[Freeciv-Dev] [patch #5027] Trench and Airfield graphics

2014-12-10 Thread David Fernandez
Follow-up Comment #13, patch #5027 (project freeciv): >I think this is wanted to S2_5 for supporting custom ruleset, experimental edition of the civ2civ3. Right, thank you. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #5508] Path finding: Caravan actions can now be limited by source tile terrain.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5508 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5509] Path finding: Be precise when classifying a unit as a diplomat or trader.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5509 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5510] Client goto: Base tile behavior of actors on action hostility.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5510 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5510] Client goto: Base tile behavior of actors on action hostility.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5510 (project freeciv): Category:None => client ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5511] AI: Give non hostile actor units the same tile behavior.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5511 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5512] AI: Don't base tile behavior on the unit flags "Spy" and "Diplomat".

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5512 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5513] AI: Don't count units that can't help wonder as wonder helpers.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5513 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5514] AI: Don't consider help build wonder with a unit that never can help.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5514 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5516] client: Make the sanity test in key_unit_trade_route() stricter.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5516 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5517] client: Make the sanity test in key_unit_build_wonder() stricter.

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5517 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23049] Auto attack treats caravans as spies

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Auto attack treats caravans as spies Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 02:34:30 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #5530] SDL clients: Check for specific action in sanity test.

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: SDL clients: Check for specific action in sanity test. Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 02:35:42 PM UTC Category: client-sdl2

[Freeciv-Dev] [patch #5531] Remove redundant is_actor_unit() calls.

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Remove redundant is_actor_unit() calls. Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 03:03:59 PM UTC Category: None Priority: 3 - Low

[Freeciv-Dev] [bug #23050] The AI will sometimes treat caravans as spies

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: The AI will sometimes treat caravans as spies Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 03:08:15 PM UTC Category: ai Severity: 3 - Norm

[Freeciv-Dev] [bug #23051] My caravan "Unit cannot perform diplomatic action from Ocean"

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: My caravan "Unit cannot perform diplomatic action from Ocean" Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 03:50:23 PM UTC Category: None

[Freeciv-Dev] [patch #5493] fcthread.h macros from freeciv_config.h

2014-12-10 Thread Marko Lindqvist
Update of patch #5493 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23051] My caravan "Unit cannot perform diplomatic action from Ocean"

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of bug #23051 (project freeciv): Severity: 3 - Normal => 2 - Minor ___ Follow-up Comment #1: This will only happen when all caravan actions have a !TransportDependent unit state actor requi

[Freeciv-Dev] [patch #5532] Make the "can't establish an embassy when you already got one"-rule permanent.

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Make the "can't establish an embassy when you already got one"-rule permanent. Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 04:46:52 PM UTC Category: None

[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #4997 (project freeciv): Depends on: => patch #5532 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #23009] No manual

2014-12-10 Thread mir3x
Update of bug #23009 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23052] "Fallout" appear as a category in Qt client help

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: "Fallout" appear as a category in Qt client help Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 05:46:19 PM UTC Category: client-qt Severity

[Freeciv-Dev] [bug #23052] "Fallout" appear as a category in Qt client help

2014-12-10 Thread mir3x
Update of bug #23052 (project freeciv): Status:None => In Progress Assigned to:None => mir3x Release: TRUNK => TRUNK, 2.5 __

[Freeciv-Dev] [patch #4835] Sdl2-client Coding Style corrections

2014-12-10 Thread Marko Lindqvist
Follow-up Comment #25, patch #4835 (project freeciv): optiondlg.c, pages.c, and plrdlg.c corrections. (file #23145) ___ Additional Item Attachment: File name: Sdl2OptiondlgPlrdlg.patch.bz2 Size:5 KB _

[Freeciv-Dev] [bug #23029] Qt modpack installer starts installing when modpack is only selected from the list

2014-12-10 Thread Marko Lindqvist
Update of bug #23029 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #23034] Unit movement animation broken in zoom levels other than 1.0

2014-12-10 Thread Marko Lindqvist
Update of bug #23034 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #5497] Pass worker task want value from threaded AI autosettler

2014-12-10 Thread Marko Lindqvist
Update of patch #5497 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5507] Hex topology for alien ruleset

2014-12-10 Thread Marko Lindqvist
Update of patch #5507 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5533] Alien ruleset to prefer Toonhex tileset

2014-12-10 Thread Marko Lindqvist
URL: Summary: Alien ruleset to prefer Toonhex tileset Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Dec 2014 10:49:14 PM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #5515] Update client info in README

2014-12-10 Thread Marko Lindqvist
Update of patch #5515 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5454] Prevent barbarian partisans

2014-12-10 Thread Marko Lindqvist
Update of patch #5454 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5500] Convert "Experimental" AI level from savegame to "Hard" if former is unsupported

2014-12-10 Thread Marko Lindqvist
Update of patch #5500 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23055] Modpack installer deinitialization lacking

2014-12-10 Thread Marko Lindqvist
URL: Summary: Modpack installer deinitialization lacking Project: Freeciv Submitted by: cazfi Submitted on: Wed 10 Dec 2014 11:57:09 PM EET Category: module installer Severity:

[Freeciv-Dev] [bug #23056] civ2civ3: Aifill Inconsistency

2014-12-10 Thread Marko Lindqvist
URL: Summary: civ2civ3: Aifill Inconsistency Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 12:19:41 AM EET Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [patch #5524] Rename civ2civ3 Airfield as Airstrip

2014-12-10 Thread Marko Lindqvist
Follow-up Comment #5, patch #5524 (project freeciv): - Update base names in README.ruleset_civ2civ3 also (file #23149) ___ Additional Item Attachment: File name: Airstrip-3.patch Size:7 KB __

[Freeciv-Dev] [patch #5534] Remove obsolete sdl/2-client sources

2014-12-10 Thread Marko Lindqvist
URL: Summary: Remove obsolete sdl/2-client sources Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 12:30:51 AM EET Category: client-sdl2 Priority: 5 - Normal

[Freeciv-Dev] [patch #5535] Rename "refugee" gfx tag as "migrants"

2014-12-10 Thread Marko Lindqvist
URL: Summary: Rename "refugee" gfx tag as "migrants" Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 12:38:43 AM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #5536] Idea: Add "Briefcase Nuke", a new spy action

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Idea: Add "Briefcase Nuke", a new spy action Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:21:27 PM UTC Category: None Priority: 5 - Nor

[Freeciv-Dev] [patch #5537] Idea: Add "Release Plauge", a new spy action

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Idea: Add "Release Plauge", a new spy action Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:26:19 PM UTC Category: None Priority: 5 - Nor

[Freeciv-Dev] [patch #5538] Idea: Add "Support Faction", a new spy action

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Idea: Add "Support Faction", a new spy action Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:29:05 PM UTC Category: None Priority: 5 - No

[Freeciv-Dev] [patch #5487] Start positions for earth scenarios

2014-12-10 Thread Marko Lindqvist
Follow-up Comment #3, patch #5487 (project freeciv): > Maybe we should set the max players to 38 Sounds sensible. Can you update the patch? ___ Reply to this item at: __

[Freeciv-Dev] [patch #5539] Idea: Make what actions provides a casus belli ruleset configurable

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Idea: Make what actions provides a casus belli ruleset configurable Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:40:36 PM UTC Category: None

[Freeciv-Dev] [patch #5540] Spy actions: Resolve targeted vs untargeted steal tech and sabotage

2014-12-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Spy actions: Resolve targeted vs untargeted steal tech and sabotage Project: Freeciv Submitted by: sveinung Submitted on: Wed 10 Dec 2014 11:58:14 PM UTC Category: None

[Freeciv-Dev] [patch #5538] Idea: Add "Pay Opposition", a new spy action

2014-12-10 Thread Sveinung Kvilhaugsvik
Update of patch #5538 (project freeciv): Summary: Idea: Add "Support Faction", a new spy action => Idea: Add "Pay Opposition", a new spy action ___ Reply to this item at: __

[Freeciv-Dev] [patch #5538] Idea: Add "Pay Opposition", a new spy action

2014-12-10 Thread Marko Lindqvist
Follow-up Comment #1, patch #5538 (project freeciv): > Triggers a civil war if a success. Government collapsing (entering the normal period of anarchy, like unhappy Democracy) would be more useful feature in my mind (civil war is practically game over) ___

[Freeciv-Dev] [bug #23057] Windows Installer Qt version installs default-fcmp environment

2014-12-10 Thread Marko Lindqvist
URL: Summary: Windows Installer Qt version installs default-fcmp environment Project: Freeciv Submitted by: cazfi Submitted on: Thu 11 Dec 2014 02:42:20 AM EET Category: general