Mike Hoskins writes:
>
> Assuming clients on the internal network initiate all conversations, a
> stateful rule chain would fix this...
>
> ipfw allow ip from ${oip} to any keep-state out
Since the original question was discussing UDP traffic by games, does
this work with UDP messages
I cvsupped yesterday, and did:
make buildworld
make buildkernel KERNEL=celery
make installkernel KERNEL=celery
reboot in single user mode
make installworld
and it died with this:
===> gnu/usr.bin/perl/perl
cd sdbm && make all
rm -rf libsdbm.a
ar cr libsdbm.a sdbm.o pair.o hash.o && : lib