[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-04 Thread pepeto
Follow-up Comment #2, bug #22567 (project freeciv): AI is enable to handle the real unit type of a unit in S2_5. It would need something like patch #4970. ___ Reply to this item at:

[Freeciv-Dev] [bug #22314] QT client strings unsuitable for i18n

2014-09-04 Thread mir3x
Update of bug #22314 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5165] Qt-client: Added messages options

2014-09-04 Thread mir3x
URL: Summary: Qt-client: Added messages options Project: Freeciv Submitted by: mir3x Submitted on: Thu 04 Sep 2014 11:32:35 AM CEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #5165] Qt-client: Added messages options

2014-09-04 Thread mir3x
Update of patch #5165 (project freeciv): Category: client => client-qt ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #5166] Qt-client: Set proper beta font

2014-09-04 Thread mir3x
URL: Summary: Qt-client: Set proper beta font Project: Freeciv Submitted by: mir3x Submitted on: Thu 04 Sep 2014 12:29:28 PM CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #5159] Qt client: Remove get_current_unit() and set_current_unit().

2014-09-04 Thread Sveinung Kvilhaugsvik
Update of patch #5159 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5160] Doing an action when actor or target is missing is impossible.

2014-09-04 Thread Sveinung Kvilhaugsvik
Update of patch #5160 (project freeciv): Status: Ready For Test => None Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22561] Knowledge the player may not have is used to find out if a move triggers an action

2014-09-04 Thread Sveinung Kvilhaugsvik
Update of bug #22561 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22560] Researches not re-initialized in game_reset()

2014-09-04 Thread pepeto
Update of bug #22560 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-04 Thread pepeto
Follow-up Comment #1, patch #5158 (project freeciv): Patch update against current trunk. (file #22025) ___ Additional Item Attachment: File name: savegame_research_section2.patch Size:19 KB __

[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
URL: Summary: Path-finding not able to handle move_rate=0, moves_left>0 Project: Freeciv Submitted by: pepeto Submitted on: jeu. 04 sept. 2014 15:21:15 CEST Category: ai Severit

[Freeciv-Dev] [patch #5167] punit->server.action_turn initialization cleanup

2014-09-04 Thread pepeto
URL: Summary: punit->server.action_turn initialization cleanup Project: Freeciv Submitted by: pepeto Submitted on: jeu. 04 sept. 2014 15:29:50 CEST Category: general Priority: 5

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Update of bug #21932 (project freeciv): Depends on: => bugs #22569 ___ Follow-up Comment #11: Made a separate part for path-finding fix at bug #22569. _

[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
Update of bug #22569 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix attached. (file #22027, file #22028, file #22029)

[Freeciv-Dev] [bug #22555] Segmentation fault in dai_data_phase_begin

2014-09-04 Thread Andreas Røsdal
Follow-up Comment #3, bug #22555 (project freeciv): Interesting. Do you have more information about this bug? ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [patch #5168] Make the AI non omniscient when considering if an action is legal or not.

2014-09-04 Thread Sveinung Kvilhaugsvik
URL: Summary: Make the AI non omniscient when considering if an action is legal or not. Project: Freeciv Submitted by: sveinung Submitted on: Thu 04 Sep 2014 06:24:28 PM UTC Category: ai

Re: [Freeciv-Dev] 2 compilation errors in 2.5+

2014-09-04 Thread Christian Knoke
more ((3)) Aktualisiert zu Revision 26217. ./autogen.sh --enable-debug=yes --enable-svnrev --enable-client=all --enable-fcmp=yes --with-readline --with-efence --enable-ipv6=yes enable-mapimg=magickwand ** Configuration Summary ** == General build options ==

[Freeciv-Dev] [patch #5169] Qt-client: Added cursor handling

2014-09-04 Thread mir3x
URL: Summary: Qt-client: Added cursor handling Project: Freeciv Submitted by: mir3x Submitted on: Thu 04 Sep 2014 11:51:54 PM CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #22549] 2.4 client fails to start server on Windows

2014-09-04 Thread Jacob Nevins
Follow-up Comment #1, bug #22549 (project freeciv): > Forum thread by "Thraal": 2.4.3. Bit more info: Win 7 (so this isn't XP-specific). ___ Reply to this item at: ___

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
URL: Summary: Client goto not able to handle move_rate=0, moves_left>0 Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 08:42:03 CEST Category: client Seve

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Update of bug #21932 (project freeciv): Depends on: => bugs #22571 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Follow-up Comment #12, bug #21932 (project freeciv): Made a separate part for client goto fix at bug #22571. ___ Reply to this item at: ___ Message posté via/par