[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-05 Thread pepeto
Update of bug #21932 (project freeciv): Category:None => client Status:None => Ready For Test Planned Release: => 2.4.4, 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #22572] Compilation warning in mapgen.c

2014-09-05 Thread pepeto
URL: Summary: Compilation warning in mapgen.c Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 09:46:12 CEST Category: general Severity: 3 - Normal

Re: [Freeciv-Dev] 2 compilation errors in 2.5+

2014-09-05 Thread Pepeto
Hello Christian, I have raised bug #22572 for this issue. I think you should put this kind of report directly into bugs reports instead of just sending a mail to the list, but be sure it will be treated. Regards, Pepeto Le jeudi 04 septembre 2014 à 20:37 +0200, Christian Knoke a écrit : > more

[Freeciv-Dev] [patch #5170] Qt-client: Removed margins in map view

2014-09-05 Thread mir3x
URL: Summary: Qt-client: Removed margins in map view Project: Freeciv Submitted by: mir3x Submitted on: Fri 05 Sep 2014 09:51:53 AM CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-05 Thread pepeto
Follow-up Comment #5, bug #20618 (project freeciv): New version for S2_4 and S2_5: * Respect tabular format in savegames. (file #22039, file #22040) ___ Additional Item Attachment: File name: S2_5_last_order_move_is_safe2.patch Size:4 KB

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-05 Thread pepeto
Update of patch #5158 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-05 Thread pepeto
Update of patch #4726 (project freeciv): Status:None => Done Assigned to:None => pepeto Planned Release: 2.6.0 => 2.5.0, 2.6.0 _

[Freeciv-Dev] [bug #22565] The "Keep moving" option is shown when acting against the actor's own tile

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of bug #22565 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of patch #4502 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of bug #21636 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [patch #5172] Qt-client: Wrong gold income shown if negative

2014-09-05 Thread mir3x
URL: Summary: Qt-client: Wrong gold income shown if negative Project: Freeciv Submitted by: mir3x Submitted on: Fri 05 Sep 2014 12:16:33 PM CEST Category: client-qt Priority: 5

[Freeciv-Dev] [patch #5173] Replace tech_cost_style magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: Summary: Replace tech_cost_style magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:37:00 CEST Category: rulesets

[Freeciv-Dev] [patch #5174] Replace tech_leakage magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: Summary: Replace tech_leakage magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:37:50 CEST Category: rulesets Pr

[Freeciv-Dev] [patch #5175] Replace gold_upkeep_style magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: Summary: Replace gold_upkeep_style magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:38:40 CEST Category: rulesets

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Category: client => general Status:None => Ready For Test Operating System:None => Any Planned Release:

[Freeciv-Dev] [patch #5176] Change the packet UNIT_DIPLOMAT_ACTION to UNIT_DO_ACTION

2014-09-05 Thread Sveinung Kvilhaugsvik
URL: Summary: Change the packet UNIT_DIPLOMAT_ACTION to UNIT_DO_ACTION Project: Freeciv Submitted by: sveinung Submitted on: Fri 05 Sep 2014 01:35:14 PM UTC Category: None Prior

[Freeciv-Dev] [patch #5176] Change the packet UNIT_DIPLOMAT_ACTION to UNIT_DO_ACTION

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of patch #5176 (project freeciv): Depends on: => patch #5168 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5177] Clean up: Get rid of is_diplomat_action_available()

2014-09-05 Thread Sveinung Kvilhaugsvik
URL: Summary: Clean up: Get rid of is_diplomat_action_available() Project: Freeciv Submitted by: sveinung Submitted on: Fri 05 Sep 2014 01:38:12 PM UTC Category: None Priority:

[Freeciv-Dev] [patch #5177] Clean up: Get rid of is_diplomat_action_available()

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of patch #5177 (project freeciv): Depends on: => patch #5176 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5178] Replace the enum diplomat_actions with the enum gen_action.

2014-09-05 Thread Sveinung Kvilhaugsvik
Update of patch #5178 (project freeciv): Depends on: => patch #5177 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-05 Thread pepeto
URL: Summary: Fair island map generator: take directly in account 'tilesperplayer' Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:34:11 CEST Category: general

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-05 Thread pepeto
URL: Summary: Show map generator setting changes Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:36:30 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5181] Don't spam with votes when the vote would pass immediately anyway

2014-09-05 Thread pepeto
URL: Summary: Don't spam with votes when the vote would pass immediately anyway Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:39:56 CEST Category: general

[Freeciv-Dev] [patch #5184] Qt client: Add information to action selection dialog text.

2014-09-05 Thread Sveinung Kvilhaugsvik
URL: Summary: Qt client: Add information to action selection dialog text. Project: Freeciv Submitted by: sveinung Submitted on: Fri 05 Sep 2014 05:28:29 PM UTC Category: client-qt

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-05 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #5185 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-05 Thread Jacob Nevins
Follow-up Comment #4, bug #22567 (project freeciv): I think cazfi has said that AI city defence on trunk is known to be weak/nonexistent at the moment. See also bug #22556. So I suspect this is not a civ2civ3-specific problem. (Can't find it now, maybe it was on IRC?) ___

[Freeciv-Dev] [patch #5125] Show whether freeciv-ruledit will be built in configure end report

2014-09-05 Thread Marko Lindqvist
Update of patch #5125 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #5157] Separate fortifying and fortress building in Xaw-client

2014-09-05 Thread Marko Lindqvist
Update of patch #5157 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-05 Thread Marko Lindqvist
Follow-up Comment #5, bug #22567 (project freeciv): > available mov bonus That's certainly breaking things in 2.5 and earlier (I assume the patch pepeto mentioned fix this in TRUNK). AI thinks that the attacker cannot reach the city yet, so it doesn't hurry to get defender -> city can be conquere

[Freeciv-Dev] [patch #4417] [Metaticket] Promote Qt-client to Maintained clients

2014-09-05 Thread Marko Lindqvist
Update of patch #4417 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: - Removed "Experimental" -warning from the client (file #22058, file #22059) _

[Freeciv-Dev] [bug #22556] Barbarians too strong for AI players

2014-09-05 Thread Marko Lindqvist
Follow-up Comment #1, bug #22556 (project freeciv): See also bug #22567 - this is not only true against barbarians but any player. AI simply doesn't build defenders. ___ Reply to this item at: __

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-05 Thread Marko Lindqvist
Follow-up Comment #7, bug #22567 (project freeciv): Reverting patch #4970 and patch #4971 affecting reverse pathfinding maps make AI to defend itself again. ___ Reply to this item at: ___