org

2012-07-31 Thread David Lowe
On 2012 Jul 31, at 2:38 PM, Marko Lindqvist wrote: > I actually would like to hear opinions about Ancients ruleset's status. Should > it be in default modpack list? In my extremely personal opinion, i didn't enjoy it when i tried. Most likely it came down to the tech tree being so very

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-08-01 Thread David Lowe
Follow-up Comment #9, patch #3346 (project freeciv): "It's not new with behavior with this patch, but I wonder if dead players should be losers in all cases. Now they are marked as losers in first pass, but later passes have no aliveness check before the turn players to winners." Right now, i can

[Freeciv-Dev] [patch #3346] Ranklog: add player's score to log -- rank even if game ends for /endturn

2012-08-01 Thread David Lowe
Follow-up Comment #11, patch #3346 (project freeciv): Oops, i hadn't considered that. I guess things should stay as in comment #8. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-08-03 Thread David Lowe
Follow-up Comment #10, bug #18228 (project freeciv): After *way* too long, i think i'm closing in on a possible fix. First off: gnu automake has no responsibility for AM_PATH_SDL, that actually comes from libSDL project. Sam Lantinga said he would take a patch to sdl.m4 but i'm clueless as to ho

[Freeciv-Dev] [bug #20024] Inaccurate Message When Space Component Can't Be Built

2012-08-04 Thread David Lowe
URL: Summary: Inaccurate Message When Space Component Can't Be Built Project: Freeciv Submitted by: doctorjlowe Submitted on: Sat 04 Aug 2012 07:46:50 AM PDT Category: None Seve

Re: [Freeciv-Dev] Ancients modpack (was: [task #7606] Setup freeciv 2.4 files in modpack.freeciv.org)

2012-08-09 Thread David Lowe
On 2012 Aug 8, at 6:06 AM, Marko Lindqvist wrote: > Maybe it's time to introduce some kind of stars system to > freeciv-modpack. Wouldn't that open us up to charges of favoritism and/or poor taste? If it comes down to somebody's personal opinion, there are going to be users who feel di

[Freeciv-Dev] [bug #20038] Transform to water

2012-08-09 Thread David Lowe
Follow-up Comment #2, bug #20038 (project freeciv): I like Cazfi's idea, but let me throw in another possibility. Perhaps make the transformed tile conditional on whether it is adjacent to Lake/River or Ocean. If there is no water near then it should default to Lake. But maybe it is more expens

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-10 Thread David Lowe
Follow-up Comment #12, patch #2963 (project freeciv): > Can a unit be transported over land? In Alien World ruleset, it certainly can. ___ Reply to this item at:

[Freeciv-Dev] Tentative 2.4.0-beta1 build failure

2012-08-23 Thread David Lowe
I'm seeing an error i haven't seen before when building the new version. I'm calling this tentative as i need to download the latest version of Xcode and see if it is still a problem. Anyway, it looks like tolua related: > . . . > CCLD libtolua.la > Making all in bin > CC to

[Freeciv-Dev] [bug #20095] Compilation fails during tolua-5.1

2012-08-24 Thread David Lowe
URL: Summary: Compilation fails during tolua-5.1 Project: Freeciv Submitted by: doctorjlowe Submitted on: Fri 24 Aug 2012 03:42:13 PM PDT Category: bootstrap Severity: 5 - Block

[Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2012-08-30 Thread David Lowe
Follow-up Comment #4, bug #19943 (project freeciv): Just for grins, i booted my old PowerMac into Debian and built freeciv: i got the 'client.conn.client.request_id_of_currently_handled_packet == 0' assertion for fresh installs of TRUNK and 2.4.0-beta1. The version string of the server seemed to

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-09-19 Thread David Lowe
Follow-up Comment #11, bug #18228 (project freeciv): Fortunately my father speaks M4, and he was able to add in the necessary functionality. He had to shuffle some original lines around before it even made sense, though. Therefore the attached patch will be larger than indicated by the roughly 3

[Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-09-19 Thread David Lowe
Follow-up Comment #12, bug #18228 (project freeciv): Oops, the previous patch was actually two separate versions, sorry i did not look it over before sending it. (file #16593) ___ Additional Item Attachment: File name: with_framework_new

[Freeciv-Dev] [bug #20269] Unit with move rate 0 cannot be unloaded

2012-10-28 Thread David Lowe
Follow-up Comment #1, bug #20269 (project freeciv): I use "Shift+T" pretty regularly, and never had a problem with it. In fact, it could be said to work too well - for instance, it will offload a unit that expended all its movement points that turn getting on the Transport. Not that i'm complain

[Freeciv-Dev] [bug #20269] Unit with move rate 0 cannot be unloaded

2012-11-18 Thread David Lowe
Follow-up Comment #3, bug #20269 (project freeciv): > Would it be better or worse for the usability if "Shift + T" behavior depended > on whether cargo can exist in current tile or not - all units would get > activated, but those that can exist in transporter tile would also get > automatically un

Re: [Freeciv-Dev] SDL 2.0

2012-11-27 Thread David Lowe
On 2012 Nov 26, at 4:57 PM, Marko Lindqvist wrote: > Which route we should take this time? While gtk 2.0 -> 3.0 migration > by providing too completely separate clients has worked well, this SDL > upgrade seems to affect code less, so I would go route of #ifdeffing > between version used. From my

[Freeciv-Dev] [bug #20361] Pathfinding may prefer move+attack to simply attacking adjacent target

2012-12-10 Thread David Lowe
Follow-up Comment #1, bug #20361 (project freeciv): I assume the relevant difference between the Musketeer and the Dragoon is that the Musketeer only has one movement point, so the Dragoon could afford to move before attacking. The problem is, that the pathfinder is optimized to use less movement

[Freeciv-Dev] [bug #20365] Modpack Crash

2012-12-13 Thread David Lowe
URL: Summary: Modpack Crash Project: Freeciv Submitted by: doctorjlowe Submitted on: Thu 13 Dec 2012 04:49:06 AM PST Category: module installer Severity: 4 - Important

[Freeciv-Dev] [bug #20365] Modpack Crash

2012-12-13 Thread David Lowe
Follow-up Comment #1, bug #20365 (project freeciv): Possibly relevant fact: i had forgotten i had installed freesound a long time ago. Presumably the error came about while trying to overwrite what was already there? ___ Reply to this item

[Freeciv-Dev] [bug #20365] Modpack Crash

2012-12-17 Thread David Lowe
Follow-up Comment #3, bug #20365 (project freeciv): 2: Installing modpack freesounds.modpack from http://download.gna.org/freeciv/modinst/2.3/freesounds.modpack ** Gdk:ERROR:gdkregion-generic.c:337:void miSetExtents(GdkRegion *): assertion failed: (pExtents->y1 < pExtents->y2) Program received si

[Freeciv-Dev] [bug #20365] Modpack Crash

2012-12-23 Thread David Lowe
Follow-up Comment #5, bug #20365 (project freeciv): gtk+2 2.18.9 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

Re: [Freeciv-Dev] FreeCiv - Looking for an iOS iPad Version

2013-01-02 Thread David Lowe
On 2013 Jan 1, at 3:22 PM, Steve Wilson wrote: > Is there a FreeCiv port for iOS on the iPad? I see random postings on various > sites that makes me think that it has been done, but I can't find one > anywhere. There isn't one now, and i don't see one in the foreseeable future. iOS ap

[Freeciv-Dev] [bug #20109] Compilation fails with stdinhand on OSX (‘rl_completion_suppress_append’ undeclared)

2013-01-03 Thread David Lowe
Follow-up Comment #4, bug #20109 (project freeciv): It's certainly working for me on 10.7. I sent upgraded packaging information to the fink project, where it should have been tested on 10.8, with no negative feedback. I will try 10.6 today... ___

[Freeciv-Dev] [bug #20361] Pathfinding may prefer move+attack to simply attacking adjacent target

2013-01-14 Thread David Lowe
Follow-up Comment #5, bug #20361 (project freeciv): That's actually pretty good. Any reasonable defender will certainly attempt to negate the road using mines, caltrops, etc. In general, we want the attacker to remain in place after the assault. The added movement point cost from having to marc

[Freeciv-Dev] [bug #20428] 'g_thread_init' is deprecated

2013-01-14 Thread David Lowe
Follow-up Comment #2, bug #20428 (project freeciv): According to: https://mail.gnome.org/archives/networkmanager-list/2011-October/msg00279.html , the answer is 2.31.0. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #17779] Still Counting Down Cease-fire With R.I.P. Opponent

2013-01-17 Thread David Lowe
Follow-up Comment #4, bug #17779 (project freeciv): > Existing war does not prevent you from switching to any government. It's declaring new wars while in democracy that senate could block. Well, i wasn't referring to an absolute prohibition but rather that i couldn't support the additional burde

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2013-01-25 Thread David Lowe
Follow-up Comment #12, bug #16079 (project freeciv): Oops, sorry for the delay. Wiki update is mostly done [at least "(Main) namespace"], but some pages seem to need more than simple search/replace: http://freeciv.wikia.com/wiki/Pubserver_software [this one looks WAY out of date] http://freeciv.

Re: [Freeciv-Dev] Culture

2013-01-28 Thread David Lowe
On 2013 Jan 27, at 5:38 PM, Marko Lindqvist wrote: > This would weaken some of the existing concepts - sometimes > "happiness" rules even seem like "culture" rules under different name. I think this is fine, at least until something better comes along. > Capturing cities with superior cu

Re: [Freeciv-Dev] Culture

2013-01-29 Thread David Lowe
On 2013 Jan 28, at 4:50 PM, Jacob Nevins wrote: > I wonder if there should be a minimum city size for outward migration in > some circumstances. Say, a city of size 2 is immune to international > migration, so foreign cities aren't completely disbanded -- there's a > core of people who'll never dr

[Freeciv-Dev] [bug #20365] Modpack Crash

2013-02-07 Thread David Lowe
Follow-up Comment #6, bug #20365 (project freeciv): Hmm, it seems i must have been running 2.3.2 when this happened. I did recently upgrade to 2.3.3 and it no longer happens. ___ Reply to this item at:

[Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-10 Thread David Lowe
Follow-up Comment #2, bug #20489 (project freeciv): "Patrol" requires far too much micromanagement to be useful. The primary issue is that the pathfinder keeps steering the unit onto any available road/river/etc and the unit never gets close to areas that aren't adjacent to such. I second the or

Re: [Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-11 Thread David Lowe
On 2013 Feb 10, at 3:07 PM, Imhotep wrote: > Instead of giving in to such requests, I would rather advocate an interface > for the client where everyone can put any unit or types of units under the > control of some client-side script. That's an interesting idea, but i don't know who wo

[Freeciv-Dev] [bug #20489] Explorers shouldn't stop exploring

2013-02-11 Thread David Lowe
Follow-up Comment #5, bug #20489 (project freeciv): > With it automatically determining mode, it could end to new mode when I wanted old one. So instead of 'x', how about 'X' for the new mode? I *think* that key combination isn't in use yet... _

[Freeciv-Dev] [bug #20499] ruleset datafile appears incompatible

2013-02-11 Thread David Lowe
URL: Summary: ruleset datafile appears incompatible Project: Freeciv Submitted by: doctorjlowe Submitted on: Mon 11 Feb 2013 01:16:52 PM PST Category: rulesets Severity: 5 - Blo

[Freeciv-Dev] [bug #20499] ruleset datafile appears incompatible

2013-02-11 Thread David Lowe
Follow-up Comment #2, bug #20499 (project freeciv): Whoops, it appears i had forgotten to 'make install' and then ran the old binary [2.4-beta1]. Sorry for the noise. ___ Reply to this item at:

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-12 Thread David Lowe
Follow-up Comment #3, bug #20501 (project freeciv): One thing i've noticed in conjunction with server-side auto-attack: units that have been given the 'Fortify' command can be reliably counted on to engage approaching enemies. Units that have been given the 'Sentry' command aren't as courageous.

[Freeciv-Dev] [bug #20501] Help could be clearer about CanFortify defence bonus vs cities

2013-02-18 Thread David Lowe
Follow-up Comment #6, bug #20501 (project freeciv): > I haven't played with autoattack, but this sounds like a bug to me. Can you raise a > new ticket about this with some more detail? Let me set up a reproducible test case. ___ Reply to t

[Freeciv-Dev] [patch #3711] Caravan popups as part of unit focus queue?

2013-02-18 Thread David Lowe
Follow-up Comment #2, patch #3711 (project freeciv): About obscuring the action, i wonder if it wouldn't be better if all other unit movements pause until the popup has been dealt with. But, i understand that would come with its own problems. About forgetting that a caravan is ready, i don't thi

[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-02-20 Thread David Lowe
Follow-up Comment #1, bug #20544 (project freeciv): I haven't actually surveyed layouts of real life cities for this, but it seems reasonable that in many cases the wall might well be built right to the water's edge. So if a ship in a harbor gets attacked by infantry, it could well be behind a wa

[Freeciv-Dev] [patch #3759] Make freesounds the default soundset

2013-02-28 Thread David Lowe
Follow-up Comment #5, patch #3759 (project freeciv): > We also have the option to just improve the stdsounds by taking usable parts from freesounds. I can't think of a single thing about stdsounds that would be any worse with the proposed changes. Your proposal sounds like a win-win. __

Re: [Freeciv-Dev] Client-side scripting (was: [bug #20489] Explorers shouldn't stop exploring)

2013-03-02 Thread David Lowe
On 2013 Mar 1, at 2:50 AM, Jacob Nevins wrote: > David Lowe writes: >> That's an interesting idea, but i don't know who would have the time >> and talent to submit such a patch. In order to be truly useful, it >> would have to enable the given unit to do almo

[Freeciv-Dev] fcintl.h:71: error

2013-03-27 Thread David Lowe
Alright, i'm not gonna file a bug yet, since the last time i did the bug turned out to be an error on my part. On my Debian_PPC system, i've been running TRUNK. It's been going quite well until today's checkout. r22607 gives me this: > make[3]: Entering directory `/home/david/freeciv/trunk/utili

[Freeciv-Dev] [bug #20664] fcintl.h:71: error

2013-03-27 Thread David Lowe
URL: Summary: fcintl.h:71: error Project: Freeciv Submitted by: doctorjlowe Submitted on: Wed 27 Mar 2013 05:33:23 AM PDT Category: bootstrap Severity: 4 - Important

[Freeciv-Dev] [bug #20664] fcintl.h:71: error

2013-03-27 Thread David Lowe
Follow-up Comment #2, bug #20664 (project freeciv): I'm still pretty new in working with patches, and can't get it to apply: > david@debianG5:~/freeciv/trunk$ patch -p1 '/home/david/Downloads/BoolToNonNLS.patch' It hangs here with no output and i don't get the cursor back until i do CTRL-C. Am

[Freeciv-Dev] [bug #20664] fcintl.h:71: error

2013-03-28 Thread David Lowe
Follow-up Comment #4, bug #20664 (project freeciv): Yeah, it works. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2013-04-02 Thread David Lowe
Follow-up Comment #6, bug #16164 (project freeciv): I would prefer them to not autoattack at all when on their last turn of fuel. This test should also catch units away from refuel point. Wait, what does this mean for Fighter-type units [fuel = 1]? I don't use them, and didn't think about them

[Freeciv-Dev] libcurl not in docs?

2013-05-03 Thread David Lowe
I just compiled the 2.4.0-beta2 in Ubuntu 12.04. I was a little surprised to find that it now requires curl, i thought that was not going in until 2.5? If this is intentional, i will prepare a patch to INSTALL, which doesn't mention libcurl at all. __

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-07-17 Thread David Lowe
Follow-up Comment #5, bug #20886 (project freeciv): > how do you "prevent" (without killing the builder) peaceful player from building the base Even allied countries do not *completely* trust the military units of others. This is typically handled with a SOFA [Status Of Forces Agreement] treaty,

[Freeciv-Dev] [bug #21009] There's no way to cancel production change

2013-08-07 Thread David Lowe
Follow-up Comment #1, bug #21009 (project freeciv): I would vote for expanding this wish. One thing that all clients are lacking is a cancel button. I feel it made for a steeper learning curve when i first started out, since there was no easy way to experiment without losing track of what the ci

[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-29 Thread David Lowe
Follow-up Comment #3, bug #21239 (project freeciv): The first version is unworkable considering our units have no defined 'front'. If my Warriors are surrounded, which unit can i attack without penalty? However, i like the version in comment #2. _

[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread David Lowe
Follow-up Comment #5, bug #21239 (project freeciv): So essentially what you are saying is that as soon as a unit comes against multiple units, it will be at a disadvantage against all of them. I have to say i don't like that idea. Any attacker should be able to still move 'forward' and attack in

[Freeciv-Dev] [bug #21275] [packhand.c::646] assertion

2013-11-15 Thread David Lowe
URL: Summary: [packhand.c::646] assertion Project: Freeciv Submitted by: doctorjlowe Submitted on: Fri 15 Nov 2013 01:39:16 PM PST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21275] [packhand.c::646] assertion

2013-11-15 Thread David Lowe
Follow-up Comment #2, bug #21275 (project freeciv): I wish i could say. I captured one more city before my spaceship arrived, and i didn't get the assertion again. The good thing for usability is that it didn't disturb the play session; i wasn't aware of it until i had quit and saw several of th

[Freeciv-Dev] [bug #21275] [packhand.c::646] assertion

2013-11-16 Thread David Lowe
Follow-up Comment #5, bug #21275 (project freeciv): I've only been using standard issue tar balls on this machine, not checkouts. However, you are right in that this is the experimental ruleset. I apologize for not mentioning that earlier. ___

[Freeciv-Dev] Do you want the application “freeciv-server” to accept incoming network connections?

2014-01-09 Thread David Lowe
Well, i finally moved to OSX 10.8 about the time i built freeciv 2.4. Previously, the OS would ask once [after the first time the binary was run] whether to allow/deny the connection. Whatever answer was chosen would be 'remembered' until the binary was rebuilt. The new version of OSX

Re: [Freeciv-Dev] Do you want the application “freeciv-server” to accept incoming network connections?

2014-01-17 Thread David Lowe
On 2014 Jan 12, at 3:16 AM, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > You might have hoped that with the move to 2.4, OS X's firewall would > have become *less* fussy, since locally spawned servers should now only > listen on the localhost interface

Re: [Freeciv-Dev] Do you want the application “freeciv-server” to accept incoming network connections?

2014-01-17 Thread David Lowe
On 2014 Jan 12, at 3:16 AM, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > You might have hoped that with the move to 2.4, OS X's firewall would > have become *less* fussy, since locally spawned servers should now only > listen on the localhost interface

[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2014-02-05 Thread David Lowe
Follow-up Comment #7, patch #4392 (project freeciv): Sorry i'm late to this conversation. > Civ III has it. Indeed, that was probably the worst thing about it. When you suddenly discovered you couldn't build railroads due to missing iron and/or coal the only solution was quitting - i tried many

[Freeciv-Dev] [bug #21275] [packhand.c::646] assertion 'citizens_count(pcity) == city_size_get(pcity)' failed.

2014-02-15 Thread David Lowe
Follow-up Comment #6, bug #21275 (project freeciv): I just saw this again, using standard-issue 2.4.2 and experimental ruleset. I am more certain now that capturing a city was the cause and will try to set up a save game. ___ Reply to this

[Freeciv-Dev] [bug #21275] [packhand.c::646] assertion 'citizens_count(pcity) == city_size_get(pcity)' failed.

2014-02-15 Thread David Lowe
Follow-up Comment #7, bug #21275 (project freeciv): Okeh, here's a savefile. Take the South Vietnamese, and move the Riflemen at (59,44) to Doolish. I know this is somewhat off topic, but what about adding a timestamp to assertion output? It would simplify troubleshooting this kind of thing for

[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.

2014-02-21 Thread David Lowe
Follow-up Comment #4, bug #21585 (project freeciv): So not a serious bug, but still not optimal behavior. Would it be hard to set up a conditional such that units refuse auto settler activity if there are no cities? Ideally there would be some sort of feedback, but that would take more strings a

[Freeciv-Dev] [bug #21592] (civclient:29856): Gdk-WARNING **: XID collision, trouble ahead

2014-02-25 Thread David Lowe
Follow-up Comment #3, bug #21592 (project freeciv): I've been seeing this intermittently in solo games, but only after longer play sessions. Before the warning occurs, the client gets noticeably slower. ___ Reply to this item at:

Re: [Freeciv-Dev] Towards 2.2

2009-09-19 Thread David Lowe
On Sep 18, 2009, at 14:40 , Marko Lindqvist wrote: > Border system uses real distance, not the number of moves unit needs > to travel between tiles nor manhattan distance. After a period of lurking, at last i am moved to speak out. I believe the border should be pushed out more effect

[Freeciv-Dev] Another Problem with Mac Build

2009-12-05 Thread David Lowe
On Nov 28, 2009, at 1:24 AM, Daniel Markstedt wrote: Could you please download it from http://aegipan.free.fr/freeciv/repository/Freeciv_2.1.9_RC1_OSX_SDL_UB.dmg and try again? System: Stock MacIntel, OSX 10.5.8 I just installed from the above referenced disk image, started a game,

Re: [Freeciv-Dev] [bug #15092] Trade route revenue lower than expected

2010-01-13 Thread David Lowe
On Jan 12, 2010, at 22:30 , pepeto wrote: > * Do you think it's normal or realistic to divide the trade route > value by 2 > if the owner is not the same? And the trade would increase if you > lose a > city... Or maybe should it be based on the initial owner? > * Do you think it's normal or

Re: [Freeciv-Dev] [bug #15276] Cruise missile cannot attack Bomber.

2010-02-04 Thread David Lowe
On 3 Feb, 2010, at 11:33 PM, pepeto wrote: > The game manual is not correct, Cruise Missiles are not able to attack > Bomber, and this is really realistic. Cruise Missiles are for floor targets, > there are not able to hurt targets on the airs. So the presence of an aircraft prevents the

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread David Lowe
On 13 Feb, 2010, at 9:22 AM, pepeto wrote: > Then it should be considered 2 different terrain cases: the terrain where we > cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city > could hold on ice, but not on ocean). Oh? http://www.cnn.com/2009/TECH/03/09/floating

[Freeciv-Dev] [patch #1476] Replace assert() by fc_assert()

2010-02-25 Thread David Lowe
Follow-up Comment #7, patch #1476 (project freeciv): I just noticed the open source program fontconfig uses macros such as "FC_"... It probably won't lead to any confusion since theirs is upper case and ours is lower, but it's good to be aware of it.

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-02-25 Thread David Lowe
Follow-up Comment #8, bug #15450 (project freeciv): "As stated before we could remove the year and only use the turn number. This is a monotonic increasing number. But this way we would lose an easy way to search for the year to start again ..." True, but the filename is inconveniently long. Cu

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-03-01 Thread David Lowe
Follow-up Comment #2, bug #15510 (project freeciv): "Another related issue is that I think progress towards an improvement is somehow accounted to individual engineers; if I have one working on a transformation, and later put another one on the same activity/tile, after that, if I want to take on

[Freeciv-Dev] [bug #15548] nation split off by civil war should get a palace

2010-03-06 Thread David Lowe
Follow-up Comment #1, bug #15548 (project freeciv): Interesting, i hadn't realized a palace was optional. What are the effects of not having a palace - i assume at least that corruption would go through the roof? ___ Reply to this item at

[Freeciv-Dev] [bug #15450] Error generating savegame names

2010-03-09 Thread David Lowe
Follow-up Comment #15, bug #15450 (project freeciv): "'Y-' if year < 0 and 'Y' if year >= 0" This one gets my vote. ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-13 Thread David Lowe
Follow-up Comment #1, bug #15591 (project freeciv): @jpdude612: Can you tell which version of Freeciv you have, or whether you compiled it yourself? ___ Reply to this item at: __

[Freeciv-Dev] [bug #15603] Tooltips for columns in city report

2010-03-14 Thread David Lowe
Follow-up Comment #3, bug #15603 (project freeciv): I would question how many build environments would even have that old of a version of a very common package. Even the Mac's 'fink' build system [which is notorious for having old stuff], offers 2.16.6. _

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-14 Thread David Lowe
Follow-up Comment #6, bug #15595 (project freeciv): The danger of having too many categories is that users might get confused and file their reports under the wrong heading. I've certainly experienced this when trying to report a problem with another project. ___

[Freeciv-Dev] [bug #15595] Adding new categories

2010-03-14 Thread David Lowe
Follow-up Comment #8, bug #15595 (project freeciv): Perhaps i wasn't clear enough: having many categories is confusing to the user when they go to enter a bug report. The more categories there are, the greater chance that any given bug could conceivably be filed against more than one category.

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-14 Thread David Lowe
Follow-up Comment #4, bug #15591 (project freeciv): 2.1.9 is somewhat stale. We will have to see about making an up to date binary for OSX. If you use 'fink', i'm working on a 2.2.0 package for that environment. It's not done yet, but is ready for some testing. If you'd like to try this in th

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-15 Thread David Lowe
Follow-up Comment #5, bug #15591 (project freeciv): Hmm. 2.1.9 RC1 is working on my 10.6.2 system. Wait: this seems to work when launched from the account that installed the package, but not for other accounts on the same machine. In those cases, the crash log contains: "Dyld Error Message:

[Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-15 Thread David Lowe
Follow-up Comment #6, bug #15591 (project freeciv): After some experimentation, there are at least two problems related to the way this binary is installed: 1) The freetype library that is in the application bundle is permitted as "read & write" for the user who installed the package, all other

[Freeciv-Dev] [bug #15641] text not rendered when cross-compiling

2010-03-17 Thread David Lowe
URL: Summary: text not rendered when cross-compiling Project: Freeciv Submitted by: doctorjlowe Submitted on: Wednesday 03/17/2010 at 23:49 Category: client-sdl Severity: 2 - M

Re: [Freeciv-Dev] [bug #15591] [10.5.8 PPC Mac] client doesn't start

2010-03-20 Thread David Lowe
On 20 Mar, 2010, at 7:57 AM, anonymous wrote: >> The installer puts a "Freeciv" folder in ~/Documents/ for the user who > installed the package. > > For a Mac, the correct location for read only support files is in the > application package; but for user writable files, it is in > "~/Library/App

[Freeciv-Dev] Sound Isn't Working On The Mac

2010-03-26 Thread David Lowe
Greetings! I have assumed package maintainership for the freeciv package in the 'fink' build system for the Macintosh. This is my first time for something like this, and i'm naturally in over my head. I'm hoping this is the appropriate forum for my question, if not i'd be glad

[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-03-29 Thread David Lowe
Follow-up Comment #17, patch #1330 (project freeciv): I haven't gotten trunk yet, but let me ask: does the new dialog make it easier to see trade routes? In 2.2.0 this can only be viewed by clicking on the trade number, which i don't find very intuitive. Perhaps this information could go in a t

[Freeciv-Dev] [bug #15738] map view not centered at the start

2010-03-31 Thread David Lowe
Follow-up Comment #8, bug #15738 (project freeciv): I do believe it should be the default. Since i don't normally use fullscreen, this has always bothered me. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-07 Thread David Lowe
Follow-up Comment #22, patch #1330 (project freeciv): I'm not sure if i'm using the correct terminology, but in the GTK city dialog there is a line of 'tabs' along the bottom: Overview, Production, Happiness, Governor, and Settings. I guess what i call tabs is more properly called pages? In any

Re: [Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)

2010-04-08 Thread David Lowe
On 7 Apr, 2010, at 11:38 AM, Matthias Pfafferodt wrote: >> The only thing that would be better is if the main 'Civilization' menu had >> a new item which could display how many trade routes belong to each city, and >> name of the trading partner. >> > > Have you tried the client option 'Draw cit

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-12 Thread David Lowe
Follow-up Comment #1, bug #15858 (project freeciv): I suspect you're using the binary provided by Napoleon XIV? The rest of us have moved on to 2.2.0 by now, but there's no binary yet. If you install the 'fink' build system you can test out my 2.2.0 package. Anyway, that binary has a known pro

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-16 Thread David Lowe
Follow-up Comment #5, bug #15858 (project freeciv): Somehow i don't think it is the same. The other bug would always produce a crash containing the phrase: "Dyld Error Message: Library not loaded: @executable_path/../Frameworks/freetype.framework/Versions/A/freetype Referenced from: /Applicat

[Freeciv-Dev] [bug #15890] Typo in settings.c

2010-04-16 Thread David Lowe
Follow-up Comment #3, bug #15890 (project freeciv): I'm not sure how precise we need to be about our grammar, but since we're talking about it i'll jump in. There is confusion as to the *subject* of the sentence. Formats is plural, but the verb need not agree with it. In this case, 'none' is t

[Freeciv-Dev] [bug #15858] Game crashes on startup

2010-04-17 Thread David Lowe
Follow-up Comment #7, bug #15858 (project freeciv): I'm afraid to say i'm running out of ideas here. It seems more likely now that your crash is due to one of the many bugs that have been fixed since 2.1.9 was a new version. Perhaps this *may* be due to bug #14945 or bug #15024. If i get caugh

[Freeciv-Dev] [bug #16000] Disbanding Units and Peace Treaties

2010-05-06 Thread David Lowe
URL: Summary: Disbanding Units and Peace Treaties Project: Freeciv Submitted by: doctorjlowe Submitted on: Thursday 05/06/2010 at 20:32 Category: None Severity: 1 - Wish

[Freeciv-Dev] ATK Libraries not used in GTK client?

2010-05-06 Thread David Lowe
I originally posted this query to the forum about a month ago, and got no response. Hopefully i'll have better luck here. I created the 2.2.0 GTK package for OSX-fink after installing all the dependencies listed in the INSTALL file in the tarball as well as a few that weren't l

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