Re: [Freeciv-Dev] wonders not appearing ...

2014-07-27 Thread Jacob Nevins
Leonard Hetu writes: > I've been playing FreeCiv for a couple of weeks now and quite enjoy > it. > > The last two days however, something has changed where the wonders > don't appear as a choice to build in the city menu. > The only way I've been able to get them to appear is save the game, > ex

[Freeciv-Dev] [bug #22390] Musicset option change does not take effect immediately

2014-07-27 Thread Marko Lindqvist
Update of bug #22390 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4975] AM_DIST_FORMATS

2014-07-27 Thread Marko Lindqvist
Update of patch #4975 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4950] National culture effects

2014-07-27 Thread Marko Lindqvist
Update of patch #4950 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

Re: [Freeciv-Dev] wonders not appearing ...

2014-07-27 Thread Leonard Hetu
Hi Jacob. Thanks for getting back to me about this and for the link to the bug tracking system. The link has been bookmarked and I will do my best to make use of that in future. I have been playing the online/web version of the game. It was on July 22 or 23 I believe when I first notice

Re: [Freeciv-Dev] wonders not appearing ...

2014-07-27 Thread Marko Lindqvist
On 27 July 2014 15:44, Leonard Hetu wrote: > Hi Jacob. > > Thanks for getting back to me about this and for the link to the bug > tracking system. > The link has been bookmarked and I will do my best to make use of that in > future. > > I have been playing the online/web version of the game. > > I

[Freeciv-Dev] [patch #4989] Use universal_fulfills for immune government test

2014-07-27 Thread Emmet Hikory
Follow-up Comment #1, patch #4989 (project freeciv): More testing shows that while the prior patch worked when it was supposed to work, it also worked when it wasn't supposed to work. The attached patch actually tests the government value in government_found, rather than just whether we are looki

[Freeciv-Dev] [patch #4993] Add improvement obsoletes improvement helptext

2014-07-27 Thread Emmet Hikory
URL: Summary: Add improvement obsoletes improvement helptext Project: Freeciv Submitted by: persia Submitted on: Sun 27 Jul 2014 10:17:59 PM JST Category: client Priority: 5 - N

[Freeciv-Dev] [patch #4894] Add the new test TransportDependent to the UnitState requirement type

2014-07-27 Thread Sveinung Kvilhaugsvik
Update of patch #4894 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4885] Revised logic for AI improvement consideration and improvement redundancy

2014-07-27 Thread Emmet Hikory
Follow-up Comment #6, patch #4885 (project freeciv): Rebased improve-Ai-inspection-of-effects-requirement-vectors.patch over r25732 (patch #4983), added implementations for VUT_SPECIALIST and VUT_NATIONALITY, and added recursion to the VUT_IMPROVEMENT check to avoid believing an improvement that d

[Freeciv-Dev] [patch #4885] Revised logic for AI improvement consideration and improvement redundancy

2014-07-27 Thread Emmet Hikory
Follow-up Comment #7, patch #4885 (project freeciv): Pulled back some of the changes in draft revisions for patch #4987 which would also be applicable to the AI into replace-AI-uses-of-is_improvement_redundant.patch: update attached. (file #21569) _

[Freeciv-Dev] [patch #4990] Consider improvement side effects other than buildable units

2014-07-27 Thread Emmet Hikory
Follow-up Comment #2, patch #4990 (project freeciv): Testing this more with for patch #4987 shows that improvementhas_side_effects() almost never returns TRUE with conjunctive logic, and that the function should really check if ANY side effect is available, rather than if ALL side effects are avai

[Freeciv-Dev] [patch #4987] Replace UI concept "Redundant" with current utility indicator

2014-07-27 Thread Emmet Hikory
Follow-up Comment #1, patch #4987 (project freeciv): Not a commit candidate (needs better helptext), but a first pass at the non-helptext code changes involved. (file #21571) ___ Additional Item Attachment: File name: replace-client-uses-o

[Freeciv-Dev] [patch #4987] Replace UI concept "Redundant" with current utility indicator

2014-07-27 Thread Emmet Hikory
Update of patch #4987 (project freeciv): Depends on: => patch #4992 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #22378] Specialist name with space breaks savegames

2014-07-27 Thread Marko Lindqvist
Update of bug #22378 (project freeciv): Status:None => Ready For Test Planned Release: => 2.6.0 ___ Follow-up Comment #2: Patch for TRUNK. (

[Freeciv-Dev] [patch #4972] Validate ruleset supplied specialist names

2014-07-27 Thread Marko Lindqvist
Update of patch #4972 (project freeciv): Category:None => general Status:Done => Ready For Test Assigned to:sveinung => cazfi Open/Closed:

[Freeciv-Dev] [bug #22398] can_build_extra_base() has EC_BASE check reversed

2014-07-27 Thread Marko Lindqvist
URL: Summary: can_build_extra_base() has EC_BASE check reversed Project: Freeciv Submitted by: cazfi Submitted on: Mon 28 Jul 2014 02:46:47 AM EEST Category: general Severity: 3

[Freeciv-Dev] [bug #22399] Negative tech want for building effect

2014-07-27 Thread Marko Lindqvist
URL: Summary: Negative tech want for building effect Project: Freeciv Submitted by: cazfi Submitted on: Mon 28 Jul 2014 09:19:12 AM EEST Category: ai Severity: 3 - Normal