Ah, so that was you who wrote the C wrapper? I saw that a while ago and
considered using it, but after looking at and exploring how
Chimpmunk2D works, I decided it was smaller, pretty darn good. That and
Chipmunk2D is already C, so very little work was needed from me to convert
it to work with Pasc
> On Oct 29, 2021, at 4:25 AM, Anthony Walter via fpc-pascal
> wrote:
>
> Thanks for the interest Ryan. I am preparing to push my code to a public git
> repository with a FOSS license. In order to get this out soon it will be
> broken into a few releases.
Nice let us know when it's finishe
Thanks for the interest Ryan. I am preparing to push my code to a public
git repository with a FOSS license. In order to get this out soon it will
be broken into a few releases.
The first release, which is 100% done but needs accompanying documentation,
might be out in a week's time. It includes a
> On Oct 16, 2021, at 5:18 AM, Anthony Walter via fpc-pascal
> wrote:
>
> Source code for the test scene is included on that page. If you want to help,
> I need to bounce ideas off people as well as test on Raspberry Pi, Mac, and
> Windows. Message me and maybe we can try to meet on a Discor
If you are running x64-86 Linux, would like to get my code you can join my
Discord channel at the link below. Windows and Mac users will need to have
cmake and the ability to build with it, but they're invited as well.
https://discord.gg/NuTDatAz
I am making a lot of changes, so I don't want to c
Not entirely, a link to the wrappers is missing, unless I overlooked it. A link
to repository for a complete demo would be useful.
Darius
Sent from my iPhone
> On 16 Oct 2021, at 12:59, wkitty42--- via fpc-pascal
> wrote:
>
>
> ummm... the source code is on the linked page ;)
>
>> On 10/1
ummm... the source code is on the linked page ;)
On 10/16/21 2:58 AM, Darius Blaszyk via fpc-pascal wrote:
Can you put the link up to the source code please?
On 16 Oct 2021, at 00:27, Anthony Walter via fpc-pascal
wrote:
[...]
https://www.getlazarus.org/videos/physics/collisions/
Source co
Hi Anthony,
Can you put the link up to the source code please?
Rgds, Darius
Sent from my iPhone
> On 16 Oct 2021, at 00:27, Anthony Walter via fpc-pascal
> wrote:
>
>
> I've been working on writing Pascal bindings a friendly object orient
> interface to a few open source projects. I have
I often use squares / cubes and such like:
X := X * X * X;
When I am unsure how much steep of a curve I want. I just add / remove X
and run the test to see if the curve looks good. It's just a preference
thing and considering the other processing intensive stuff going on, I am
sure it doesn't mak
>
> I have writen my own fairly extensive game engine and this will be
> integrated into it sometime soon. My thought was it would be more useful to
> create a minimal version first that other people could evaluate and test
> more easily.
___
fpc-pascal m
> Fade := Fade * Fade * Fade * Fade * Fade;
Why not Fade:=sqr(sqr(Fade))*fade ?
Cheers, Anthony, Ched
Le 15.10.21 à 22:18, Anthony Walter via fpc-pascal a écrit :
I've been working on writing Pascal bindings a friendly object orient interface to a few open source
projects. I have put toget
I would be helpful if you could meld this work into other Pascal-based efforts,
such as the Castle Game Engine. I don't know the details of CGE but if it could
use more of this type of functionality, why not make your work even more useful
by connecting up with CGE?
Doug C.
On Fri,
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