Hi,
Thank you very much for your suggestion, I have sent pr but get declination
from the port maintainer because he is in progress in upgrading to
2.43 directly. :-)
Let's waiting for the 2.43!
Tz-Huan
On 1/5/07, Karel Miklav <[EMAIL PROTECTED]> wrote:
Tz-Huan Huang wrote:
> I have made a port
Hi,
I have made a port based on yours, please test it if free.
Tz-Huan
On 12/21/06, Karel Miklav <[EMAIL PROTECTED]> wrote:
Tz-Huan Huang wrote:
> How about using gmake instead of scons?
Isn't it deprecated? Here is my port; it
builds the most simple working Blender but
doesn't install/deinst
Hi,
I know make is old and not good enough, but both make and scons are
supported by blender (at least now), using make might be a choice
if there is some problem using scons.
Btw, Miklav seems solve the problem, hope the port will be updated soon. :)
Tz-Huan
On 12/21/06, Alexander Botero-Lowr
Hi,
I'm not sure it's deprecated or not, but I can use gmake to build blender 2.42a
with all features except game engine.
Btw, it's great if scons works. :-)
Tz-Huan
On 12/21/06, Karel Miklav <[EMAIL PROTECTED]> wrote:
Tz-Huan Huang wrote:
> How about using gmake instead of scons?
Isn't it de
> Hi,
>
> How about using gmake instead of scons?
Usually people pick scons because of preceived problems in the auto* system
there are a _million_ articles on that issue if you care to read them, just
search for autohell on google or something like that. SCons just doesn't really
provide a sutibl
Tz-Huan Huang wrote:
How about using gmake instead of scons?
Isn't it deprecated? Here is my port; it
builds the most simple working Blender but
doesn't install/deinstall at all. I'm
unfortunately out of time, so if someone
wants to pick it up ... be my guest.
blender.tbz
Description: Binary
Hi,
How about using gmake instead of scons?
Tz-Huan
On 11/29/06, Alexander Botero-Lowry <[EMAIL PROTECTED]> wrote:
> Alex, thanks for your reply. stiv @ blender forums pointed me to the
> sixth paragraph in the SCons' manual:
>
> "scons does not automatically propagate the external environment
> Alex, thanks for your reply. stiv @ blender forums pointed me to the
> sixth paragraph in the SCons' manual:
>
> "scons does not automatically propagate the external environment used to
> execute scons to the commands used to build target files. This is so
> that builds will be guaranteed rep
Alex, thanks for your reply. stiv @ blender forums pointed me to the
sixth paragraph in the SCons' manual:
"scons does not automatically propagate the external environment used to
execute scons to the commands used to build target files. This is so
that builds will be guaranteed repeatable reg
> I'm trying to make a port of the latest Blender with the SCons build.
> The scons command in the do-build target in bsd.scons.mk is expanded in:
Yes, I've had this lovely discussion before. Blender has gone through many
iterations of bad scons behavior, at one point it used to split the args so
I'm trying to make a port of the latest Blender with the SCons build.
The scons command in the do-build target in bsd.scons.mk is expanded in:
/usr/bin/env /usr/local/bin/scons \
CCFLAGS="-O2 -fno-strict-aliasing -pipe" \
CXXFLAGS="-O2 -fno-strict-aliasing -pipe" ...
Which gives an error:
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