[QAT] r340282: 3x leftovers, 1x depend (fetch in games/linux-enemyterritory)

2014-01-19 Thread Ports-QAT
on=340282 - Port: games/linux-enemyterritory-omni-bot 0.831 Buildgroup: 8.4-QAT/amd64 Buildstatus: LEFTOVERS Log: https://qat.redports.org//~b...@freebsd.org/20140119133200-317-257904/linux-enemyterritory-omni-bot-0.831.log Buildgroup:

Re: repocopying games/linux-enemyterritory-jaymod

2012-01-10 Thread Barbara
>On Tue, Jan 10, 2012 at 5:01 PM, Michael Scheidell > wrote: >> lets start by opening a PR for each port, offering to take maintainership. >> >> (edit-pr.. I think the class is 'change-request') > >send-pr or the web form > >> once you are approved as maintainer, you would then ask a committer t

Re: repocopying games/linux-enemyterritory-jaymod

2012-01-10 Thread Eitan Adler
On Tue, Jan 10, 2012 at 5:01 PM, Michael Scheidell wrote: > lets start by opening a PR for each port, offering to take maintainership. > > (edit-pr.. I think the class is 'change-request') send-pr or the web form > once you are approved as maintainer, you would then ask a committer to set > clas

Re: repocopying games/linux-enemyterritory-jaymod

2012-01-10 Thread Rene Ladan
On 10-01-2012 15:09, Barbara wrote: > I noticed that there is a new version of jaymod (2.2.0). > I have an updated port ready, but I would like to know if it's possible to > copy the one currently in ports (2.1.7) as - let me say - > linux-enemyterritory- > jaymod-217. >

Re: repocopying games/linux-enemyterritory-jaymod

2012-01-10 Thread Michael Scheidell
On 1/10/12 9:09 AM, Barbara wrote: I noticed that there is a new version of jaymod (2.2.0). I have an updated port ready, but I would like to know if it's possible to copy the one currently in ports (2.1.7) as - let me say - linux-enemyterritory- jaymod-217. The reason behind that reque

repocopying games/linux-enemyterritory-jaymod

2012-01-10 Thread Barbara
I noticed that there is a new version of jaymod (2.2.0). I have an updated port ready, but I would like to know if it's possible to copy the one currently in ports (2.1.7) as - let me say - linux-enemyterritory- jaymod-217. The reason behind that request is that 2.1.7 is compatible with

Re: linux-enemyterritory

2008-12-29 Thread Michal Varga
On Mon, Dec 29, 2008 at 1:34 PM, Ricardo Jesus wrote: > No need for a patch. It's simply a matter of sysctl. > > Take a look here: > http://linux-bsd-sharing.blogspot.com/2008/12/tip-enable-sound-on-enemy-territory.html > Interesting, so it actually got fixed at around the same time. My apologies

Re: linux-enemyterritory

2008-12-29 Thread Ricardo Jesus
Michal Varga wrote: On Tue, Dec 23, 2008 at 1:48 AM, Garrett Cooper wrote: On 12/22/08, Gonzalo Martínez-Sanjuan Sánchez wrote: Hi there! I have a problem with the enemyterritory port using linux compat layer. The game has no sound. The only problem I get its this messagge: --- sound in

Re: linux-enemyterritory

2008-12-23 Thread Michal Varga
On Tue, Dec 23, 2008 at 1:48 AM, Garrett Cooper wrote: > On 12/22/08, Gonzalo Martínez-Sanjuan Sánchez wrote: >> Hi there! >> >> I have a problem with the enemyterritory port using linux compat layer. The >> game has no sound. The only problem I get its this messagge: >> >> --- sound initiali

Re: linux-enemyterritory

2008-12-22 Thread Garrett Cooper
On 12/22/08, Gonzalo Martínez-Sanjuan Sánchez wrote: > Hi there! > > I have a problem with the enemyterritory port using linux compat layer. The > game has no sound. The only problem I get its this messagge: > > --- sound initialization --- > /dev/dsp: Invalid argument > Could not mmap /de

linux-enemyterritory

2008-12-22 Thread Gonzalo Martínez-Sanjuan Sánchez
Hi there! I have a problem with the enemyterritory port using linux compat layer. The game has no sound. The only problem I get its this messagge: --- sound initialization --- /dev/dsp: Invalid argument Could not mmap /dev/dsp Have someone any other