On Tue, 28 Oct 2008 13:03:32 +0100 clemens fischer wrote:
> On Tue, 28 Oct 2008 11:57:15 +0100 Jurjen Middendorp wrote:
>
>> If you do char *p = "something", you can't write to that string
>> (it's a pointer into some stringtable: easy way to look at it
>> :). You have to use char p[] = "something
On Tue, 28 Oct 2008 11:57:15 +0100 Jurjen Middendorp wrote:
> If you do char *p = "something", you can't write to that string (it's
> a pointer into some stringtable: easy way to look at it :). You have
> to use char p[] = "something", then it's an array with enough storage
> to write to :) maybe
On Mon, Oct 27, 2008 at 09:22:19PM +0100, clemens fischer wrote:
>> Jeremy Chadwick:
>
>> I think the bottom line here is that until someone steps up and
>> actually volunteers to fix the code, it will remain broken. (I don't
>> normally tote this attitude, but in this case it's applicable: this i
On Mon, Oct 27, 2008 at 08:53:46PM +0100, clemens fischer wrote:
> Some of the programs in games/freebsd-games, notably hack and larn, have
> the following problem: Given the declarations:
>
> char *scrollname[] = { char *potionname[] = {
> "\0enchant armor", "\0sleep",
> "\0enc
> Jeremy Chadwick:
> I think the bottom line here is that until someone steps up and
> actually volunteers to fix the code, it will remain broken. (I don't
> normally tote this attitude, but in this case it's applicable: this is
> a volunteer project! :-) )
That's why I want to try my skills on
On Mon, Oct 27, 2008 at 08:53:46PM +0100, clemens fischer wrote:
> Some of the programs in games/freebsd-games, notably hack and larn, have
> the following problem: Given the declarations:
>
> char *scrollname[] = { char *potionname[] = {
> "\0enchant armor", "\0sleep",
> "\0enc