Re: Scrolling in framebuffer syscons

2013-02-25 Thread Aleksandr Rybalko
On Sat, 23 Feb 2013 13:30:45 -0800 Julian Elischer wrote: > On 2/19/13 11:57 AM, Phileas Fogg wrote: > > Oleksandr Tymoshenko wrote: > >> On 2/16/2013 5:20 AM, Phileas Fogg wrote: > >>> Hi, > >>> > >>> i have a question about how the scrolling in a framebuffer syscons > >>> works. > >>> I'm tryi

Re: Scrolling in framebuffer syscons

2013-02-24 Thread Adrian Chadd
On 24 February 2013 03:11, Phileas Fogg wrote: > Julian Elischer wrote: > >> >> not sure if it's relevent, but remember that updating the screen mor ethan >> 50 >> times a second is pointless. >> I'm not sure if the curent video console does it but having the final copy >> only >> done on 50Hz tic

Re: Scrolling in framebuffer syscons

2013-02-24 Thread Phileas Fogg
Julian Elischer wrote: not sure if it's relevent, but remember that updating the screen mor ethan 50 times a second is pointless. I'm not sure if the curent video console does it but having the final copy only done on 50Hz ticks can save a lot of copying. Right, but then you have to handle V

Re: Scrolling in framebuffer syscons

2013-02-23 Thread Julian Elischer
On 2/19/13 11:57 AM, Phileas Fogg wrote: Oleksandr Tymoshenko wrote: On 2/16/2013 5:20 AM, Phileas Fogg wrote: Hi, i have a question about how the scrolling in a framebuffer syscons works. I'm trying to speed up the syscons on the PS3 console which is a simple framebuffer syscons. It uses

Re: Scrolling in framebuffer syscons

2013-02-19 Thread Phileas Fogg
Oleksandr Tymoshenko wrote: On 2/16/2013 5:20 AM, Phileas Fogg wrote: Hi, i have a question about how the scrolling in a framebuffer syscons works. I'm trying to speed up the syscons on the PS3 console which is a simple framebuffer syscons. It uses the renderer _gfbrndrsw_ (see dev/syscons/scg

Re: Scrolling in framebuffer syscons

2013-02-17 Thread Oleksandr Tymoshenko
On 2/16/2013 5:20 AM, Phileas Fogg wrote: Hi, i have a question about how the scrolling in a framebuffer syscons works. I'm trying to speed up the syscons on the PS3 console which is a simple framebuffer syscons. It uses the renderer _gfbrndrsw_ (see dev/syscons/scgfbrndr.c) to draw into the

Scrolling in framebuffer syscons

2013-02-16 Thread Phileas Fogg
Hi, i have a question about how the scrolling in a framebuffer syscons works. I'm trying to speed up the syscons on the PS3 console which is a simple framebuffer syscons. It uses the renderer _gfbrndrsw_ (see dev/syscons/scgfbrndr.c) to draw into the framebuffer of the PS3 console. The _gfb_dr