Re: release variability

2002-08-10 Thread Terry Lambert
Colin Percival wrote: > >The hardest part has got to be the archive > >files; I don't see how it could be avoided, without destroying > >information, at least in the archive update case, and probably > >in the archive recreation from object files case. > >Could someone point me towards inform

Re: release variability

2002-08-10 Thread Colin Percival
At 11:58 10/08/2002 -0700, Terry Lambert wrote: >Colin Percival wrote: > > Files which are always the same size, but seem to have completely different > > contents: > > /usr/share/games/fortune/*.dat > > /var/games/phantasia/void > >This is disturbing. Upon further investigation, it turns out

Re: release variability

2002-08-10 Thread Terry Lambert
Colin Percival wrote: > At 00:41 08/08/2002 -0700, Terry Lambert wrote: > >Colin Percival wrote: > > >If two people `make release` on different machines, how much difference > > > will there be between the results? Obviously the kernel will be different > > > because it contains the user and

Re: release variability

2002-08-10 Thread Wouter Van Hemel
On Sat, 2002-08-10 at 15:13, Colin Percival wrote: > [...] >This raises two questions: > 1. Is there any way I can set up my system to consistently build the same > world? The user and host are of course easy to fix; I'd consider running a > daemon to reset my clock every second in order to

Re: release variability

2002-08-10 Thread Colin Percival
At 00:41 08/08/2002 -0700, Terry Lambert wrote: >Colin Percival wrote: > >If two people `make release` on different machines, how much difference > > will there be between the results? Obviously the kernel will be different > > because it contains the user and host names from its build; shoul