[Freeciv-Dev] [patch #5199] Flag name to metaserver

2014-09-07 Thread Andreas Røsdal
Follow-up Comment #1, patch #5199 (project freeciv): I think flags in the metaserver would be nice. I think I disabled it in Freeciv-web because of a bug where some flag files could not be found, but that might be fixed now. ___ Reply to t

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-07 Thread pepeto
Update of bug #20618 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left>0

2014-09-07 Thread pepeto
Update of bug #22571 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-07 Thread pepeto
Follow-up Comment #16, bug #21932 (project freeciv): Fix 'mp' initialization. (file #22088, file #22089, file #22090) ___ Additional Item Attachment: File name: trunk_client_nuke2.patch Size:11 KB File name: S2_5_client_nuke2.patch

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-07 Thread pepeto
Update of bug #22566 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22572] Compilation warning in mapgen.c

2014-09-07 Thread pepeto
Update of bug #22572 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-07 Thread pepeto
Follow-up Comment #1, patch #5179 (project freeciv): Fix landmass calculation when 'mapsize" != PLAYER. It was ignoring land made for the poles. (file #22091) ___ Additional Item Attachment: File name: fair_island_gen_tilesperplayer2.patc

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv): Status: In Progress => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5181] Don't spam with votes when the vote would pass immediately anyway

2014-09-07 Thread pepeto
Update of patch #5181 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5182] Remove prototype for undefined 'send_running_team_votes'

2014-09-07 Thread pepeto
Update of patch #5182 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5185] Error message when connecting an old server

2014-09-07 Thread pepeto
Update of patch #5185 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5200] Qt-client: Chat update

2014-09-07 Thread mir3x
URL: Summary: Qt-client: Chat update Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 12:03:47 PM CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Update of bug #22567 (project freeciv): Status: Ready For Test => None ___ Follow-up Comment #15: > Reverting patch #4970 and patch #4971 affecting reverse > pathfinding maps make AI to defend

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Marko Lindqvist
Follow-up Comment #16, bug #22567 (project freeciv): > I think this is not a pf issue. Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? ___ Reply to this

[Freeciv-Dev] [bug #22581] dai_unit_can_strike_my_unit()

2014-09-07 Thread pepeto
URL: Summary: dai_unit_can_strike_my_unit() Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:04:47 CEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22372] gcc2 build fails on Haiku

2014-09-07 Thread pepeto
Follow-up Comment #1, bug #22372 (project freeciv): I am not sure, but the failure may be linked with code done before variables are declared. ___ Reply to this item at:

[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-07 Thread pepeto
URL: Summary: pf_reverse_map() improvements Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:33:30 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Follow-up Comment #17, bug #22567 (project freeciv): > Umh, what else there was in patch #4970 and patch #4971 to > explain this? Or do you think it's dormant issue that pf > changes activate? I don't know. I have posted the reverse map (new version) at patch #5201. If it really fixes the symptom

[Freeciv-Dev] [patch #5202] Qt-client: Added few destructors

2014-09-07 Thread mir3x
URL: Summary: Qt-client: Added few destructors Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 03:10:01 PM CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #5169] Qt-client: Added cursor handling

2014-09-07 Thread mir3x
Update of patch #5169 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5170] Qt-client: Removed margins in map view

2014-09-07 Thread mir3x
Update of patch #5170 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5184] Qt client: Add information to action selection dialog text.

2014-09-07 Thread Sveinung Kvilhaugsvik
Update of patch #5184 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5171] Qt-client: research report update

2014-09-07 Thread mir3x
Update of patch #5171 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5163] Qt-client: added vote bar

2014-09-07 Thread mir3x
Update of patch #5163 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22582] net_lookup_getaddrinfo() memory leak

2014-09-07 Thread pepeto
URL: Summary: net_lookup_getaddrinfo() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:47:25 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22583] luascript_func_add_valist() memory leak

2014-09-07 Thread pepeto
URL: Summary: luascript_func_add_valist() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:48:51 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22585] Player handicaps memory leak

2014-09-07 Thread pepeto
URL: Summary: Player handicaps memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:51:55 CEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22586] Unit types memory leak

2014-09-07 Thread pepeto
URL: Summary: Unit types memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:54:10 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22588] show_ruleset_info() memory leak

2014-09-07 Thread pepeto
URL: Summary: show_ruleset_info() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:58:34 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22589] Player colors memory leak

2014-09-07 Thread pepeto
URL: Summary: Player colors memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:59:57 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #5203] Qt-client: City report Update

2014-09-07 Thread mir3x
URL: Summary: Qt-client: City report Update Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 04:36:16 PM CEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
URL: Summary: The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Sep 2014 03:22:40 PM UTC

[Freeciv-Dev] [bug #22592] The gtk clients offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
URL: Summary: The gtk clients offers to establish a trade route when the unit don't have the TradeRoute flag Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Sep 2014 03:23:37 PM UTC

[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
Update of bug #22591 (project freeciv): Status: In Progress => Ready For Test Release: => TRUNK, 2.5.0-beta1 Planned Release: => 2.6.0, 2.5.0 __

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Brandon J. Van Every
Follow-up Comment #18, bug #22567 (project freeciv): If diagnosis and a fix aren't imminent, would changing the title to "most cities undefended" be helpful? The behavior is not civ2civ3 specific, and most cities are walk-ins for so long that it's not accurate to say they're "early" cities. I do