[Bug 240043] audio/linux-c7-alsa: how to make it work?

2019-11-19 Thread bugzilla-noreply
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043 --- Comment #68 from Hannes Hauswedell --- Any news on this issue? After I finished Pillars Of Eternity 1 with the FMOD-preload, I went ahead and got Pillars Of Eternity 2. Although it seems to be very similar on a technical level (also Un

[Bug 240043] audio/linux-c7-alsa: how to make it work?

2019-11-19 Thread bugzilla-noreply
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043 --- Comment #69 from Hannes Hauswedell --- Calling strings on the binary does show that FMOD is still used and suggests that there is an OSS backend still available: FMOD OSS Output /home/builduser/buildslave/fmod/build/linux/src/fmod_outp

[Bug 240043] audio/linux-c7-alsa: how to make it work?

2019-11-19 Thread bugzilla-noreply
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043 --- Comment #70 from Alex S --- > After I finished Pillars Of Eternity 1, Incredible (since it's so boring). > I went ahead and got Pillars Of Eternity 2. ... > However, the game crashes about 30seconds into the first combat Try LD_PRELOAD

[Bug 240043] audio/linux-c7-alsa: how to make it work?

2019-11-19 Thread bugzilla-noreply
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043 --- Comment #71 from Hannes Hauswedell --- > Incredible (since it's so boring). Wasn't that bad ;) > Try LD_PRELOAD=libSegFault.so, assuming the game does not bundle some stupid > crash reporting tool (it likely does), that should get y

[Bug 240043] audio/linux-c7-alsa: how to make it work?

2019-11-19 Thread bugzilla-noreply
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043 --- Comment #72 from Alex S --- Doesn't look like a sound issue. Might be a problem with the game even. Here is a dumb Linuxulator debugging trick: make a copy of the game executable and overwrite (with a hex editor) the two "GNU" strings