On Mon, Aug 25, 2008 at 12:09 PM, Jeff Molofee <[EMAIL PROTECTED]> wrote:
> This game does not properly install the audio files, resulting in an error
> when the game is launched.
>
> Manually copying the audio files from sounds to the path it expects these
> files to be allows the game to be playe
Hi everyone,
I've just got an Idea (maybe others had it too?).
When doing pkg_add [-r] wouldn't it be better if pkg_add checks if _all_
dependent packages exists and checksums are ok (after downloaded if with
-r), etc. checks _before_ installing the packages, because if you get
3-4 packages broke
On Mon, Aug 25, 2008 at 02:37:16PM +0300, Anton - Valqk wrote:
> Hi everyone,
>
> I've just got an Idea (maybe others had it too?).
>
> When doing pkg_add [-r] wouldn't it be better if pkg_add checks if _all_
> dependent packages exists and checksums are ok (after downloaded if with
> -r), etc. c
On Mon, Aug 25, 2008 at 05:48:06AM -0700, Jeremy Chadwick wrote:
> On Mon, Aug 25, 2008 at 02:37:16PM +0300, Anton - Valqk wrote:
> > Hi everyone,
> >
> > I've just got an Idea (maybe others had it too?).
> >
> > When doing pkg_add [-r] wouldn't it be better if pkg_add checks if _all_
> > depende
On Mon, Aug 25, 2008 at 8:37 AM, Anton - Valqk <[EMAIL PROTECTED]> wrote:
> Hi everyone,
>
> I've just got an Idea (maybe others had it too?).
>
> When doing pkg_add [-r] wouldn't it be better if pkg_add checks if _all_
> dependent packages exists and checksums are ok (after downloaded if with
> -r
Peter Pentchev wrote:
On Mon, Aug 25, 2008 at 05:48:06AM -0700, Jeremy Chadwick wrote:
On Mon, Aug 25, 2008 at 02:37:16PM +0300, Anton - Valqk wrote:
Hi everyone,
I've just got an Idea (maybe others had it too?).
When doing pkg_add [-r] wouldn't it be better if pkg_add checks if _all_
depende
On Mon, Aug 25, 2008 at 09:22:57AM -0500, Stephen Montgomery-Smith wrote:
> Peter Pentchev wrote:
> > On Mon, Aug 25, 2008 at 05:48:06AM -0700, Jeremy Chadwick wrote:
> >> On Mon, Aug 25, 2008 at 02:37:16PM +0300, Anton - Valqk wrote:
> >>> Hi everyone,
> >>>
> >>> I've just got an Idea (maybe othe
Hi, Tames!
> It seems that this port is outdated and doesn't allow to be build anymore
> since the current version is 5.1. See: http://go6.net/4105/download.asp
Yes, go6.net replaced gw6c version 5.0 by 5.1 and so the first master
site in Makefile is wrong for now; I will check it out later that
On Wed, 13 Aug 2008 11:05:45 +0200
Jan Henrik Sylvester <[EMAIL PROTECTED]> wrote:
> Is there a particular reason our ntfsprogs port did not get updated for
> a year but now it has?
>
None I'm aware of, I just received a request and did it one day, as it
was very similar to the fusefs-ntfs port
Hi folks!
Recently I started downloading distfiles for my ports collection in a jail
and got following issue: the "devel/valgrind" port failed to fetch with a
message like "procfs is not mounted". However, the /proc was mounted and
accessible. Additionally, I do not understand why port does not al
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