Re: Help writing a screen saver module

2000-11-10 Thread Graham Wheeler
Dan Nelson wrote: > > In the last episode (Nov 07), Dag-Erling Smorgrav said: > > Graham Wheeler <[EMAIL PROTECTED]> writes: > > > I am trying to write a screen saver module that, when it kicks in, > > > will switch to the first console, and then, if a key is pressed, > > > will switch back to th

Re: Help writing a screen saver module

2000-11-09 Thread Graham Wheeler
Dan Nelson wrote: > > In the last episode (Nov 07), Dag-Erling Smorgrav said: > > Graham Wheeler <[EMAIL PROTECTED]> writes: > > > I am trying to write a screen saver module that, when it kicks in, > > > will switch to the first console, and then, if a key is pressed, > > > will switch back to th

Re: Help writing a screen saver module

2000-11-08 Thread Graham Wheeler
Dan Nelson wrote: > > You can make it look like you're switched to vty 0, by making your > screen_saver() function simply copy the contents of vty 0 to screen > memory on every update. Just make sure both vtys are the same size > first... Ok, I'll try that approach and see if I can get it to w

Re: Help writing a screen saver module

2000-11-07 Thread Dan Nelson
In the last episode (Nov 07), Dag-Erling Smorgrav said: > Graham Wheeler <[EMAIL PROTECTED]> writes: > > I am trying to write a screen saver module that, when it kicks in, > > will switch to the first console, and then, if a key is pressed, > > will switch back to the one that was previously activ

Re: Help writing a screen saver module

2000-11-07 Thread Dag-Erling Smorgrav
Graham Wheeler <[EMAIL PROTECTED]> writes: > I am trying to write a screen saver module that, when it kicks in, will > switch to the first console, and then, if a key is pressed, will switch > back to the one that was previously active. The idea is that the first > console has something useful ru