On Mon, 2010-12-20 at 18:58 +0100, Darius Blaszyk wrote:
> > The above explains why it is useful for an application developer to
> > use an openGL backend.
> >
> > It does not explain the following: Since fpGUI already has two
> > backends (afaik, X and winap), why can't openGL a third one? Did yo
> The above explains why it is useful for an application developer to
> use an openGL backend.
>
> It does not explain the following: Since fpGUI already has two
> backends (afaik, X and winap), why can't openGL a third one? Did you
> change the way fpGUI interfaces with its backend? Is this chang
On Mon, 2010-12-20 at 16:47 +0100, Reimar Grabowski wrote:
> On Mon, 20 Dec 2010 15:50:52 +0100
> wrote:
>
> > > But why is it not possible to integrate this with the regular fpGUI ?
> > > Can you explain in a couple of sentences ?
> >
> > Thats not all however, there are minusses. By using glu
On Mon, 20 Dec 2010 15:50:52 +0100
wrote:
> > But why is it not possible to integrate this with the regular fpGUI ?
> > Can you explain in a couple of sentences ?
>
> Thats not all however, there are minusses. By using glut, you limit
> yourself to the supported platforms/targets. So if new p
On 20 Dec 2010, at 16:15, Henry Vermaak wrote:
I'm sure Graeme would be very interested to provide guidance, too. Is
he still subscribed to this list?
No, he unsubscribed himself.
Jonas
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On 20 December 2010 14:57, Vincent Snijders wrote:
> 2010/12/20 :
>>> But why is it not possible to integrate this with the regular fpGUI ?
>>> Can you explain in a couple of sentences ?
>>
>> Can't remember having said that it was impossible with the current approach.
>> In fact it is perfectly
2010/12/20 :
>> But why is it not possible to integrate this with the regular fpGUI ?
>> Can you explain in a couple of sentences ?
>
> Can't remember having said that it was impossible with the current approach.
> In fact it is perfectly doable. However (free)glut and opengl are already
> availab
But why is it not possible to integrate this with the regular fpGUI ?
Can you explain in a couple of sentences ?
Can't remember having said that it was impossible with the current
approach. In fact it is perfectly doable. However (free)glut and opengl
are already available on a large number of
On Sun, 19 Dec 2010, Darius Blaszyk wrote:
On Sun, 2010-12-19 at 19:15 +0100, Michael Van Canneyt wrote:
On Sun, 19 Dec 2010, Darius Blaszyk wrote:
Today after tinkering a few hours I managed to get an fpGui hello world
app running with OpenGL and GLut as back-end. It seemed even easier th
On Sun, 2010-12-19 at 19:15 +0100, Michael Van Canneyt wrote:
>
> On Sun, 19 Dec 2010, Darius Blaszyk wrote:
>
> > Today after tinkering a few hours I managed to get an fpGui hello world
> > app running with OpenGL and GLut as back-end. It seemed even easier than
> > anticipated to switch the bac
On Sun, 19 Dec 2010, Darius Blaszyk wrote:
Today after tinkering a few hours I managed to get an fpGui hello world
app running with OpenGL and GLut as back-end. It seemed even easier than
anticipated to switch the back-end. I'm happy to share code, although
due to implementation differences it
Today after tinkering a few hours I managed to get an fpGui hello world
app running with OpenGL and GLut as back-end. It seemed even easier than
anticipated to switch the back-end. I'm happy to share code, although
due to implementation differences it will never be possible to have a
clean solution
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