[Freeciv-Dev] [patch #8108] Added option to scale tileset with bilinear algorithm

2017-02-05 Thread mir3x
Update of patch #8108 (project freeciv): Status: Ready For Test => Done Assigned to:None => mir3x Open/Closed:Open => Closed

[Freeciv-Dev] [patch #8108] Added option to scale tileset with bilinear algorithm

2017-02-03 Thread mir3x
Follow-up Comment #2, patch #8108 (project freeciv): Iso hex - not smooth hex - smooth ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #8108] Added option to scale tileset with bilinear algorithm

2017-02-03 Thread Marko Lindqvist
Follow-up Comment #1, patch #8108 (project freeciv): > Noniso tileset will scale everything with bilinear algorithm. What about hex & isohex? ___ Reply to this item at: _

[Freeciv-Dev] [patch #8108] Added option to scale tileset with bilinear algorithm

2017-02-03 Thread mir3x
URL: Summary: Added option to scale tileset with bilinear algorithm Project: Freeciv Submitted by: mir3x Submitted on: Fri 03 Feb 2017 11:26:06 AM CET Category: client Priority: