[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2016-11-13 Thread Marko Lindqvist
Update of patch #4101 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2016-11-10 Thread Marko Lindqvist
Follow-up Comment #5, patch #4101 (project freeciv): - Made the rulesave.c to save these rules (file #29364) ___ Additional Item Attachment: File name: UnitHidingExtras-3.patch Size:21 KB ___

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2016-11-08 Thread Marko Lindqvist
Update of patch #4101 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #4: - Ruleset comments added - Extra appearance/disappearance and owner change handled (file #2934

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2016-10-30 Thread Marko Lindqvist
Update of patch #4101 (project freeciv): Status:None => In Progress ___ Follow-up Comment #3: WIP patch Missing: - Ruleset comments - Handling of units on tile when extra appearas/disappea

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2016-01-20 Thread Marko Lindqvist
Update of patch #4101 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2013-09-18 Thread Marko Lindqvist
Follow-up Comment #2, patch #4101 (project freeciv): I think one could try to make first version of this already, with improvements in later tickets. - "Nativity" is now property of extras. - Gfx tags are not property of extras, so changing the appearcanse of the extra depending if it hides units

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2013-08-22 Thread Marko Lindqvist
Update of patch #4101 (project freeciv): Category:None => general Planned Release: => 2.6.0 ___ Follow-up Comment #1: In general I would

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2013-08-21 Thread Jacob Nevins
URL: Summary: Ability for bases to hide units Project: Freeciv Submitted by: jtn Submitted on: Wed Aug 21 20:43:28 2013 Category: None Priority: 5 - Normal Sta