[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-29 Thread mir3x
Update of patch #8086 (project freeciv): Status: Ready For Test => Done Assigned to:None => mir3x Open/Closed:Open => Closed

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-26 Thread mir3x
Additional Item Attachment, patch #8086 (project freeciv): File name: scale_c30.patch.bz2Size:8 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-26 Thread mir3x
Follow-up Comment #6, patch #8086 (project freeciv): Updated. Added scaling sprites not being cropped (eg. flags and shields). Disabled scaling for indicators, governments, citizens, techs, thumbs, gold, science, luxury. (file #29723, file #29724, file #29725)

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread mir3x
Follow-up Comment #5, patch #8086 (project freeciv): Aligned new tileset to 8. Without bilinear scaling amplio and trident looks perfect, hex has few extra black points. With bilinear scaling only trident is good. (file #29717, file #29718, file #29719) __

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread mir3x
Follow-up Comment #4, patch #8086 (project freeciv): Zoom is choppy without 5Ghz cpu, with bilinear scaling it would be even slower. Recentering map is slow, under windows it would be probably few secs with cairo. Scaling requires only updating crop_sprite, so its super easy to add. _

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread Marko Lindqvist
Follow-up Comment #3, patch #8086 (project freeciv): It's not only the name I finding confusing. What is the use-case for this feature that is not taken care of by the zoom? Or is this just meant to be "works already" solution where zoom has issues resulting it not to be enabled by default yet? T

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread mir3x
Update of patch #8086 (project freeciv): Summary: Add tileset zooming => Add tileset scaling ___ Follow-up Comment #2: Ok, it will be called scale. (file #29712, file #29713, file #29714)