Re: freebsd.org git repositories and svn ids

2012-09-02 Thread Artem Belevich
On Sat, Sep 1, 2012 at 10:03 PM, Artem Belevich wrote: > On Sat, Sep 1, 2012 at 9:29 PM, Artem Belevich wrote: >> I've just noticed that freebsd commits on github come with a git note. >> If you look past the diff of the commit, you will see a note that >> contains path and revision number. >> >>

Re: freebsd.org git repositories and svn ids

2012-09-02 Thread Ulrich Spörlein
On Sun, 2012-09-02 at 10:40:24 -0700, Artem Belevich wrote: > On Sat, Sep 1, 2012 at 10:03 PM, Artem Belevich wrote: > > On Sat, Sep 1, 2012 at 9:29 PM, Artem Belevich wrote: > >> I've just noticed that freebsd commits on github come with a git note. > >> If you look past the diff of the commit,

availability of interrupts during bootup process

2012-09-02 Thread Aleksander Dutkowski
hello! I have PMIC (TWL4030) module connected to the SoC (ARM/OMAP3) via i2c (iicbus). Current solution is that i2c_attach calls bus_generic_attach(dev); which calls my pmic probe/attach functions, but main configuration of PMIC in done after drivers setup by config_intrhook. But I need it to be c

Re: freebsd.org git repositories and svn ids

2012-09-02 Thread Eitan Adler
On 2 September 2012 15:40, Ulrich Spörlein wrote: > On Sun, 2012-09-02 at 10:40:24 -0700, Artem Belevich wrote: >> On Sat, Sep 1, 2012 at 10:03 PM, Artem Belevich wrote: >> > On Sat, Sep 1, 2012 at 9:29 PM, Artem Belevich wrote: >> >> I've just noticed that freebsd commits on github come with a

[PATCH] head/Makefile.inc1: Fix 'make distributeworld' when defining WITHOUT_GAMES

2012-09-02 Thread Glen Barber
Hi, Attached patch fixes 'make distributeworld' and our 'make release' scripts when WITHOUT_GAMES is set. Can someone please comment/test/commit? Thanks, Glen Index: Makefile.inc1 === --- Makefile.inc1 (revision 240060) +++

Re: [PATCH] head/Makefile.inc1: Fix 'make distributeworld' when defining WITHOUT_GAMES

2012-09-02 Thread Garrett Cooper
On Sun, Sep 2, 2012 at 2:46 PM, Glen Barber wrote: > Hi, > > Attached patch fixes 'make distributeworld' and our 'make release' > scripts when WITHOUT_GAMES is set. > > Can someone please comment/test/commit? It should be `.if ${MK_GAMES} != "no"`. Other than that, LGTM! Thanks! -Garrett

Re: [PATCH] head/Makefile.inc1: Fix 'make distributeworld' when defining WITHOUT_GAMES

2012-09-02 Thread Garrett Cooper
On Sun, Sep 2, 2012 at 3:05 PM, Garrett Cooper wrote: > On Sun, Sep 2, 2012 at 2:46 PM, Glen Barber wrote: >> Hi, >> >> Attached patch fixes 'make distributeworld' and our 'make release' >> scripts when WITHOUT_GAMES is set. >> >> Can someone please comment/test/commit? > > It should be `.if

Re: [PATCH] head/Makefile.inc1: Fix 'make distributeworld' when defining WITHOUT_GAMES

2012-09-02 Thread Glen Barber
On Sun, Sep 02, 2012 at 03:12:01PM -0700, Garrett Cooper wrote: > On Sun, Sep 2, 2012 at 3:05 PM, Garrett Cooper wrote: > > On Sun, Sep 2, 2012 at 2:46 PM, Glen Barber wrote: > >> Hi, > >> > >> Attached patch fixes 'make distributeworld' and our 'make release' > >> scripts when WITHOUT_GAMES is s

Re: [PATCH] head/Makefile.inc1: Fix 'make distributeworld' when defining WITHOUT_GAMES

2012-09-02 Thread Garrett Cooper
On Sun, Sep 2, 2012 at 3:52 PM, Glen Barber wrote: > On Sun, Sep 02, 2012 at 03:12:01PM -0700, Garrett Cooper wrote: >> On Sun, Sep 2, 2012 at 3:05 PM, Garrett Cooper wrote: >> > On Sun, Sep 2, 2012 at 2:46 PM, Glen Barber wrote: >> >> Hi, >> >> >> >> Attached patch fixes 'make distributeworld'

Re: [PATCH] head/Makefile.inc1: Fix 'make distributeworld' when defining WITHOUT_GAMES

2012-09-02 Thread Glen Barber
On Sun, Sep 02, 2012 at 04:22:50PM -0700, Garrett Cooper wrote: > >> > It should be `.if ${MK_GAMES} != "no"`. Other than that, LGTM! > > > > You're right, thanks. New diff attached. > > Cool|! Too bad we don't have a publicly advertised MK_DOC knob -- > otherwise doc would be an optional EXT

syslog(3) issues

2012-09-02 Thread Attilio Rao
Hi, I was trying to use syslog(3) in a port application that uses threading , having all of them at the LOG_CRIT level. What I see is that when the logging gets massive (1000 entries) I cannot find some items within the /var/log/messages (I know because I started stamping also some sort of message

Re: syslog(3) issues

2012-09-02 Thread Garrett Cooper
On Sun, Sep 2, 2012 at 4:35 PM, Attilio Rao wrote: > Hi, > I was trying to use syslog(3) in a port application that uses > threading , having all of them at the LOG_CRIT level. What I see is > that when the logging gets massive (1000 entries) I cannot find some > items within the /var/log/messages

Re: syslog(3) issues

2012-09-02 Thread Attilio Rao
On Mon, Sep 3, 2012 at 1:20 AM, Garrett Cooper wrote: > On Sun, Sep 2, 2012 at 4:35 PM, Attilio Rao wrote: >> Hi, >> I was trying to use syslog(3) in a port application that uses >> threading , having all of them at the LOG_CRIT level. What I see is >> that when the logging gets massive (1000 ent

Re: syslog(3) issues

2012-09-02 Thread Ian Lepore
On Mon, 2012-09-03 at 00:35 +0100, Attilio Rao wrote: > Hi, > I was trying to use syslog(3) in a port application that uses > threading , having all of them at the LOG_CRIT level. What I see is > that when the logging gets massive (1000 entries) I cannot find some > items within the /var/log/messag

Re: syslog(3) issues

2012-09-02 Thread Ian Lepore
On Sun, 2012-09-02 at 19:50 -0600, Ian Lepore wrote: > On Mon, 2012-09-03 at 00:35 +0100, Attilio Rao wrote: > > Hi, > > I was trying to use syslog(3) in a port application that uses > > threading , having all of them at the LOG_CRIT level. What I see is > > that when the logging gets massive (1000

[CFT/RFC]: refactor bsd.prog.mk to understand multiple programs instead of a singular program

2012-09-02 Thread Garrett Cooper
Hello, I've been a bit busy working on porting over ATF from NetBSD, and one of the pieces that's currently not available in FreeBSD that's available in NetBSD is the ability to understand and compile multiple programs. In order to do this I had to refactor bsd.prog.mk (a lot). The attached pat