Am 12.04.2017 14:32 schrieb :
> In a way, this is a form of garbage collection or RAII sort of. And
reduces the obnoxious free's required in non garbage collected programming
languages... So it's a nice feature/trick to have ownership. But at the
same time you can think there is a memory leak since
On Wed, 12 Apr 2017, nore...@z505.com wrote:
On 2017-04-12 05:03, LacaK wrote:
Yes, example should be adjusted. Please report bug to not forget.
Thanks
-Laco.
It is not a bug, I just wanted to clarify the magic going on behind the
scenes - which, is "ownership".
That's all I needed to k
On 2017-04-12 05:03, LacaK wrote:
Yes, example should be adjusted. Please report bug to not forget.
Thanks
-Laco.
It is not a bug, I just wanted to clarify the magic going on behind the
scenes - which, is "ownership".
That's all I needed to know.
The key to seeing this trick/magic is in th
Yes, example should be adjusted. Please report bug to not forget.
The example is correct. All objects are freed. No need for a bugreport.
Yes, correct.
-Laco.
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On Wed, 12 Apr 2017, LacaK wrote:
Yes, example should be adjusted. Please report bug to not forget.
The example is correct. All objects are freed. No need for a bugreport.
Michael.
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On Wed, 12 Apr 2017, Lars wrote:
The sql query object and transaction object are created but not freed:
http://www.freepascal.org/docs-html/fcl/sqldb/usingsqldb.html
I think the docs should mention that the objects need not to be freed, as
this violates normal programming practice of freeing
Yes, example should be adjusted. Please report bug to not forget.
Thanks
-Laco.
The sql query object and transaction object are created but not freed:
http://www.freepascal.org/docs-html/fcl/sqldb/usingsqldb.html
I think the docs should mention that the objects need not to be freed, as
this vi
The sql query object and transaction object are created but not freed:
http://www.freepascal.org/docs-html/fcl/sqldb/usingsqldb.html
I think the docs should mention that the objects need not to be freed, as
this violates normal programming practice of freeing all objects you
create.
P.s. how is