I fixed this problem. Apparently settings in my .bashrc are not inherited
by launcher applications. I have a ~/lib folder where I would put shared
object files I built and added that path it in .bashrc
LD_LIBRARY_PATH=~/lib
export LD_LIBRARY_PATH
I copied the above again in the script which launc
So I did a lot of googling and testing and still haven't made progress
fixing these problems.
Problem #1 which prevents me from debugging or running projects which link
to libSDL2.so in the IDE (lazarus) is quite annoying. I've put together a
minimal example. If anyone with access to a 32 bit linu
Am 08.04.2013 08:53, schrieb Anthony Walter:
On Mon, Apr 8, 2013 at 1:59 AM, Sven Barth
mailto:pascaldra...@googlemail.com>> wrote:
Am 08.04.2013 01:37 schrieb "Anthony Walter" mailto:sys...@gmail.com>>:
>
> In addition I have been writing a OpenGL which creates stubs for
load
In our previous episode, Anthony Walter said:
> 2) I cannot compile a i386-win32 SDL2 application on Linux using the SDL2
> static libraries (define static in CrossSDL2.pas which should be reference
> i386-win32/libSDL2.a) for Windows. I get a bunch of errors similar to this:
>
> test.lpr(79,1)
On Mon, Apr 8, 2013 at 1:59 AM, Sven Barth wrote:
> Am 08.04.2013 01:37 schrieb "Anthony Walter" :
>
> >
> > In addition I have been writing a OpenGL which creates stubs for loading
> the correct OpenGL library and loading the OpenGL core functions and
> extensions for every platform.
> >
>
> Don'
Am 08.04.2013 01:37 schrieb "Anthony Walter" :
>
> In addition I have been writing a OpenGL which creates stubs for loading
the correct OpenGL library and loading the OpenGL core functions and
extensions for every platform.
>
Don't we have that already? And even if not in my opinion it would be
be