Julian Elischer wrote:
not sure if it's relevent, but remember that updating the screen mor ethan 50
times a second is pointless.
I'm not sure if the curent video console does it but having the final copy only
done on 50Hz ticks can save a lot of copying.
Right, but then you have to handle V
Oleksandr Tymoshenko wrote:
On 2/16/2013 5:20 AM, Phileas Fogg wrote:
Hi,
i have a question about how the scrolling in a framebuffer syscons works.
I'm trying to speed up the syscons on the PS3 console which is a simple
framebuffer syscons.
It uses the renderer _gfbrndrsw_ (see dev/sy
Hi,
i have a question about how the scrolling in a framebuffer syscons works.
I'm trying to speed up the syscons on the PS3 console which is a simple
framebuffer syscons.
It uses the renderer _gfbrndrsw_ (see dev/syscons/scgfbrndr.c) to draw into the
framebuffer of the PS3 console.
The _gfb_dr
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