[Freeciv-Dev] [patch #4459] Requirement range "Traderoutes"

2014-07-11 Thread Emmet Hikory
Update of patch #4459 (project freeciv): Status: Need Info => Ready For Test ___ Follow-up Comment #3: Patch attached that just mirrors the requirements calculations for cities. Whether it happens

[Freeciv-Dev] [bug #22302] Setting init_city_radius_sq =15 does not work in version 2.5

2014-07-11 Thread Jacob Nevins
Update of bug #22302 (project freeciv): Severity: 3 - Normal => 4 - Important Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #1, patch #4926 (project freeciv): > Patch #4889 removed the calculation of the cost of an attack, > instead using a flat value of SINGLE_MOVE. It was already the case before since bug #20361 (except for pf_fuel_map, probably because this algorithm is based on the assumption all

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread Emmet Hikory
Follow-up Comment #2, patch #4926 (project freeciv): > It was already the case before since bug #20361 I thought we changed it to not be SINGLE_MOVE again with attack_move_cost() in patch #3901 > Where do you see that the tile is set to TB_IGNORE? Yes, sorry, the correct value for my comment is

[Freeciv-Dev] [patch #4918] Make ap_diplomat_battle() handle battle against a unit in a city

2014-07-11 Thread Sveinung Kvilhaugsvik
Update of patch #4918 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4926] Allow AI paths with intermediate actions

2014-07-11 Thread pepeto
Follow-up Comment #3, patch #4926 (project freeciv): > I thought we changed it to not be SINGLE_MOVE again with > attack_move_cost() in patch #3901 In pf_normal_map_iterate() and pf_danger_map_iterate(), the value was overwritten to SINGLE_MOVE in any case. Path-finding is like a photography. It

[Freeciv-Dev] [patch #4926] Properly account for attack move costs in pathfinding

2014-07-11 Thread Emmet Hikory
Update of patch #4926 (project freeciv): Status: Need Info => Ready For Test Assigned to:None => persia Planned Release: => 2.6.0 Summary:

[Freeciv-Dev] [patch #4921] Consolidate calls in pf_tools.c

2014-07-11 Thread Emmet Hikory
Update of patch #4921 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22059] tech_leakage doesn't handle team pooled research

2014-07-11 Thread pepeto
Update of bug #22059 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22060] EFT_TECH_COST_FACTOR isn't handle with team pooled research

2014-07-11 Thread pepeto
Update of bug #22060 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Fixed within bug #2

[Freeciv-Dev] [bug #22061] Team pooled research and AI science cost

2014-07-11 Thread pepeto
Update of bug #22061 (project freeciv): Status: In Progress => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Fixed within bug #2

[Freeciv-Dev] [patch #4930] pf_fuel_map: referenced pf_fuel_pos

2014-07-11 Thread pepeto
URL: Summary: pf_fuel_map: referenced pf_fuel_pos Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 19:47:21 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #22300] Terrain help paragraph breaks missing

2014-07-11 Thread Jacob Nevins
Update of bug #22300 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread pepeto
URL: Summary: pf_fuel_map_iterate(): adjustements Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 19:56:44 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread pepeto
Additional Item Attachment, patch #4931 (project freeciv): File name: pf_fuel_map_adjust.patch Size:13 KB ___ Reply to this item at: ___ Message posté via

[Freeciv-Dev] [bug #22308] civ2civ3: help claims fortresses/airbases can't be built on rivers

2014-07-11 Thread Jacob Nevins
URL: Summary: civ2civ3: help claims fortresses/airbases can't be built on rivers Project: Freeciv Submitted by: jtn Submitted on: Fri 11 Jul 2014 18:59:06 BST Category: docs Sev

[Freeciv-Dev] [patch #4932] pf_fuel_map: cache step most costs

2014-07-11 Thread pepeto
URL: Summary: pf_fuel_map: cache step most costs Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 20:01:07 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #3405] Help: update for generalised roads, bases, etc

2014-07-11 Thread Jacob Nevins
Update of patch #3405 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #8: Oops, my trunk com

[Freeciv-Dev] [bug #22308] civ2civ3: help claims fortresses/airbases can't be built on rivers

2014-07-11 Thread Jacob Nevins
Update of bug #22308 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-help-civ2civ3-river-bases.patch Size:0 KB _

[Freeciv-Dev] [patch #4916] "snapshot" target for installer makefile

2014-07-11 Thread Marko Lindqvist
Update of patch #4916 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #21629] civ2 - barb cities can't build anything due to waste

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #9, bug #21629 (project freeciv): - S2_4 version (file #21357) ___ Additional Item Attachment: File name: WastedPirates-S2_4.patch Size:0 KB ___ Reply to th

[Freeciv-Dev] [patch #4848] Adventurer cities can grow to size 3 without Basic Infrastructure

2014-07-11 Thread Marko Lindqvist
Update of patch #4848 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-11 Thread pepeto
URL: Summary: reduce the number of calls to normalize_map_pos() Project: Freeciv Submitted by: pepeto Submitted on: ven. 11 juil. 2014 22:47:32 CEST Category: general Priority:

[Freeciv-Dev] [patch #4931] pf_fuel_map_iterate(): adjustements

2014-07-11 Thread Emmet Hikory
Follow-up Comment #1, patch #4931 (project freeciv): The removal of the obsolete SINGLE_MOVE cost hack will conflict with the application of patch #4926. Which is the right solution here? ___ Reply to this item at:

[Freeciv-Dev] [patch #4859] Alien ruleset unit move rates

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #4859 (project freeciv): - Updated againt svn (file #21359) ___ Additional Item Attachment: File name: AlienMoveRates-2.patch Size:1 KB ___ Repl

[Freeciv-Dev] [patch #4917] Accept keypress in addition to left mouse to some of the main functions of sdl2-client

2014-07-11 Thread Marko Lindqvist
Update of patch #4917 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22309] Configure Script can't detect GTK+ version 3.10

2014-07-11 Thread anonymous
URL: Summary: Configure Script can't detect GTK+ version 3.10 Project: Freeciv Submitted by: None Submitted on: Fri 11 Jul 2014 09:53:06 PM UTC Category: general Severity: 5 - B

[Freeciv-Dev] [bug #22309] Configure Script can't detect GTK+ version 3.10

2014-07-11 Thread Marko Lindqvist
Follow-up Comment #1, bug #22309 (project freeciv): I don't think your problem is in parsing 1 < 6, as I've never had that problem with gtk+ 3.10 or 3.12. Also, while our gtk-3.0.m4 comes from gtk+3 earlier than 3.10, it's essentially same as gtk-2.0.m4 (gtk+ project has not made any changes to it

[Freeciv-Dev] [bug #22310] local.php in git repository

2014-07-11 Thread Marko Lindqvist
URL: Summary: local.php in git repository Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Jul 2014 01:46:05 AM EEST Category: freeciv-web Severity: 3 - Normal

[Freeciv-Dev] [patch #4806] civ2civ3: terrain transformations

2014-07-11 Thread Marko Lindqvist
Update of patch #4806 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3775] Potential bodyguard looking for units to protect

2014-07-11 Thread Emmet Hikory
Follow-up Comment #9, patch #3775 (project freeciv): Just an update: patch #4649 implemented a cache of unit movement similarities that obsoletes the attached patch (with compatible results). This ticket is probably now best considered to be about the strategies discussed in comment #4, where a b

[Freeciv-Dev] [bug #22311] Threaded AI mishandles NoBonus road types

2014-07-11 Thread Marko Lindqvist
URL: Summary: Threaded AI mishandles NoBonus road types Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Jul 2014 02:32:42 AM EEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22297] Road move_time = -1 doesn't get to client correctly

2014-07-11 Thread Marko Lindqvist
Update of bug #22297 (project freeciv): Category:None => general Status:None => Ready For Test ___ Follow-up Comment #1: Fix Note that the

[Freeciv-Dev] [bug #22312] CleanPollution and CleanFallout rmreqs ignored

2014-07-11 Thread Marko Lindqvist
URL: Summary: CleanPollution and CleanFallout rmreqs ignored Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Jul 2014 03:08:55 AM EEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22034] Cannot build Irrigation and Mine simultaneously

2014-07-11 Thread Marko Lindqvist
Update of bug #22034 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #1: Generic check against building activities that conflict with each other. (file #21363)

[Freeciv-Dev] [bug #22312] CleanPollution and CleanFallout rmreqs ignored

2014-07-11 Thread Marko Lindqvist
Update of bug #22312 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix (file #21364) ___ Additional Item

[Freeciv-Dev] [bug #21950] Game crash with popup message "Exhausted city and unit numbers!"

2014-07-11 Thread Marko Lindqvist
Update of bug #21950 (project freeciv): Category:None => general Status:None => Ready For Test Planned Release: => 2.4.3, 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #21576] gtk2 client assert with multiplayer ruleset

2014-07-11 Thread Marko Lindqvist
Update of bug #21576 (project freeciv): Planned Release:2.3.5, 2.4.2 => 2.4.2 ___ Follow-up Comment #13: > It's only when 2.5.0-beta1 gets released when S2_4 development > version to be run from build

[Freeciv-Dev] [bug #21576] gtk2 client assert with multiplayer ruleset

2014-07-11 Thread Marko Lindqvist
Update of bug #21576 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Planned Release: 2.4.2 => 2.3.5, 2.4.2 __

[Freeciv-Dev] [bug #21550] Make function of timeout / "off" label in UI more obvious somehow

2014-07-11 Thread Marko Lindqvist
Update of bug #21550 (project freeciv): Status:None => Ready For Test Planned Release: => 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #1: Tooltip for gtk-cli

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv): Category:None => rulesets Status:None => Ready For Test Planned Release: => 2.6.0

[Freeciv-Dev] [patch #4816] civ2civ3: ZoCs not affected by non military units.

2014-07-11 Thread Marko Lindqvist
Update of patch #4816 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4933] reduce the number of calls to normalize_map_pos()

2014-07-11 Thread Emmet Hikory
Follow-up Comment #1, patch #4933 (project freeciv): Testing with this applied seems to take nearly the same amount of wall-clock time (differences varied by run, but never exceeded 1% in either direction against the same autogame). map_pos_to_tile() sample percentage with this applied seems to a