On Thu, 21 Dec 2006 21:03:09 +0100
Michael Nottebrock <[EMAIL PROTECTED]> wrote:
> On Thursday, 21. December 2006 19:56, Alejandro Pulver wrote:
> > Hello.
> >
> > I was updating the games/r1q2 port which consists of a client
> > executable (r1q2) that loads the render (ref_gl.so) at run-time with
On Thursday, 21. December 2006 19:56, Alejandro Pulver wrote:
> Hello.
>
> I was updating the games/r1q2 port which consists of a client
> executable (r1q2) that loads the render (ref_gl.so) at run-time with
> dlopen(), when I noticed it wasn't able to load it.
>
> The reason is that the render nee
Hello.
I was updating the games/r1q2 port which consists of a client
executable (r1q2) that loads the render (ref_gl.so) at run-time with
dlopen(), when I noticed it wasn't able to load it.
The reason is that the render needs SDL, which needs pthread but
neither the render or SDL have a reference