On 02/07/07, Michael Van Canneyt <[EMAIL PROTECTED]> wrote:
It fills the canvas (in all directions) till it encounters a different
color which differs from the starting color. You can use this to fill
irregular shapes.
Excellent idea. Now I only need to figure out how to implement that! ;-)
On Mon, 2 Jul 2007, Graeme Geldenhuys wrote:
> On 02/07/07, Michael Van Canneyt <[EMAIL PROTECTED]> wrote:
> >
> > The FPImagecanvas has it implemented, you should be able to get some
> > inspiration
> > from that. Look also in the pixtools unit.
>
> Thanks Michael.
> The hard bit (without look
On 02/07/07, Michael Van Canneyt <[EMAIL PROTECTED]> wrote:
The FPImagecanvas has it implemented, you should be able to get some inspiration
from that. Look also in the pixtools unit.
Thanks Michael.
The hard bit (without looking at any code) will be the rules when to paint.
Am I understandin
On Mon, 2 Jul 2007, Graeme Geldenhuys wrote:
> On 02/07/07, Michael Van Canneyt <[EMAIL PROTECTED]> wrote:
> >
> > It fills the canvas (in all directions) till it encounters a different
> > color which differs from the starting color. You can use this to fill
> > irregular shapes.
>
> Excellent
On Mon, 2 Jul 2007, Graeme Geldenhuys wrote:
> Hi,
>
> Still trying to implement fpcanvas as the bases classed for fpGUI.
> What is the function of...?
>
> TFPCustomCanvas = class
>
> procedure FloodFill (x,y:integer);
> ...
>
> How is it supposed to differ from Canvas.Clear() and
> Can