On Fri, Sep 07, 2001 at 12:00:50PM -0700, Terry Lambert wrote:
>"Vladimir A. Jakovenko" wrote:
>> Terry, I clearly understand all your explanations. Yes, we are living in
>> real life and there is a lot of programms with bad design.
>>
>> But all what I want is possibility to receive UDP packets
"Vladimir A. Jakovenko" wrote:
> Terry, I clearly understand all your explanations. Yes, we are living in
> real life and there is a lot of programms with bad design.
>
> But all what I want is possibility to receive UDP packets with
> corresponding dst IP and port by more than one process on a s
On Mon, Sep 03, 2001 at 11:48:02PM -0700, Terry Lambert wrote:
>"Vladimir A. Jakovenko" wrote:
>>
>> Hello!
>>
>> According to UNPv1 SO_REUSEPORT on UDP sockets can be used to bind more than
>> one socket to the same port (even with same source ip address). But quick
>> look on /sys/netinet/u
Mike Silbersack wrote:
> > Similarly, there are a number of bugs in the TCP sockets as
> > well; specifically, there's a problem with all sockets being
> > treated as being in the same collision domain, when doing
> > automatic port assignment. This limits you to 65535 oubound
> > TCP connections
On Mon, 3 Sep 2001, Terry Lambert wrote:
> Similarly, there are a number of bugs in the TCP sockets as
> well; specifically, there's a problem with all sockets being
> treated as being in the same collision domain, when doing
> automatic port assignment. This limits you to 65535 oubound
> TCP c
"Vladimir A. Jakovenko" wrote:
>
> Hello!
>
> According to UNPv1 SO_REUSEPORT on UDP sockets can be used to bind more than
> one socket to the same port (even with same source ip address). But quick
> look on /sys/netinet/udp_usrreq.c function udp_input() shows that this will
> work as expec
Hello!
According to UNPv1 SO_REUSEPORT on UDP sockets can be used to bind more than
one socket to the same port (even with same source ip address). But quick
look on /sys/netinet/udp_usrreq.c function udp_input() shows that this will
work as expected (data stream duplicate) only on multicast/
7 matches
Mail list logo