Colin Percival wrote:
> >The hardest part has got to be the archive
> >files; I don't see how it could be avoided, without destroying
> >information, at least in the archive update case, and probably
> >in the archive recreation from object files case.
>
>Could someone point me towards inform
At 11:58 10/08/2002 -0700, Terry Lambert wrote:
>Colin Percival wrote:
> > Files which are always the same size, but seem to have completely different
> > contents:
> > /usr/share/games/fortune/*.dat
> > /var/games/phantasia/void
>
>This is disturbing.
Upon further investigation, it turns out
Colin Percival wrote:
> At 00:41 08/08/2002 -0700, Terry Lambert wrote:
> >Colin Percival wrote:
> > >If two people `make release` on different machines, how much difference
> > > will there be between the results? Obviously the kernel will be different
> > > because it contains the user and
On Sat, 2002-08-10 at 15:13, Colin Percival wrote:
> [...]
>This raises two questions:
> 1. Is there any way I can set up my system to consistently build the same
> world? The user and host are of course easy to fix; I'd consider running a
> daemon to reset my clock every second in order to
At 00:41 08/08/2002 -0700, Terry Lambert wrote:
>Colin Percival wrote:
> >If two people `make release` on different machines, how much difference
> > will there be between the results? Obviously the kernel will be different
> > because it contains the user and host names from its build; shoul
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