http://bugs.freeciv.org/Ticket/Display.html?id=39637 >
On Thu, 30 Aug 2007 Joan Creus wrote:
> The variable name has sneaked into the string, I think. It says "pimprove
> sold!" when it should be "improvement sold". See diff.
Didn't it was decided that we need to use word 'building' instead of
http://bugs.freeciv.org/Ticket/Display.html?id=39545 >
On Wed, 29 Aug 2007 Marko Lindqvist wrote:
> On 29/08/2007, Egor Vyscrebentsov wrote:
> >
> > PS. It seems to me that we may move away from alternatives, assuming
> > that civclient is always gui-gtk-2.0 client. However, I had some
> > thoug
http://bugs.freeciv.org/Ticket/Display.html?id=39641 >
Automatic metamessage is set (and sent) to metaserver only after
first player is actually connected server.
Attached patch fixes this. For trunk, S2_1 and S2_0.
- ML
diff -Nurd -X.diff_ignore freeciv/server/srv_main.c freeciv/server/srv
http://bugs.freeciv.org/Ticket/Display.html?id=17982 >
On 23/06/2006, Billy Naylor <[EMAIL PROTECTED]> wrote:
>
> using revision 12030 of freeciv 2.1.0
>
> a broken rndCIv ruleset had Ballista & Catapult obsolete each other,
> which meant the client froze when the first city was created.
>
> this
http://bugs.freeciv.org/Ticket/Display.html?id=39640 >
Norman nation, written by me, flag by Wikimedia Commons' User:Andersersej.
See also http://forum.freeciv.org/viewtopic.php?t=2273&start=90
~Daniel
<>
norman.ruleset
Description: Binary data
___
http://bugs.freeciv.org/Ticket/Display.html?id=12165 >
Subject: duplicate tileset tags cause a memory leak
Date: Mon, 07 Feb 2005 20:50:17 -0500
To: The default queue
From: Jason Dorje Short
This is in 2.0 and 2.0.99.
The code is in tilespec.c:
for (k = 0; k < num_tags; k++) {
(void) hash_repl
http://bugs.freeciv.org/Ticket/Display.html?id=39630 >
On 8/30/07, Joan Creus <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39630
> >
>
> This transaction appears to have no content
>
> Several typos I have found in the ottoman, colombian, westphalian, malian,
> by
http://bugs.freeciv.org/Ticket/Display.html?id=39638 >
On 31/08/2007, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
>
> The sentence produced by this string is awful even in its raw English form:
>
> * Each worked tile that gives more than 2 All will suffer a -1
> penalty when not celebrating.
>
http://bugs.freeciv.org/Ticket/Display.html?id=39638 >
On 8/31/07, Joan Creus <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=39638
> >
>
> In client/helpdata.c, line 1253 (revision 13433) (within
> helptext_government()) the output variable is assigned "All", withou
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
On 30/08/2007, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
> I looked at the code it seems it's not what I described. But I think
> it's something linked to this. BUT, I found a bad code line in this code
> which must be changed:
> wakeup_neighbo
http://bugs.freeciv.org/Ticket/Display.html?id=39639 >
Attribute chunk packet has constant size data block. If there is not
that much usable data, delta code has been working with somewhat
random data. This has caused extra traffic at least.
Attached patch fills unused portion of data block wit
http://bugs.freeciv.org/Ticket/Display.html?id=39627 >
On 30/08/2007, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
> > [EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]:
> >
> > On 29/08/07, Michael Kaufman <[EMAIL PROTECTED]> wrote:
> > >
> > > The last time I checked, not doing a client reset on player
http://bugs.freeciv.org/Ticket/Display.html?id=39627 >
On 29/08/2007, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> On 29/08/07, Michael Kaufman <[EMAIL PROTECTED]> wrote:
> >
> > The last time I checked, not doing a client reset on player switch caused
> > bad things to happen, but I can't be mor
http://bugs.freeciv.org/Ticket/Display.html?id=39627 >
> [EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]:
>
> On 29/08/07, Michael Kaufman <[EMAIL PROTECTED]> wrote:
> >
> > The last time I checked, not doing a client reset on player switch
caused
> > bad things to happen, but I can't be more sp
http://bugs.freeciv.org/Ticket/Display.html?id=39637 >
This transaction appears to have no content
The variable name has sneaked into the string, I think. It says "pimprove
sold!" when it should be "improvement sold". See diff.
Cheers,
Joan
The variable name has sneaked into the string, I think
http://bugs.freeciv.org/Ticket/Display.html?id=39638 >
In client/helpdata.c, line 1253 (revision 13433) (within
helptext_government()) the output variable is assigned "All", without the _(
const char *output = "All";
As far as I've seen, in the default ruleset, this string only appears on th
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
Why this 'open' state is always by default when we post response, so
annoying, sorry :(
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http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
> [pepeto - Jeu. Aoû. 30 15:56:42 2007]:
>
> I think you you ran the server with autoauttack on? I already observed
> this crash on warserver 0.8.13d when I hosted them. I reported this
> crash to Yaro, but his forum is no available since he
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
I think you you ran the server with autoauttack on? I already observed
this crash on warserver 0.8.13d when I hosted them. I reported this
crash to Yaro, but his forum is no available since he left from Freeciv.
But I found the revision he f
http://bugs.freeciv.org/Ticket/Display.html?id=39636 >
Assert fails when updating unit causes it to have smaller vision range.
Consistency between vision layers is being checked in wrong place -
when we are in the middle of the process updating them one by one.
Attached patch removes assert af
http://bugs.freeciv.org/Ticket/Display.html?id=39635 >
There are many legitimate reasons why fstk is called with unit type
it cannot handle (with custom rulesets at least). In these cases it
simply fails to find target, which is handled in a sane way.
There is real problem in that AI is not usi
http://bugs.freeciv.org/Ticket/Display.html?id=39634 >
Server crash in S2_1 using magic ruleset. Cannot reproduce.
Program received signal SIGSEGV, Segmentation fault.
unit_owner (punit=0x0125a001) at ../../src.patched/common/unit.c:1100
1100{
(gdb) bt full
#0 unit_owner (punit=0x
http://bugs.freeciv.org/Ticket/Display.html?id=4712 >
On 14/08/2007, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> Attached patch adds target fc_svnrev_gen.h to common/Makefile. At
> this point this file is not used (included) anywhere, and it is not
> dependency for anything (it will be built
http://bugs.freeciv.org/Ticket/Display.html?id=39633 >
This silences src-check errors about some more 3rd party sources. For
S2_1 and trunk.
Remaining errors should be fixed (or if there is legitimate reason, silenced)
- ML
diff -Nurd -X.diff_ignore freeciv/tests/copyright.sh freeciv/tests
http://bugs.freeciv.org/Ticket/Display.html?id=39632 >
On 30/08/2007, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> I still found some places where documentation referred Freeciv
> version control as CVS. Patch contains also some other minor
> corrections applicable for both S2_1 and TRUNK.
S
http://bugs.freeciv.org/Ticket/Display.html?id=39632 >
I still found some places where documentation referred Freeciv
version control as CVS. Patch contains also some other minor
corrections applicable for both S2_1 and TRUNK.
- ML
diff -Nurd -X.diff_ignore freeciv/debian/build.debian freeci
http://bugs.freeciv.org/Ticket/Display.html?id=39629 >
I think it's not linked with the SDL client. It's a usual client crash.
It should be fixed since revisions 13382 (trunk) and 13384 (2.1) (just
after beta 6 release...) in the patch for #18010.
This bugs was already reported many times: #1585
http://bugs.freeciv.org/Ticket/Display.html?id=39629 >
Freeciv Windows SDL Client 2.1.0 beta 6.
-Message d'origine-
De : Daniel Markstedt [mailto:[EMAIL PROTECTED]
Envoyé : mercredi 29 août 2007 23:21
À : Champsavoir Nicolas
Objet : Re: [Freeciv-Dev] (PR#39629) Freeciv SDl/Client Win200
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