Re: Wxlua / Zbstudio

2016-07-15 Thread Raymond Cheung
15, 2016 at 1:33 AM, Torsten Zuehlsdorff < mailingli...@toco-domains.de> wrote: > On 14.07.2016 12:30, Raymond Cheung wrote: > >> I tried to include lua 5.3 src to wxlua but still got the segmentation >> fault. >> >> Also, clang can't build wxlua even I ad

Re: Wxlua / Zbstudio

2016-07-14 Thread Raymond Cheung
I tried to include lua 5.3 src to wxlua but still got the segmentation fault. Also, clang can't build wxlua even I add -I/usr/local/include. It can be easily to build with GCC. However, libwx.so can't be loaded. On Jul 13, 2016 18:04, "Raymond Cheung" wrote: > I tried b

Re: Wxlua / Zbstudio

2016-07-13 Thread Raymond Cheung
ined symbol "luaL_openlib" stack traceback: [C]: in ? [C]: in function 'require' stdin:1: in main chunk [C]: in ? > FYI https://trac.macports.org/browser/trunk/dports/graphics/wxLua/Portfile On Sat, Jul 9, 2016 at 1:40 AM, Raymond Cheung wrote: > Hi Torsten, > &g

Re: Wxlua / Zbstudio

2016-07-08 Thread Raymond Cheung
Hi Torsten, This is also my first time to use cmake. My guess is to use these variables to set path. CMAKE_LIBRARY_PATH CMAKE_INCLUDE_PATH Alternatively, you can try to use gcc, instead of clang. According to my experience on torch7, clang (I tested with versions: 3.4, 3.8 and 3.9) doesn't work

Re: Torch7 ports (Was: Wxlua / Zbstudio)

2016-07-08 Thread Raymond Cheung
dline'] = { sources = {'readline.c'}, libraries = {'readline'}, incdirs = {"/usr/local/include"}, libdirs = {"/usr/local/lib"} } } } On Sun, Jul 3, 2016 at 2:33 AM, Raymond Cheun

Re: Torch7 ports (Was: Wxlua / Zbstudio)

2016-06-29 Thread Raymond Cheung
ond On Jun 24, 2016 17:12, "Raymond Cheung" wrote: > Hi Jan and Torsten, > > Thanks a lot for your help. > > I will try it later after taking a break. As I lack knowledge on C/C++, I > spent a month to retry many ways on FreeBSD 10/11. I feel tried. > Fortunately, I

Re: Torch7 ports (Was: Wxlua / Zbstudio)

2016-06-24 Thread Raymond Cheung
Hi Jan and Torsten, Thanks a lot for your help. I will try it later after taking a break. As I lack knowledge on C/C++, I spent a month to retry many ways on FreeBSD 10/11. I feel tried. Fortunately, I got some clues. During this month, I also learnt a lot on FreeBSD. As least I can build and in

Re: Wxlua / Zbstudio

2016-06-22 Thread Raymond Cheung
. [ERROR] 153/154 potrs ... [ERROR] On Thu, Jun 23, 2016 at 8:04 AM, Raymond Cheung wrote: > Hi Torsten, > > OpenBlas (make config; # with OpenMP option), OpenMP, Lapack & ++, > GotoBlas are install

Re: Wxlua / Zbstudio

2016-06-22 Thread Raymond Cheung
Hi Torsten, OpenBlas (make config; # with OpenMP option), OpenMP, Lapack & ++, GotoBlas are installed. Header files of OpenBlas is also included to $CMAKE_LIBRARY_PATH. However, I still got the same error message, missing lapack. I tried on both FreeBSD 10.3 and 11 Alpha 4 with gcc, clang34, clan

Re: Wxlua / Zbstudio

2016-06-21 Thread Raymond Cheung
Hi Torsten, I call run zbstudio 32bit binary on FreeBSD 11 Alpha 4. I will try to build wxlua later. Another question about lua / torch is lapack. I tried to make and install via the OpenBlas port with the flags (add USE_THREAD=1 NUM_THREAD=8 in order to make) suggested by the link below: https:/

Re: Wxlua / Zbstudio

2016-06-10 Thread Raymond Cheung
Dear Kurt, Thanks for your prompt reply. I got the error like this: http://stackoverflow.com/questions/32777201/compiling-c-opengl-in-freebsd Gl.h no found, even I installed wxgtk28 and wxgtk30. I have limited knowledge on C, C++, wx Widgets and OpenGL. I just found this discussion today. I'll t

Wxlua / Zbstudio

2016-06-09 Thread Raymond Cheung
Dear Sir/Madam, I'm a developer of Lua/torch. Currently, I use Ubuntu to write my codes. However, Ubuntu has frequent updates and make my environment unstable. I tried to install Ghost BSD and compile wxlua and zbstudio but both failed. Do you have any plan to port these two to FreeBSD? Fyi, I a