[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Christian Knoke
Follow-up Comment #4, bug #24969 (project freeciv): Yes, you are right. I didn't see the hills either. Christian ___ Reply to this item at: ___ Nachricht gese

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Jacob Nevins
Update of bug #24969 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Marko Lindqvist
Follow-up Comment #3, bug #24969 (project freeciv): Oh, I didn't see the target was on Hills. It's exactly as jtn said - works better than human would. ___ Reply to this item at:

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Marko Lindqvist
Follow-up Comment #2, bug #24969 (project freeciv): That's probably just a weird case of "one turn travel time is one turn travel time" It shouldn't lose movement points (there's no railroad on its route) but knowing the path finding code this seems like more probable explanation than anything to

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Jacob Nevins
Follow-up Comment #1, bug #24969 (project freeciv): I think this is working as designed. If the Diplomat takes the path suggested by Goto (via grassland then road), it arrives at the city with 1/3 MP left. If it moves directly onto the city tile (which is Hills), it has no movement left. Goto wi

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Christian Knoke
URL: Summary: Goto confuses ZOC or Terrain after city destroyed Project: Freeciv Submitted by: chrisk Submitted on: Sa 13 Aug 2016 22:33:51 CEST Category: None Severity: 3 - Nor