Hello.
Please take a look at this:
https://www.mail-archive.com/fpc-pascal%40lists.freepascal.org/msg46162.html
and this:
http://www.mail-archive.com/mseide-msegui-talk@lists.sourceforge.net/msg11078.html
fpc has a huge problem for float calculation.
It makes fpc not competitive for audio lib
Hi,
On Wed, 5 Jul 2017, fredvs wrote:
> Please take a look at this:
>
> https://www.mail-archive.com/fpc-pascal%40lists.freepascal.org/msg46162.html
>
> and this:
>
> http://www.mail-archive.com/mseide-msegui-talk@lists.sourceforge.net/msg11078.html
>
> fpc has a huge problem for float calculatio
Karloy,
I replaced the calls to World.Vertex/.TexCoord/.Color with a local vertex
buffer (an array of TColorTexVertex) eliminating the function calls you
mentioned. The frames per seconds with vsync off is identical, so I'm
pretty sure that's not causing the slow down. It's either that the
additio
Hi,
On Wed, 5 Jul 2017, Anthony Walter wrote:
> I replaced the calls to World.Vertex/.TexCoord/.Color with a local
> vertex buffer (an array of TColorTexVertex) eliminating the function
> calls you mentioned. The frames per seconds with vsync off is identical,
> so I'm pretty sure that's not caus