[Freeciv-Dev] [patch #4956] sdl2-client text fields

2014-07-15 Thread Marko Lindqvist
URL: Summary: sdl2-client text fields Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Jul 2014 10:12:54 AM EEST Category: client-sdl2 Priority: 5 - Normal

[Freeciv-Dev] [bug #22349] Actions.c mixing enum types

2014-07-15 Thread Marko Lindqvist
URL: Summary: Actions.c mixing enum types Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Jul 2014 11:03:59 AM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #21493] argument unused during compilation: '-fopenmp'

2014-07-15 Thread Marko Lindqvist
Update of bug #21493 (project freeciv): Category:None => bootstrap Status:None => Ready For Test Planned Release: => 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #22343] server.got_first_city sanity check fails

2014-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #22343 (project freeciv): name="François l'Ollonais" nation="Pirate" is_alive=TRUE capital=FALSE ncities=3 Of course, barbarians never used to get a capital through conquering (also see bug #22340), so there'll be many savegames out there like this. __

[Freeciv-Dev] [patch #3468] Metaticket: Clang clean build

2014-07-15 Thread Marko Lindqvist
Update of patch #3468 (project freeciv): Depends on: => patch #4957 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4957] Fix sdl/2 client's graphics.c alignment warnings

2014-07-15 Thread Marko Lindqvist
URL: Summary: Fix sdl/2 client's graphics.c alignment warnings Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Jul 2014 11:41:32 AM EEST Category: client-sdl Priority:

[Freeciv-Dev] [bug #22294] 2.5 typos, etc

2014-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #22294 (project freeciv): Next (small) batch. (file #21439, file #21440) ___ Additional Item Attachment: File name: trunk-201407-typos-2.patch Size:1 KB File name: S2_5-201407-typos-2.patch Size:1 KB

[Freeciv-Dev] [bug #22350] "City size and number of citizens does not match" when loading 2.4 savegame into trunk/S2_5

2014-07-15 Thread Jacob Nevins
Update of bug #22350 (project freeciv): Summary: "City size and number of citizens does not match" when loading 2.4 savegame into trunk => "City size and number of citizens does not match" when loading 2.4 savegame into trunk/S2_5

[Freeciv-Dev] [bug #22350] "City size and number of citizens does not match" when loading 2.4 savegame into trunk

2014-07-15 Thread Jacob Nevins
URL: Summary: "City size and number of citizens does not match" when loading 2.4 savegame into trunk Project: Freeciv Submitted by: jtn Submitted on: Tue 15 Jul 2014 09:53:24 BST Category: None

[Freeciv-Dev] [bug #22322] Unqualified/overqualified female ruler titles

2014-07-15 Thread Jacob Nevins
Update of bug #22322 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4125] Help->About Freeciv should mention mailing lists as point of contact

2014-07-15 Thread Jacob Nevins
Update of patch #4125 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22325] Multiplayer ruleset defaults to non-iso topology

2014-07-15 Thread Jacob Nevins
Update of bug #22325 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22343] server.got_first_city sanity check fails

2014-07-15 Thread Jacob Nevins
Update of bug #22343 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #4: Fix. (I plan to com

[Freeciv-Dev] [patch #4958] Low-hanging sed to $SED changes

2014-07-15 Thread Marko Lindqvist
URL: Summary: Low-hanging sed to $SED changes Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Jul 2014 02:10:27 PM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #22349] Actions.c mixing enum types

2014-07-15 Thread Sveinung Kvilhaugsvik
Update of bug #22349 (project freeciv): Status:None => Ready For Test Assigned to:None => sveinung Release: => TRUNK Planned Release:

[Freeciv-Dev] [patch #4940] Rewrite universal_fulfills_requirement()

2014-07-15 Thread Emmet Hikory
Update of patch #4940 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22342] Some supplied rulesets failing to load "assertion 'index >= 0 && index < n_with_role[role]"

2014-07-15 Thread Emmet Hikory
Follow-up Comment #4, bug #22342 (project freeciv): Just for historical interest, it appears that I introduced this bug in r25322 (testing role nativity prior to sanity-checking role nativity), but none of the SVN rulesets happened to set the "startunits" value to something that would trigger it.

[Freeciv-Dev] [patch #4959] Make the stub ruleset more minimal by removing all action enablers.

2014-07-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Make the stub ruleset more minimal by removing all action enablers. Project: Freeciv Submitted by: sveinung Submitted on: Tue 15 Jul 2014 12:55:56 PM UTC Category: rulesets

[Freeciv-Dev] [bug #22312] CleanPollution and CleanFallout rmreqs ignored

2014-07-15 Thread Marko Lindqvist
Update of bug #22312 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22321] tech_bulb_sum uninitialized in tech_upkeep_calc()

2014-07-15 Thread Marko Lindqvist
Update of bug #22321 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #20538] Numerous assertion failures when loading an old savegame

2014-07-15 Thread Marko Lindqvist
Update of bug #20538 (project freeciv): Category:None => general Severity: 3 - Normal => 5 - Blocker Planned Release: => 2.5.0, 2.6.0 _

[Freeciv-Dev] [bug #22350] "City size and number of citizens does not match" when loading 2.4 savegame into trunk/S2_5

2014-07-15 Thread Marko Lindqvist
Follow-up Comment #1, bug #22350 (project freeciv): bug #20538? I had completely forgotten that one... ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #4941] Alien Thick Mountains infra changes

2014-07-15 Thread Marko Lindqvist
Follow-up Comment #2, patch #4941 (project freeciv): Interesting ideas, but in an attempt to get first release of alien ruleset out in freeciv-3.0 at least, I'm now adding stuff only when testing shows playability and balance to require them. (Besides, "somewhat useful" does not prove that it woul

[Freeciv-Dev] [patch #4941] Alien Thick Mountains infra changes

2014-07-15 Thread Marko Lindqvist
Update of patch #4941 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4960] Alien ruleset unit to transport Earthly units over Radiating terrains

2014-07-15 Thread Marko Lindqvist
URL: Summary: Alien ruleset unit to transport Earthly units over Radiating terrains Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Jul 2014 10:18:08 PM EEST Category: rulesets

[Freeciv-Dev] [bug #20538] Numerous assertion failures when loading an old savegame

2014-07-15 Thread Jacob Nevins
Follow-up Comment #5, bug #20538 (project freeciv): See also bug #22350. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #22341] Lua script calling has_base crashes freeciv

2014-07-15 Thread Jacob Nevins
Update of bug #22341 (project freeciv): Status:None => Confirmed Release: SVN@25382 => trunk r25382 Planned Release: => 2.6.0 __

[Freeciv-Dev] [bug #22341] Lua script calling has_base crashes freeciv

2014-07-15 Thread Jacob Nevins
Additional Item Attachment, bug #22341 (project freeciv): File name: basetest.sav.bz2 Size:13 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #22341] Lua script calling has_base crashes freeciv

2014-07-15 Thread Jacob Nevins
Update of bug #22341 (project freeciv): Planned Release: 2.6.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #2: An equivalent test on S2_5 () produces no segfaults, but a pile of assertion failures, so all is

[Freeciv-Dev] [bug #22341] Lua script calling has_base crashes freeciv

2014-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #22341 (project freeciv): > An equivalent test on S2_5 (r25583) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.or

[Freeciv-Dev] [bug #22341] Lua script calling has_base crashes freeciv

2014-07-15 Thread Jacob Nevins
Update of bug #22341 (project freeciv): Severity: 5 - Blocker => 3 - Normal Planned Release:2.5.0, 2.6.0 => 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #4: ...and S2_4 r25583

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-15 Thread Jacob Nevins
Update of bug #22341 (project freeciv): Summary: Lua script calling has_base crashes freeciv => Lua script calling has_base with nonexistent base type crashes freeciv ___ Reply to this item at:

[Freeciv-Dev] [patch #4961] Correct alien ruleset Water Engineer build_cost

2014-07-15 Thread Marko Lindqvist
URL: Summary: Correct alien ruleset Water Engineer build_cost Project: Freeciv Submitted by: cazfi Submitted on: Tue 15 Jul 2014 11:08:13 PM EEST Category: rulesets Priority: 5

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-15 Thread Jeffrey C. Jacobs
Follow-up Comment #5, bug #22341 (project freeciv): Part of the problem is the documentation for the has_base command says that it takes a name but doesn't explain what that name is so it's hard for the user to figure out what to put. The code does allow for this and an empty string crashes the s

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5 (in X server?)

2014-07-15 Thread Jacob Nevins
Update of bug #21851 (project freeciv): Summary: Possible memory leak in S2_5 => Possible memory leak in S2_5 (in X server?) ___ Reply to this item at: _

[Freeciv-Dev] [bug #21780] Can not load script.lua

2014-07-15 Thread Jacob Nevins
Update of bug #21780 (project freeciv): Planned Release: => 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21731] Genetic Lab does not show up in Economy Overview in the Experimental Ruleset

2014-07-15 Thread Jacob Nevins
Update of bug #21731 (project freeciv): Category:rulesets => None Status:None => Need Info ___ Follow-up Comment #1: You don't say which

[Freeciv-Dev] [bug #21729] Changing city governor during turn change is ignored

2014-07-15 Thread Jacob Nevins
Update of bug #21729 (project freeciv): Summary:city govenor => Changing city governor during turn change is ignored ___ Follow-up Comment #1: Hm, haven't tested it but sounds horribly plausible. _

[Freeciv-Dev] [bug #22283] Poor error reporting on failure to open file

2014-07-15 Thread Jacob Nevins
Follow-up Comment #1, bug #22283 (project freeciv): See bug #21702 for a specific example where this has caused confusion. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #21702] Server built without bzip2 fails to load .bz2 savegame without explaining why

2014-07-15 Thread Jacob Nevins
Follow-up Comment #9, bug #21702 (project freeciv): See also bug #22283 about general poor file open error reporting. ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21628] It's possible to append an improvement to city worklist which is actually being built

2014-07-15 Thread Jacob Nevins
Update of bug #21628 (project freeciv): Release: => 2.4.2 Summary: Possiblity to append an improvement to city worklist which is actually being built => It's possible to append an improvement to city worklist which is actu

[Freeciv-Dev] [bug #21593] translated server option value names

2014-07-15 Thread Jacob Nevins
Update of bug #21593 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21594] readline expansion (tab completion) in server console doesn't understand player name quoting rules

2014-07-15 Thread Jacob Nevins
Update of bug #21594 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21600] turns to build in city dialog, gtk2 or server

2014-07-15 Thread Jacob Nevins
Update of bug #21600 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21597] gtk_progress_set_percentage: assertion failed

2014-07-15 Thread Jacob Nevins
Update of bug #21597 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21607] some xaw anomalies

2014-07-15 Thread Jacob Nevins
Update of bug #21607 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21608] freeciv-xaw crash on closing dialog

2014-07-15 Thread Jacob Nevins
Update of bug #21608 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.

2014-07-15 Thread Jacob Nevins
Update of bug #21585 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21570] GUI swallows one click from within science window

2014-07-15 Thread Jacob Nevins
Update of bug #21570 (project freeciv): Release: => S2_4 r24328, trunk r24312 Planned Release: 2.5 2.6 => ___ Reply to this item at:

[Freeciv-Dev] [bug #21444] Saved action_enabler reqs do not use tabular format

2014-07-15 Thread Jacob Nevins
Update of bug #21444 (project freeciv): Planned Release: => 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21606] freeciv-xaw crash on server quit

2014-07-15 Thread Jacob Nevins
Update of bug #21606 (project freeciv): Planned Release: 2.4.2 => ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21388] Should city conquered by player with no cities become their new capital?

2014-07-15 Thread Jacob Nevins
Update of bug #21388 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #3: Bug #22271 answered

[Freeciv-Dev] [bug #22351] "cast increases required alignment of target type" (cast-align) warnings on ARM

2014-07-15 Thread Jacob Nevins
URL: Summary: "cast increases required alignment of target type" (cast-align) warnings on ARM Project: Freeciv Submitted by: jtn Submitted on: Tue 15 Jul 2014 22:01:52 BST Category: None

[Freeciv-Dev] [bug #21386] fit_nationset_to_players(): 'least_misfits' may be used uninitialized in this function

2014-07-15 Thread Jacob Nevins
Update of bug #21386 (project freeciv): Planned Release: 2.5.0,2.6.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #6: Those are all things we should fix, but let's keep this ticket for its subject. I've raised bug

[Freeciv-Dev] [bug #21245] Strange symbols appear on screen after copy/paste in editor

2014-07-15 Thread Jacob Nevins
Update of bug #21245 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #5: Assuming without pr

[Freeciv-Dev] [bug #20686] assert 'ai->phase_initialized || game.info.phase_mode != PMT_CONCURRENT' failed

2014-07-15 Thread Jacob Nevins
Follow-up Comment #2, bug #20686 (project freeciv): Can we hope for patch #4515 to have improved or fixed this? ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #20686] assert 'ai->phase_initialized || game.info.phase_mode != PMT_CONCURRENT' failed

2014-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #20686 (project freeciv): (Bug #21235 is the same assertion firing, but maybe in a different situation) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #21201] freeciv-ruledit: build fails with --enable-fcdb

2014-07-15 Thread Jacob Nevins
Update of bug #21201 (project freeciv): Severity: 3 - Normal => 4 - Important ___ Follow-up Comment #1: I'm guessing this will become a blocker for 2.6.0, since we ship Windows builds with fcdb and I'

[Freeciv-Dev] [bug #21043] Segmentation fault in dai_manage_caravan

2014-07-15 Thread Jacob Nevins
Update of bug #21043 (project freeciv): Release: => trunk? r23091 Planned Release: => 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #20943] Food/Prod/Trade increase notification

2014-07-15 Thread Jacob Nevins
Update of bug #20943 (project freeciv): Release: => 2.3.4 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20875] Feature request: server setting for modifying cost factor of imporvements/units.

2014-07-15 Thread Jacob Nevins
Update of bug #20875 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #1: Lots of discussion

[Freeciv-Dev] [bug #22341] Lua script calling has_base with nonexistent base type crashes freeciv

2014-07-15 Thread Emmet Hikory
Follow-up Comment #6, bug #22341 (project freeciv): Adding constructions like: --- a/common/scriptcore/api_game_methods.c +++ b/common/scriptcore/api_game_methods.c @@ -583,7 +583,7 @@ bool api_methods_tile_has_base(lua_State *L, Tile *ptile, c~ pbase = base_type_by_rule_name(name); -

[Freeciv-Dev] [patch #4942] Set S2_5 follow tag to "S2_5" for duration of betas/RCs (and trunk to S2_6)

2014-07-15 Thread Jacob Nevins
Update of patch #4942 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22350] "City size and number of citizens does not match" when loading 2.4 savegame into trunk/S2_5

2014-07-15 Thread anonymous
Follow-up Comment #2, bug #22350 (project freeciv): I am getting a similar error in Freeciv-2.5.0-beta0-gtk2 When an enemy city has more than 1 nationality and is captured errors like below appear in the server console 1: City size 7, citizen count 9 for HodonÝn ___