Re: ipfw and quake games

2001-04-25 Thread Bruce Albrecht
Mike Hoskins writes: > > Assuming clients on the internal network initiate all conversations, a > stateful rule chain would fix this... > > ipfw allow ip from ${oip} to any keep-state out Since the original question was discussing UDP traffic by games, does this work with UDP messages

installworld fails when installing perl

2000-08-27 Thread Bruce Albrecht
I cvsupped yesterday, and did: make buildworld make buildkernel KERNEL=celery make installkernel KERNEL=celery reboot in single user mode make installworld and it died with this: ===> gnu/usr.bin/perl/perl cd sdbm && make all rm -rf libsdbm.a ar cr libsdbm.a sdbm.o pair.o hash.o && : lib