I'm trying to rebuild the srpms of fpc 1.0.10 and 1.9.4 and I'm
getting "Internal Error " randomly during the compile process.
I'm running FC3 on an AMD Athlon 2600+. I'm guessing it has something
to do with the distro, 'cause it used to work on FC2.
__
On Sat, 4 Dec 2004 11:36:50 -0300
Agustin Barto <[EMAIL PROTECTED]> wrote:
> I'm trying to rebuild the srpms of fpc 1.0.10 and 1.9.4 and I'm
> getting "Internal Error " randomly during the compile process.
>
> I'm running FC3 on an AMD Athlon 2600+. I'm guessing it has something
> to do with
Mattias Gaertner wrote:
On Sat, 4 Dec 2004 11:36:50 -0300
Agustin Barto <[EMAIL PROTECTED]> wrote:
I'm trying to rebuild the srpms of fpc 1.0.10 and 1.9.4 and I'm
getting "Internal Error " randomly during the compile process.
I'm running FC3 on an AMD Athlon 2600+. I'm guessing it has somethin
On 4 dec 2004, at 16:02, Florian Klaempfl wrote:
There are 1.9.5 srpms, built on FC3 at
http://sourceforge.net/project/showfiles.php?group_id=89339
Did you have the execution randomization (or how it is called ;)) on?
That was already available and on by default in Core 2 (and even Core
1, I think
I disabled exec_shield (echo 0 > /proc/sys/kernel/exec_shield) and it
worked. I tried several times to check and everytime I had exec_shield
on, the compile process got to an error at some point. I guess it does
affect the compiler, or at least it does on my particular
configuration.
Agustin
On S
On 4 dec 2004, at 19:18, Agustin Barto wrote:
I disabled exec_shield (echo 0 > /proc/sys/kernel/exec_shield) and it
worked. I tried several times to check and everytime I had exec_shield
on, the compile process got to an error at some point. I guess it does
affect the compiler, or at least it does
I had some problems with exec_shield and compilers (and intepreters)
in the past.
Anyway, I'm just happy to have fpc working again :)
On Sat, 4 Dec 2004 20:20:20 +0100, Jonas Maebe <[EMAIL PROTECTED]> wrote:
>
> On 4 dec 2004, at 19:18, Agustin Barto wrote:
>
> > I disabled exec_shield (echo 0
Turbo Pascal version of Coco/R compiles ok. I don't remember needing
any tweaking at all (besides from unzipping the distributions with all
the filenames on lowecase).
I was wondering if the lex/yacc version that comes with fpc is the
same as the one from
http://www.musikwissenschaft.uni-mainz.de
Hi!
I'm working on a 3D game in FPC since 2 years. There are still many
things to do, but also many things are already done and working. I have
units to
- deal with OpenGL (including GLWindow, my own glut-replacement in
ObjectPascal, able to work on top of GTK or XLib or WinAPI),
- load and proce