When running www/checkbot, it must be run from the home directory, because
that's the directory it writes in.
This is the error, when running this program from a non-writable directory
/usr/local/bin/checkbot: Unable to open checkbot.html.new for writing:
It works when from the home or other wr
We need another category, for interpreters, game engines, maybe game servers,
game server queries, and other utilities that aren't the whole game, or that
require the original game. Perhaps, games-utils. dMagetic requires an original
game, as does scummvm for many popular games.
The games cate
Propose to split games category to an additional category for games that can be
played on the command line console without a window manager. Perhaps, it can be
named games-text, games-terminal or games-cli. It would include curses games,
ascii games and basic command line games.
These below ar
gt; > find.pl which also hasn't been included in many years. Upstream for it
> > has disappeared, and it should really just be removed.
>
> I removed it. It's too busted to even fix. I'd suggest using
> p5-HTML-Lint instead. Thanks for reporting this, Sid.
>
> # Ada
Thanks,
Here's the line:
&whine($., 'expected-attribute', $id) unless defined %args;
After removing "defined" or "unless defined %args", this is the error message
when running weblint:
Can't locate newgetopt.pl in @INC (@INC contains:
/usr/local/lib/perl5/site_perl/m
On trying to run www/weblint, I got this error message:
Can't use 'defined(%hash)' (Maybe you should just omit the defined()?) at
/usr/local/bin/weblint line 846.
It's worked on a previous compile. I'm not sure if this is a bug or if I need
to configure something. Thank you.
__
It works now. Thank you so much.
> > Unfortunately the most recent update of devel/py-aiorpcX to 0.18.0
> > broke finance/electrum. It's even listed in the requirements:
> >
> > $ grep aiorpcx \
> > work-py36/Electrum-3.3.5/contrib/requirements/requirements.txt
> > aiorpcx>=0.17,<0.18
> >
> >
> Unfortunately the most recent update of devel/py-aiorpcX to 0.18.0
> broke finance/electrum. It's even listed in the requirements:
>
> $ grep aiorpcx \
> work-py36/Electrum-3.3.5/contrib/requirements/requirements.txt
> aiorpcx>=0.17,<0.18
>
> A diff between aiorpcx 0.17.0 and 0.18.0 shows t
Hi,
I get the following error when running finance/electrum from the command line,
E/i | interface.[this Internet address changes:50004] | Exception in
wrapper_func: AttributeError("module 'aiorpcx' has no attribute 'Connector'",)
Traceback (most recent call last):
File "/usr/local/l
> Sent: Monday, April 22, 2019 at 11:05 PM
> Subject: Re: Suggestion to split games category into games-console,
> games-engine and games
>
> Apr 21, 2019:
> > Something like:
> > REFUSE x11 irc games cad finance
>
> Thank you! I’ve been asking for this for literally YEARS. Probably since
> Free
Hi,
You can remove categories by using the REFUSE argument in /etc/portsnap.conf .
See the manpage for portsnap.conf. Then obviously, run portsnap.
For other ports or package management tools, I don't remember clearly if or how
you can do this.
Something like:
REFUSE x11 irc games cad finance
Y
/usr/ports/games is already very large.
What about splitting up games in the ports tree into games, games-console and
games-engine?
This way, games will be categorized by those that can be used without an
x-window system, through CLI, ncurses or similar.
2d graphical games don't need to be separ
I think we should consider gradually using the Clear BSD license whenever
someone decides to make an alternate, where a GPL licensed code was inserted on
top of less restrictive licenses.
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> 'to the effect of "If I looked at the code already, the license is already
> contaminated"'
I think that means, everyone usually has made their edits, before you get a
chance to see it. It still is most likely multi-licensed (included) under the
license for that file.
___
> 'someone else said something to the effect of "If I looked at the code
> already, the license is already contaminated"'
That makes no sense to me. That advice seems counterproductive. In the source
code, I'm sure you saw this, but there are different licenses in the files.
Usually, when some
seaudio and gstreamer can build without gtk3.
>> On Mon, Dec 25, 2017 at 5:45 AM, Sid wrote:
>> > blubee blubeeme; Sun Dec 24 06:31:00 UTC 2017
>>
>> > If you wrote that makefile that removes all the gtk stuff, you can either
>> > try to get it to Marcus
> blubee blubeeme; Sun Dec 24 06:31:00 UTC 2017
> If you wrote that makefile that removes all the gtk stuff, you can either
> try to get it to Marcus and see if he's
> willing to use that.
> If you'd like me to work on the OSS audio portion, drop me that Makefile
> and I'll look at it in a bit.
If the author doesn't respond, it's best to move on. Either use their GPL, or
completely rewrite it, to avoid infringing on their work. It should be in it's
own separate files, so it doesn't get absorbed into that other work's more
restrictive license, before it is its own work. You'll need to l
OSS soundcard.h for FreeBSD stable and current
https://svn.freebsd.org/base/stable/11/sys/sys/
https://svn.freebsd.org/base/head/sys/sys/
blubee blubeeme; Mon Dec 11 17:03:10 UTC 2017
> I'm taking a look at soundcard.h in /usr/include/sys/soundcard.h in FreeBSD
> vs the soundcard.h in the offical
libvorbis. Calls to gstreamer1 and pulseaudio,
perhaps via their library files, should go to the OSS API. Other than that,
API's are another language to me.
Also, there has to be a way (perhaps like from make.conf) to make full
substitutions of packages and libraries. As long as the program tha
> Blubee blubeeme
> I'll look at the libcanberra OSS backend and see if I get get the changes
> upstream then the libcanberra maintainer can update the port.
>> Sid
>> Sooner or later, a drop in replacement for libcanberra needs to be made for
>> all BSD'
blubee blubeeme; Mon Dec 11 17:03:10 UTC 2017
> I'm taking a look at soundcard.h in /usr/include/sys/soundcard.h in FreeBSD
> vs the soundcard.h in the offical OSS 4.01
> https://sourceforge.net/p/opensound/git/ci/master/tree/include/soundcard.h
> It seems like there's been a lot of changes betwee
Wayland should not be mixed in with other code like gtk3, gtk2, gnome related
programs. This will immediately create bloat.
Wayland does remove a lot of unneeded obsolete code that is in Xorg, that is
put in there by principle, and not much else. If gtk creeps into Wayland, those
benefits will
> Blubee blubeeme
> I'll work on it but let me get the port in the tree first, then I can refine
> it.
> Just as i've done with my previous ports.
> Sid
> a simple program that plays simple sounds like "Ding!"
> The problem with libcanberra is around pul
I would rather see smaller window managers work with Wayland first.
If gtk2 and gtk3 want to enable it fine. But gtk2 and gtk3 shouldn't be mixed
in with Wayland by default, which is what will happen if it is enabled before
it gets a foothold with other window managers.
__
be constantly
> trying to re-implement the wheel.
> This is just one OPTIONAL dependency for a piece of software that I want to
> port and this software isn't
even audio related, it's an ibus plugin.
Sid; Wed Dec 20 07:04:08 UTC 2017
>> According to
>> ht
According to http://0pointer.de/lennart/projects/libcanberra/#status updated
September 2012
"libcanberra is mostly feature complete. For now however it includes backends
only for ALSA, PulseAudio, OSS and GStreamer."
"The OSS driver is incomplete: only sound files that are in a format natively
is just a python wrapper for libcanberra
Perhaps audio/libcanberra should be a dependency of devel/pycanberra.
audio/libcanberra-gtk3 looks like it has options and requests for unnecessary
dependencies.
> Sid
> Canberra is an audio application for playing simple sounds like "DING!&quo
The port audio/freedesktop-sound-theme just has sound files, and no libraries.
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devel/pycanberra
audio/freedesktop-sound-theme hasn't been tested for most ports that ask for
libcanberra, and I haven't tried it on any port yet either. The source for
pycanberra may need patches to work with freedesktop-sound-theme. You could
include both as options. If they conflict, you'll
>Sid; Mon Dec 18 22:09:36 UTC 2017
> Canberra is an audio application for playing simple sounds like "DING!".
> For playing sound, I am convinced that graphical dependencies for
> audio/libcanberra and audio/libcanberra-gtk3 aren't needed:
> x11-toolkits/gtk30, x11
Canberra is an audio application for playing simple sounds like "DING!". For
playing sound, I am convinced that graphical dependencies for audio/libcanberra
and audio/libcanberra-gtk3 aren't needed: x11-toolkits/gtk30,
x11-toolkits/gtk20, accessibility/atk. According to Freshports, both
libcanb
>> Stefan Esser; Sun Dec 17 13:11:22 UTC 2017
>> Do you propose to just update the code to what 4Front provides?
>> This may work for you as individual user, but the 4Front license makes
>> it impossible to commit that version to FreeBSD. (That was the reason
>> to stay at a reasonably licensed ve
I've had a few misconceptions.
Bluebee Blubeeme said, 4Front has a modern OSS implementation that is under a
FreeBSD license.
The model of Sound on FreeBSD is, three layers:
1. The API, where programs use libraries (of respective sound architecture) to
access the sound server.
2. The sound serv
>> Sid; Fri Dec 15 23:05:47 UTC 2017
>> It's not that FreeBSD is limiting features, it is more that, OSS is a
>> cluster of complexities,
>> when it is brought to FreeBSD, it is cleaned up, trimmed, and made efficient
>> for this OS.
> blubee blubeeme;
> Yuri; Fri Dec 15 20:22:24 UTC 2017
> Jack isn't needed in theory, but OSS drivers for many popular sound
> devices don't support midi. PCI audio devices generally don't support
> midi, only USB ones do. So if you want midi, you have to go with
> soft-midi (ex. Jack+fluidsynth).
> Jack is a ve
That's good that Jack isn't needed.
It appears, as of the last few months or year, OSS is able to play sounds from
different programs simultaneously.
What about physical input jacks for mic and line in?
# cat /dev/sndstat
installed devices
pcm0: (play/rec) default
pcm1: (play/rec)
pcm
> blubee blubeeme - Tue Dec 5 00:48:05 UTC 2017
> If I can provide OSS audio/midi input and output for the tools that I use,
> then I can do all the routing natively with OSS.
A problem with this is FreeBSD's backend sound architecture allows one device
input or output at a time.
cat /dev/sndsta
> blubee blubeeme - Tue Dec 5 00:48:05 UTC 2017
> If I can provide OSS audio/midi input and output for the tools that I use,
> then I can do all the routing natively with OSS.
I glossed over this in my response.
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> I prefer simplicity over complexity,
All ports and packages should be built with audio/sndio and audio/portaudio
(not pulseaudio) as default for the front end to the FreeBSD's native OSS
backend.
> I want the best possible audio for my system. I work with synthesizers and
> audio programs a lo
Hi,
I'm not sure if this is the right place to post this. I realize that the Tendra
compiler is depreciated.
On FreshPorts, it says the website is no longer, but at least now it's now at
http://www.tendra.org/ with a BSD style license.
Thank you
___
f
The FreeBSD Forums will be the place to search and ask for additional help to
do that.
>> Sometimes i need to build specific version of some library from source,
>> not from ports. How can I tell port system about it. There was no problem
>> with old pkg_, because I was able just to put dummy dir
Hi.
Can someone adjust this for net-im/libpurple 's Makefile, the maintainers
haven't responded yet.
44,46c44,45
< OPTIONS_DEFINE= BONJOUR DBUS GNUTLS NSS SASL GSTREAMER VV IDN PERL
TCLTK \
< SAMETIME SILC GG IRC JABBER MSN MYSPACE NOVELL OSCAR QQ \
< SIMPLE YA
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