Re: SCons build, help needed

2007-01-07 Thread Tz-Huan Huang
Hi, Thank you very much for your suggestion, I have sent pr but get declination from the port maintainer because he is in progress in upgrading to 2.43 directly. :-) Let's waiting for the 2.43! Tz-Huan On 1/5/07, Karel Miklav <[EMAIL PROTECTED]> wrote: Tz-Huan Huang wrote: > I have made a port

Re: SCons build, help needed

2007-01-02 Thread Tz-Huan Huang
Hi, I have made a port based on yours, please test it if free. Tz-Huan On 12/21/06, Karel Miklav <[EMAIL PROTECTED]> wrote: Tz-Huan Huang wrote: > How about using gmake instead of scons? Isn't it deprecated? Here is my port; it builds the most simple working Blender but doesn't install/deinst

Re: SCons build, help needed

2006-12-21 Thread Tz-Huan Huang
Hi, I know make is old and not good enough, but both make and scons are supported by blender (at least now), using make might be a choice if there is some problem using scons. Btw, Miklav seems solve the problem, hope the port will be updated soon. :) Tz-Huan On 12/21/06, Alexander Botero-Lowr

Re: SCons build, help needed

2006-12-21 Thread Tz-Huan Huang
Hi, I'm not sure it's deprecated or not, but I can use gmake to build blender 2.42a with all features except game engine. Btw, it's great if scons works. :-) Tz-Huan On 12/21/06, Karel Miklav <[EMAIL PROTECTED]> wrote: Tz-Huan Huang wrote: > How about using gmake instead of scons? Isn't it de

Re: SCons build, help needed

2006-12-21 Thread Alexander Botero-Lowry
> Hi, > > How about using gmake instead of scons? Usually people pick scons because of preceived problems in the auto* system there are a _million_ articles on that issue if you care to read them, just search for autohell on google or something like that. SCons just doesn't really provide a sutibl

Re: SCons build, help needed

2006-12-20 Thread Karel Miklav
Tz-Huan Huang wrote: How about using gmake instead of scons? Isn't it deprecated? Here is my port; it builds the most simple working Blender but doesn't install/deinstall at all. I'm unfortunately out of time, so if someone wants to pick it up ... be my guest. blender.tbz Description: Binary

Re: SCons build, help needed

2006-12-20 Thread Tz-Huan Huang
Hi, How about using gmake instead of scons? Tz-Huan On 11/29/06, Alexander Botero-Lowry <[EMAIL PROTECTED]> wrote: > Alex, thanks for your reply. stiv @ blender forums pointed me to the > sixth paragraph in the SCons' manual: > > "scons does not automatically propagate the external environment

Re: SCons build, help needed

2006-11-28 Thread Alexander Botero-Lowry
> Alex, thanks for your reply. stiv @ blender forums pointed me to the > sixth paragraph in the SCons' manual: > > "scons does not automatically propagate the external environment used to > execute scons to the commands used to build target files. This is so > that builds will be guaranteed rep

Re: SCons build, help needed

2006-11-28 Thread Karel Miklav
Alex, thanks for your reply. stiv @ blender forums pointed me to the sixth paragraph in the SCons' manual: "scons does not automatically propagate the external environment used to execute scons to the commands used to build target files. This is so that builds will be guaranteed repeatable reg

Re: SCons build, help needed

2006-11-27 Thread Alexander Botero-Lowry
> I'm trying to make a port of the latest Blender with the SCons build. > The scons command in the do-build target in bsd.scons.mk is expanded in: Yes, I've had this lovely discussion before. Blender has gone through many iterations of bad scons behavior, at one point it used to split the args so

SCons build, help needed

2006-11-27 Thread Karel Miklav
I'm trying to make a port of the latest Blender with the SCons build. The scons command in the do-build target in bsd.scons.mk is expanded in: /usr/bin/env /usr/local/bin/scons \ CCFLAGS="-O2 -fno-strict-aliasing -pipe" \ CXXFLAGS="-O2 -fno-strict-aliasing -pipe" ... Which gives an error: