http://bugs.freeciv.org/Ticket/Display.html?id=40765 >
Version: Freeciv-2.1.9-win32 running on Windows XP pro
The Freeciv Help browser shows, for all Wonders (at least in the default
ruleset) "Requirement: 0" and "Obsolete by: " {the technology required
to build the wonder}
<>_
http://bugs.freeciv.org/Ticket/Display.html?id=40484 >
In a locally compiled svn copy of 2.2.99 on Aug 20, compiled for the
GTK2 client on Linux, I discovered that the description of the Solar
Plant only matched what it actually did in limited circumstances.
The help text for Solar Plant says "E
http://bugs.freeciv.org/Ticket/Display.html?id=40464 >
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http://bugs.freeciv.org/Ticket/Display.html?id=40464
>
[dadoran - Wed Aug 27 16:45:52 2008]:
I've spent a week (starting Aug 20) with a checkout copy of
Freeciv SVN 2.2.99, compile
http://bugs.freeciv.org/Ticket/Display.html?id=40464 >
I've spent a week (starting Aug 20) with a checkout copy of Freeciv SVN
2.2.99, compiled it for GTK on Linux and I've been collecting notes on
what I've discovered. I've even got a patch for a problem I had with
the default ruleset. Shou
http://bugs.freeciv.org/Ticket/Display.html?id=40029 >
http://bugs.freeciv.org/Ticket/Display.html
seems to be refusing Username:guest or Username:Guest with
password:(shown in image) (again--it's done this before)
returns "Your username or password is incorrect" every time I try.
guest cannot l
http://bugs.freeciv.org/Ticket/Display.html?id=39916 >
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I can confirm that on Freeciv v2.1.0-rc1 for Windows, the human player
may leave offers from AIs of cease fire, peace, requests for shared
map, and requests for embassy open for at least several
http://bugs.freeciv.org/Ticket/Display.html?id=39859 >
Version 2.1.0-rc1 (Windows) does not exhibit this behavior on my
machine. Sliders work fine. Creating new presets works fine too.
wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39859 >
>
> The sliders to set the values (gold, ha
http://bugs.freeciv.org/Ticket/Display.html?id=39690 >
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I've always liked being able to use the information supplied by
Embassies established with AI players when playing a stand-alone game.
However, I have always thought it odd that the only purpos
http://bugs.freeciv.org/Ticket/Display.html?id=19705 >
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http://bugs.freeciv.org/Ticket/Display.html?id=19705 >
In the current version of Freeciv, changing the terrain type has (I believe) no effect on the type of resource. Given the right s
http://bugs.freeciv.org/Ticket/Display.html?id=19705 >
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Freeciv is not the same as any of the commercial Civ games.
In the Microprose game Civilization II, only grassland could have
"Resource Shields". Changing the terrain type to anything else cau
http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
I have never experienced any other behavior from Freeciv. freeciv-1.x
versions on Win and Linux exhibited the precise behavior described.
William Allen Simpson wrote:
> http://bugs.freeciv.org/Ticket/Display.html?id=39365 >
>
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