[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-03-22 Thread Frank
Follow-up Comment #9, patch #6818 (project freeciv): > Are you really against this I really think that Freeciv should work on any platform it used to work on. Dropping W2K because it had no IPV6 (and because QT5 also dropped W2K) was am exception, like dropping XPM was an exception. OTOH it wo

[Freeciv-Dev] [patch #7071] Separate hard actor action requirements check

2016-03-22 Thread Sveinung Kvilhaugsvik
URL: Summary: Separate hard actor action requirements check Project: Freeciv Submitted by: sveinung Submitted on: Tue 22 Mar 2016 06:20:09 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #7072] win32 icons

2016-03-22 Thread Frank
URL: Summary: win32 icons Project: Freeciv Submitted by: dunnoob Submitted on: Tue 22 Mar 2016 06:26:17 PM UTC Category: None Priority: 5 - Normal Status: None

[Freeciv-Dev] [bug #24536] 2.5.3 gameloss AI assertion failed

2016-03-22 Thread Frank
URL: Summary: 2.5.3 gameloss AI assertion failed Project: Freeciv Submitted by: dunnoob Submitted on: Tue 22 Mar 2016 06:50:50 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24533] Fair islands map generator creates invalid resources

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24533 (project freeciv): Maybe related, I once "found" a whale in a lake after connecting the lake with an ocean. Therefore I was able to repeat this on another "fair island". So far I thought that "hidden resources" (only available after some kind of terrain transfor

[Freeciv-Dev] [bug #24497] It's too hard to create bug reports

2016-03-22 Thread Frank
Follow-up Comment #1, bug #24497 (project freeciv): If the game would allow me to collect "ready to submit" bug reports, where I can decide when to send them (my mobile broadband sucks, I'm rarely online), it would simplify things for all interested parties: You get exactly the info you want/need

[Freeciv-Dev] [bug #24464] Migration nit

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24464 (project freeciv): At the moment I can't say if that's still applicable for 2.5.3, but if I see it again I'll try to create a *.sav. MAYBE related, when an engineering group (one mech. inf. as guardian + two or more engineers) arrives at a new tile I THINK (or h

[Freeciv-Dev] [bug #24537] Fair Islands: one resource extra per tile

2016-03-22 Thread Sveinung Kvilhaugsvik
URL: Summary: Fair Islands: one resource extra per tile Project: Freeciv Submitted by: sveinung Submitted on: Tue 22 Mar 2016 07:40:49 PM UTC Category: general Severity: 3 - Nor

[Freeciv-Dev] [bug #24533] Fair islands map generator marks valid resources as invalid

2016-03-22 Thread Sveinung Kvilhaugsvik
Update of bug #24533 (project freeciv): Summary: Fair islands map generator creates invalid resources => Fair islands map generator marks valid resources as invalid ___ Follow-up Comment #3: > I once "found" a whale in a l

[Freeciv-Dev] [bug #24463] 'enter maketplace' without marketplace

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24463 (project freeciv): Okay, makes sense. Please keep it open as feature request, IMO caravans should not get any bonus if they arrive in a city that's too small for a trade route and/or cannot get any trade route for other reasons. That's what I hoped to achieve wit

[Freeciv-Dev] [bug #24462] desert mining regression

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24462 (project freeciv): Oops, please tag as INVALID, I wasn't aware of that, thanks. ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #7073] default.nationlist.ruleset

2016-03-22 Thread Frank
URL: Summary: default.nationlist.ruleset Project: Freeciv Submitted by: dunnoob Submitted on: Tue 22 Mar 2016 09:56:59 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #20533] Missing building gfx for experimental ruleset: Hospital, Genetic Lab

2016-03-22 Thread Frank
Follow-up Comment #2, bug #20533 (project freeciv): Somewhere on the forum somebody already posted a hospital, but if that's not good enough here's another dummy (attached): I simply recycled the existing trunkdatagraphicstechmedicine.svg as PNG. (file #27018) ___

[Freeciv-Dev] [bug #24462] desert mining regression

2016-03-22 Thread Jacob Nevins
Update of bug #24462 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at: