Re: Blender + clang problem

2014-05-04 Thread Nilton Jose Rizzo
Em Sun, 04 May 2014 10:10:46 +0930, Shane Ambler escreveu > On 04/05/2014 08:45, Shane Ambler wrote: > > On 03/05/2014 11:16, Nilton Jose Rizzo wrote: > >> > >> HI. the blender now abort in install stage > > >> install -o root -g wheel -m 555 > >> /usr/ports/graphics/blender/work/blenderplayer

Re: Blender + clang problem

2014-05-03 Thread Shane Ambler
On 04/05/2014 08:45, Shane Ambler wrote: > On 03/05/2014 11:16, Nilton Jose Rizzo wrote: >> >> HI. the blender now abort in install stage >> install -o root -g wheel -m 555 >> /usr/ports/graphics/blender/work/blenderplayer >> /usr/ports/graphics/blender/work/stage/usr/local/bin/blenderplayer >

Re: Blender + clang problem

2014-05-03 Thread Shane Ambler
On 03/05/2014 11:16, Nilton Jose Rizzo wrote: > > HI. the blender now abort in install stage > > -- Installing: > /usr/ports/graphics/blender/work/.build/bin/2.70/scripts/addons/cycles/kernel/svm/svm_vector_transform.h > -- Installing: > /usr/ports/graphics/blender/work/.build/bin/2.70/scripts/

Re: Blender + clang problem

2014-05-02 Thread Nilton Jose Rizzo
HI. the blender now abort in install stage -- Installing: /usr/ports/graphics/blender/work/.build/bin/2.70/scripts/addons/cycles/kernel/svm/svm_vector_transform.h -- Installing: /usr/ports/graphics/blender/work/.build/bin/2.70/scripts/addons/cycles/kernel/svm/svm_voronoi.h -- Installing: /usr/p

Re: Blender + clang problem

2014-05-02 Thread Nilton Jose Rizzo
Em Sat, 03 May 2014 08:30:50 +0930, Shane Ambler escreveu > On 02/05/2014 12:38, Nilton Jose Rizzo wrote: > > > > > > Hi all, > > > > When I try to install blender from ports, I get an error [1] > > that I don't know if is in the code or in then Clang (LLVM system) > > Not is exac

Re: Blender + clang problem

2014-05-02 Thread Shane Ambler
On 02/05/2014 12:38, Nilton Jose Rizzo wrote: > > > Hi all, > > When I try to install blender from ports, I get an error [1] > that I don't know if is in the code or in then Clang (LLVM system) > Not is exactly in Blender code but in openshadinglanguage port, > I tried to fix it b