[Freeciv-Dev] [bug #24689] Classic/multiplayer ruleset help shouldn't mention plague effects

2016-05-30 Thread Jacob Nevins
Update of bug #24689 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24688] Disaster name "Plague" can be confused with game concept of plague

2016-05-30 Thread Jacob Nevins
Update of bug #24688 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24714] Cannot change production in new city after disbanding unit there

2016-05-30 Thread Jacob Nevins
Update of bug #24714 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24715] Map generator 'fractal' broken on S2_6/trunk

2016-05-30 Thread Jacob Nevins
Update of bug #24715 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7240] Update texan.ruleset with new cities, cleanup

2016-05-30 Thread Jacob Nevins
Update of patch #7240 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24609] techlost_donor documentation and implementation do not match

2016-05-30 Thread Jacob Nevins
Update of bug #24609 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24689] Classic/multiplayer ruleset help shouldn't mention plague effects

2016-05-30 Thread Jacob Nevins
Update of bug #24689 (project freeciv): Status: Fixed => Ready For Test Open/Closed: Closed => Open ___ Follow-up Comment #5: Sigh, of course I i

[Freeciv-Dev] [bug #24716] Action rule names do not need to be translatable

2016-05-30 Thread Jacob Nevins
URL: Summary: Action rule names do not need to be translatable Project: Freeciv Submitted by: jtn Submitted on: Mon 30 May 2016 02:19:10 PM BST Category: None Severity: 3 - Norm

[Freeciv-Dev] [bug #24717] Broken sentence "* Can do the action 'You're Fired' to some it self."

2016-05-30 Thread Jacob Nevins
URL: Summary: Broken sentence "* Can do the action 'You're Fired' to some it self." Project: Freeciv Submitted by: jtn Submitted on: Mon 30 May 2016 03:38:02 PM BST Category: None

[Freeciv-Dev] [bug #24717] Broken sentence "* Can do the action 'You're Fired' to some it self."

2016-05-30 Thread Jacob Nevins
Update of bug #24717 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-help-atk-self.patch Size:9 KB

[Freeciv-Dev] [bug #24716] Action rule names do not need to be translatable

2016-05-30 Thread Jacob Nevins
Update of bug #24716 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Contains string changes:None => No __

[Freeciv-Dev] [bug #21592] (civclient:29856): Gdk-WARNING **: XID collision, trouble ahead

2016-05-30 Thread David Lowe
Follow-up Comment #4, bug #21592 (project freeciv): I'm seeing this more often now with the 2.5.3 version. Also different, there are many line numbers being reported instead of just the one: (freeciv-gtk2:2630): Gdk-WARNING **: XID collision, trouble ahead (freeciv-gtk2:25160): Gdk-WARNING **: X

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-30 Thread David Fernandez
Follow-up Comment #10, patch #7079 (project freeciv): >An intermediate solution could be to decrease the movement points to 1 when on river. After some tests, I see the same issues. It was not a useful idea. >like adding a retirement effect that disbands them 10 turns after the old savegame is lo