[Freeciv-Dev] [bug #24518] HTTP 404 not treated as error

2016-03-15 Thread Jacob Nevins
Update of bug #24518 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7060] Allow log level to be set for modpack installers

2016-03-15 Thread Jacob Nevins
Update of patch #7060 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-15 Thread Jacob Nevins
Follow-up Comment #13, bug #24175 (project freeciv): > But please, check if AIs are building marketplaces in your games. At no point in any of the three civ2civ3 autogames here (even the one with gold_upkeep_style=City) do I have a turn-end savegame where the AI was building Marketplace, Harbour,

[Freeciv-Dev] [patch #7066] Metaknowledge evaluation RPT_POSSIBLE mode

2016-03-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Metaknowledge evaluation RPT_POSSIBLE mode Project: Freeciv Submitted by: sveinung Submitted on: Tue 15 Mar 2016 08:02:38 PM UTC Category: general Priority: 5 - No

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-03-15 Thread Andreas Røsdal
Follow-up Comment #2, bug #24524 (project freeciv): All savegames have the same mapseed setting, like this: "mapseed",153977005,153977005 There is no map.random_seed. Attaching a savegame. (file #26996) ___ Additional Item Attachment: Fi

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-03-15 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #24524 (project freeciv): > In Freeciv-web the map generator creates the exact same map for each new game. Could you inspect a savegame and check the value of the mapseed setting (you'll find the settings in settings.set) and map.random_seed?

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-03-15 Thread Andreas Røsdal
URL: Summary: Freeciv-web server generates the same map for each new game Project: Freeciv Submitted by: andreasr Submitted on: Tue 15 Mar 2016 07:18:15 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #24523] Allied hard AI creates tons of ships

2016-03-15 Thread Andrew Shyichuk
Follow-up Comment #1, bug #24523 (project freeciv): UPD: It looks like this happens only when no big war is going on. For instance, when the enemies are mostly conquered, or when there is just some pause in actvie war for whatever reason, or when I do most of the fighting, living nothing of it to

[Freeciv-Dev] [bug #24523] Allied hard AI creates tons of ships

2016-03-15 Thread Andrew Shyichuk
URL: Summary: Allied hard AI creates tons of ships Project: Freeciv Submitted by: shyichuk Submitted on: Tue 15 Mar 2016 04:13:46 PM UTC Category: ai Severity: 3 - Normal

[Freeciv-Dev] [patch #7065] Meta knowledge for ExtraFlag requirements

2016-03-15 Thread Sveinung Kvilhaugsvik
URL: Summary: Meta knowledge for ExtraFlag requirements Project: Freeciv Submitted by: sveinung Submitted on: Tue 15 Mar 2016 04:08:02 PM UTC Category: general Priority: 5 - Nor

[Freeciv-Dev] [patch #7061] Unhardcode the rule that players can't re-home homeless units

2016-03-15 Thread Sveinung Kvilhaugsvik
Update of patch #7061 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7062] HasHomeCity unit state property

2016-03-15 Thread Sveinung Kvilhaugsvik
Update of patch #7062 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24521] UnitState unit actor action cache has the wrong size

2016-03-15 Thread Sveinung Kvilhaugsvik
Update of bug #24521 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6870] Clean up is_action_possible()

2016-03-15 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #6870 (project freeciv): File name: 2.6-Hard-action-requirement-clean-up-use-switch-v2.patch Size:5 KB ___ Reply to this item at: __

[Freeciv-Dev] [patch #6870] Clean up is_action_possible()

2016-03-15 Thread Sveinung Kvilhaugsvik
Update of patch #6870 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: 2.6-Hard-action-requirement-clean-up-use-switch.patch Size:5 KB

[Freeciv-Dev] [patch #6870] Clean up is_action_possible()

2016-03-15 Thread Sveinung Kvilhaugsvik
Update of patch #6870 (project freeciv): Status: Ready For Test => In Progress Planned Release: 3.0.0 => 3.0.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #7059] Base flag to extra flag ruleset upgrade support

2016-03-15 Thread Sveinung Kvilhaugsvik
Update of patch #7059 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-15 Thread David Fernandez
Follow-up Comment #12, bug #24175 (project freeciv): >AI was not really coping with having gold upkeep for units at all I agree. But please, check if AIs are building marketplaces in your games. I think there is an important issue there. ___