[Freeciv-Dev] [bug #24768] Games saved under "$HOME/.freeciv /"

2016-06-18 Thread Marko Lindqvist
Update of bug #24768 (project freeciv): Category:None => client Status:None => Ready For Test Planned Release: => 2.6.0 __

[Freeciv-Dev] [bug #24449] Windows Installer snapshot build versions always considered "modified"

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #5, bug #24449 (project freeciv): Patch committed, but I'll close the ticket only when there's confirmation that the fix works in practice. ___ Reply to this item at: __

[Freeciv-Dev] [bug #24616] civ2civ3 - Give KillCitizen flag only to Big land units, but not Sea units

2016-06-18 Thread Marko Lindqvist
Update of bug #24616 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24766] Result of rule saving is unloadable

2016-06-18 Thread Marko Lindqvist
Update of bug #24766 (project freeciv): Category:None => general Planned Release: => 2.6.0-beta1, 3.0.0 ___ Follow-up Comment #4: Would not change th

[Freeciv-Dev] [task #7963] Tracking release 2.6.0-beta1

2016-06-18 Thread Marko Lindqvist
Update of task #7963 (project freeciv): Dependency Removed: => patch #6938 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included one in later branches

2016-06-18 Thread Jacob Nevins
Follow-up Comment #8, bug #24053 (project freeciv): Was it intentional to set 'random_seed=1466041759' in this change? (The scenario also has 'save_random=FALSE'; I don't recall offhand what happens in that case.) ___ Reply to this item at:

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included one in later branches

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #9, bug #24053 (project freeciv): I made no changes to the results I got with automatic update. random_seed information is documentary value only (gameseed is in 'settings'), so it's quite harmless. There was some known issues (or at least problematic behavior) with random_seed

[Freeciv-Dev] [patch #7268] Allocate slot for 2.7 client option file

2016-06-18 Thread Marko Lindqvist
Update of patch #7268 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7276] Sort out europe_1901 seeds

2016-06-18 Thread Marko Lindqvist
URL: Summary: Sort out europe_1901 seeds Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2016 12:39:30 PM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included one in later branches

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #10, bug #24053 (project freeciv): seed values to be cleaned up in patch #7276 ___ Reply to this item at: ___ Message sent via/by Gna! http:/

[Freeciv-Dev] [bug #24757] Gtk3-client menu shows "Establish Trade Route" even when unit would "Enter Marketplace"

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #24757 (project freeciv): > "Sell Goods" From bug #24463 fix. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org

[Freeciv-Dev] [patch #7270] Log cleartext field range assert failure reason also when asserts enabled

2016-06-18 Thread Marko Lindqvist
Update of patch #7270 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24463] 'enter maketplace' without marketplace

2016-06-18 Thread Marko Lindqvist
Update of bug #24463 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #7243] Add default orientation to tilesets for unit orientation in help, etc

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #7243 (project freeciv): As we have already needed facing to be consistent in some dialogs (so that refresh of the dialog does not randomly rotate units shown there), I think you would need to touch also some callers of the get_unittype_sprite() to not use hardcoded dir

[Freeciv-Dev] [patch #7277] Government_type_id

2016-06-18 Thread Jacob Nevins
URL: Summary: Government_type_id Project: Freeciv Submitted by: jtn Submitted on: Sat 18 Jun 2016 12:07:06 PM BST Category: None Priority: 5 - Normal Status: I

[Freeciv-Dev] [bug #24662] get_discounted_reward(): ACTION_HELP_WONDER when only ACTION_TRADE_ROUTE available

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #24662 (project freeciv): Affects also civ2civ3 since it too has limits on what cities trade routes can be created to - and that's very much seen in autogames (logs filled with failures to establish trade routes; telling that AI believed that it could do it and thus attem

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Jacob Nevins
URL: Summary: Send whether initial government is nation-specific to client Project: Freeciv Submitted by: jtn Submitted on: Sat 18 Jun 2016 03:28:24 PM BST Category: None Priori

[Freeciv-Dev] [task #7924] S2_6 network protocol freeze

2016-06-18 Thread Jacob Nevins
Update of task #7924 (project freeciv): Depends on: => patch #7278 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #7278 (project freeciv): Doesn't client know what the default government is, so it could compare against it? I'm not against network protocol change, but I've been hoping to fix the issue that way even in stable branches (but never actually looked into it). Does client

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Jacob Nevins
Follow-up Comment #2, patch #7278 (project freeciv): > Does client show the default government anywhere The client doesn't currently get the ruleset-wide default government. (In my WIP patch I send it, but the client doesn't use it for anything.) _

[Freeciv-Dev] [patch #7273] Move packets.def to common/networking/

2016-06-18 Thread Marko Lindqvist
Update of patch #7273 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24654] Limit of 15 fragments

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #5, bug #24654 (project freeciv): New version for TRUNK (old version still used for S2_6), updated against svn (file #27578) ___ Additional Item Attachment: File name: RoadSint16Move-2.patch Size:1 KB __

[Freeciv-Dev] [patch #7279] packet_web_city_info_addition

2016-06-18 Thread Marko Lindqvist
URL: Summary: packet_web_city_info_addition Project: Freeciv Submitted by: cazfi Submitted on: Sat 18 Jun 2016 08:17:44 PM EEST Category: freeciv-web Priority: 5 - Normal

[Freeciv-Dev] [patch #7277] Government_type_id

2016-06-18 Thread Jacob Nevins
Update of patch #7277 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-government-type-id.patch Size:8 KB File name: S2_6-government-type-id.pa

[Freeciv-Dev] [patch #7278] Send whether initial government is nation-specific to client

2016-06-18 Thread Jacob Nevins
Update of patch #7278 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-specific-init-gov.patch Size:17 KB File name: S2_6-specific-init-gov.pa

[Freeciv-Dev] [patch #7272] game.ruleset 'froḿ' -> 'from'

2016-06-18 Thread Marko Lindqvist
Update of patch #7272 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #24770] Ruleset autoadjust code silently changing rules back

2016-06-18 Thread Marko Lindqvist
URL: Summary: Ruleset autoadjust code silently changing rules back Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 02:40:12 AM EEST Category: general Severity

[Freeciv-Dev] [patch #7280] Rename diplomatic relation "Is foreign" simple "Foreign"

2016-06-18 Thread Marko Lindqvist
URL: Summary: Rename diplomatic relation "Is foreign" simple "Foreign" Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 02:56:12 AM EEST Category: general Prio

[Freeciv-Dev] [patch #7269] Make AI to use change_build_target()

2016-06-18 Thread Marko Lindqvist
Update of patch #7269 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Commit candidates (file #27584, file #27585) _

[Freeciv-Dev] [patch #7281] Unify Land Ahoy message

2016-06-18 Thread Marko Lindqvist
URL: Summary: Unify Land Ahoy message Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 04:35:44 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #24754] Last character stripped in chat and messages

2016-06-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #24754 (project freeciv): The reason it affects only Finnish translation is that fi is the only translation using capitalized_string() capitalization support. ___ Reply to this item at:

[Freeciv-Dev] [bug #24754] Last character stripped in chat and messages

2016-06-18 Thread Marko Lindqvist
Update of bug #24754 (project freeciv): Status:None => Ready For Test Planned Release: 2.5.5 => 2.5.5, 2.6.0, 3.0.0 ___ Follow-up Comment #2: Fix (file #27586,

[Freeciv-Dev] [patch #7282] Remove create_centered_string()

2016-06-18 Thread Marko Lindqvist
URL: Summary: Remove create_centered_string() Project: Freeciv Submitted by: cazfi Submitted on: Sun 19 Jun 2016 06:25:01 AM EEST Category: general Priority: 5 - Normal