https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #68 from Hannes Hauswedell ---
Any news on this issue?
After I finished Pillars Of Eternity 1 with the FMOD-preload, I went ahead and
got Pillars Of Eternity 2. Although it seems to be very similar on a technical
level (also Un
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #69 from Hannes Hauswedell ---
Calling strings on the binary does show that FMOD is still used and suggests
that there is an OSS backend still available:
FMOD OSS Output
/home/builduser/buildslave/fmod/build/linux/src/fmod_outp
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #70 from Alex S ---
> After I finished Pillars Of Eternity 1,
Incredible (since it's so boring).
> I went ahead and got Pillars Of Eternity 2. ...
> However, the game crashes about 30seconds into the first combat
Try LD_PRELOAD
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #71 from Hannes Hauswedell ---
> Incredible (since it's so boring).
Wasn't that bad ;)
> Try LD_PRELOAD=libSegFault.so, assuming the game does not bundle some stupid
> crash reporting tool (it likely does), that should get y
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #72 from Alex S ---
Doesn't look like a sound issue. Might be a problem with the game even.
Here is a dumb Linuxulator debugging trick: make a copy of the game executable
and overwrite (with a hex editor) the two "GNU" strings